I disagree with basically every point you have here.
BeneTleilax wrote: ↑3 months ago
materpillar wrote: ↑3 months ago
Switching decks post commander reveal in an attempt to pubstomp the table is pretty not cool in my book.
Somebody's gonna pubstomp in those games, and I'd rather lose to strategy than luck.
Somebody might pubstomp a group hug game because of a resource imbalance. That doesn't give you the right to guarantee a pubstomping. Trying to teach someone a lesson via pubstomping is just rude.
Also, I know going in that I'm going to make it a short game, at least, and can try to guide the postgame discussion to avoid it in the future.
Group Hug accelerates game speed, that's a feature not a bug. If the game is already going to be fast why do you have to be the one to make it faster?
]Kingmaker strategies, whether intentional or not, will kingmake, and I figure it's better to rip that bandaid off quick than try to have a postgame discussion with someone arguing that their Ghalta totally earned the win from all the free mana and draw.
Maybe you should rethink the ethics of turning a casual card game into a "ripping the bandaid off" experience.
3drinks wrote: ↑3 months ago
Let me recalibrate myself here. I like to analyze how, if different play lines happened, could the outcome have been avoided. In that, I did a DuckDuckGo search for "best strategies to fight against group hug in commander" and (after pruning through the inevitable "best group hug commander deck" results that populate the search results, every response that came up to the question came back to "beat up the hug player first". Seeing the answer so uniform I decided to bring it over here and confirm/deny that path and/or how I could've accomplished that if it was in fact the best or right course of action. It's not specifically a Kaalia related question or my typical "you have islands so I'm going to attack you relentlessly" response. The thread's title is "how do you truly fight group hug", and I thought that was a pretty clear title for the subject-matter at-hand.
Ah! Thanks for the clarification! It depends wildly. For example, assume group hug player sits down with you, a rando and
@BeneTleilax. BeneTleilax swaps decks to his linear pubstomp deck. You're not going to have time to kill the hug player first. You're going to have to immediately ally with the rando and both of you will need to devote all your resources to keeping the pubstomper in check. After he's dead you'll need to assess based on board states if you are more likely to win the 1v1 against the rando or the hug player. Using your best judgement you kill the other one next.
In my experience group hug players tend to no win condition, mill as a wincon or a combo finish. If you can suss out what they're going for just respond with appropriate threat analysis. If they're just drawing to combo, then they do kinda need to die ASAP. If they're just here to troll then it's probably better to kill the other people and sweep them up later. Again, depends on what archetypes you and your opponent are playing. The truth will probably be somewhere in the middle and it'll depend game to game / opponent to opponent.
To go back to my
Yurlok of Scorch Thrash. It aims to play enough group hug effects that everyone has very lethal board states. The hope is that everyone else will become a legitimate enough of a threat that they can't be ignored. It runs a lot of removal to basically ensure anyone focusing it down will also lose or to stop complete degeneracy. The most effective way to beat it is to kill whoever it springs into the lead and then gang up and 2v1 it to death. It is really effective at killing people who are at 10-15 health but not good at getting people there by itself. Play around
Insurrection and stay above 20 health and you can use my group hug value engines to grind me out.