Played 3 games with it tonight, iirc. Won all 3.
Game 1, one opponent was stuck on 3 lands for almost the whole thing, and the other two didn't put on much pressure while I starting getting planeswalker and saga value. Ultimately won with a cyc rift on the final antiquities war phase, with a Hydra Omnivore
stolen via Vedalken Shackles
, to kill two players and wound the third (manascrewed) player. Probably the most chisei-focused of the games.
Game 2 was relatively balanced until whoops, Lighthouse Chronologist
with 7 counters in one turn. Then copying it, then copying the trigger. Ended pretty quickly after that.
Game 3 was definitely the most exciting, I went to 3 to protect my Tezzeret, Artifice Master
and ult him thanks to double Inexorable Tide
. Then on the next turn, I ulted him again. I also ulted a Jace, Unraveler of Secrets
, but I'm still sitting on 3 with no real defense. Eot, I go for Glacial Chasm
to save my bacon. My opponent grabs Blasting Station
, so now the clock is really ticking. I go to 1 to keep the chasm around for another turn, then have a really tough decision for which two perms to grab until I finally hatch a plan and go for Umezawa's Jitte
and Blast Zone
with 4 mana up. Eot kick blast zone to 3 counters, then untap, glacial chasm trigger on the stack, blow the blast zone to kill the blasting station while still protected by the chasm. From there, more planeswalker nonsense, jitte lifegain, and ultimately the win.
There were a few big problems with the deck:
-There is a LOT to track, between upkeep/draw triggers, moving counters around, and so many other things that some of my turns were pretty long despite playing as quickly as I possibly could and making plenty of mistakes.
-Unfortunately the counters = good stuff overpowered the counters = bad stuff most of the time, because, y'know, planeswalkers are powerful, especially when your opponents inexplicably go for your face and never kill your planeswalkers. This meant Chisei was oftentimes pretty irrelevant since he only enables the weaker parts of the deck.
If I was doing this again, I'd probably find something else to do with the rest of the deck besides counters = good, so that Chisei becomes more important as a value engine in the deck.
I did remove a couple counters from Vivid Creek
to keep chisei alive. So mission accomplished on that one.
Wait, that card is 1.71? Wtf is wrong with people? Stop playing these garbage lands!