Plargg, Dean of Sunforger

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DirkGently
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Post by DirkGently » 7 months ago

Decklist up!
Plarrrrrrgggggg

Commmander (1)


The Plan (2)


It's a land you guys (1)


Approximate Total Cost:

There's a couple plans available here.

The most straightforward and potentially problematic one is around Tears of Rage and Akroma's Will. Set it up with some tokens ahead of time - or just use a Fury Stormed Benevolent Offering the turn before - and you can easily swing for hundreds of unblockable damage. The fact that this is all basically tutorable from the CZ might make it a bit repetitive tbh, so I might end up cutting tears of rage.

The second plan is to defend a innocuous-ish planeswalker with anti-combat sunforger tech, then use Repeated Reverberation to triple a planeswalker ult and have a jolly old time. In some cases - Gideon, Ally of Zendikar - you can pretty much just go. +3/+3 permanently, baby. But damn do I want to get a triple chandra ult or a triple ajani ult at some point. That just seems fun.

There's also some fun madness synergy for the commander. Nothing gamewinning, but some nice pieces to make him more effective once he's fetched the forger.

And if your other wincons fail, you can always just beat down with some decent RW beaters.

OP:

I've been a big fan of Sunforger ever since it was printed, but it's been hard to find a good commander to exploit it. Akiri, Fearless Voyager was a great option, but it wasn't particularly motivated to go all-in on sunforger. In general, the problem with going all-in with a RW deck is that you only have a handful of ways to get sunforger into play, so you can't count on having it.

Enter Plargg, Dean of Chaos.

Obviously using Plarrg to guarantee hitting sunforger requires a pretty stringent deck restriction - no nonlegendary spells below 4 cmc. Or very few, if he's to be at all reliable. But on the plus side, Plargg himself is our 2-drop, so the necessity for ramp is somewhat diminished. And we can also play all the cheap legends we want, including hits like Umezawa's Jitte, Sword of the Animist, Blackblade Reforged, Mox Opal, Shadowspear, Mox Amber, Sram, Senior Edificer, Feather, the Redeemed, Zirda, the Dawnwaker (and companion is definitely on the table here), etc. The other good thing is that plargg has a looting ability that will still give him utility after he fulfills his primary purpose of putting sunforger into play. This could even let us play cards like Violent Eruption or Incorrigible Youths on-curve. Or we could just play augusta, dean of order instead if he dies after getting sunforger into play.

As far as abusing sunforger, unfortunately we're pretty restricted on spells since we can't run any of the usual 1, 2, or 3-cost instants. This eliminates Tithe as a way to get Mistveil Plains, so we'll be relying on fetches to hit it most likely. Given that we're massively warping the deck to maximize sunforging, I think we'll want to be able to equip it as frequently as possible, especially as an instant to protect it from any disruption (Cosmic Intervention is a nice add on this score). To that end, Auriok Windwalker and Balan, Wandering Knight are easy inclusions. Brass Squire I think is worth it even as a spell that's hittable with Plargg, since it means that, unaided, we'll always have both sunforger and a way to equip it strictly through the CZ. I can't think of any other 3cmc or less spells that would be worth including, but I'm open to ideas. Could throw in a random versatile answer like Generous Gift, as a backup plan to recycle with Plargg and mistveil if sunforger gets exiled somehow.

I just realized that plargg + mistveil means that sunforger can't be effectively removed unless it's exiled, which is *chefs kiss*

Ofc, an alternate build would be to use Plargg AS sunforger, and pack the deck with a versatile suite of answers which are likely to solve most problems. Idk how feasible this is with the random element, though. There's a lot of strong niche answers that wouldn't really fit, so I worry that it'd basically just turn Plargg into a 5-mana vindicate dispenser which isn't nearly as fun as sunforging up Wild Ricochet and Comeuppance to blow people up.

EDIT: evil dirk would like to add that an alternative strategy based around Restore Balance would also be a viable way to build Plargg...

EDIT 2: even eviler Dirk would like to add that Sundial of the Infinite and Last Chance (or similar) with Mistveil Plains is also probably a strong deck...
Last edited by DirkGently 7 months ago, edited 3 times in total.
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6

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Post by darrenhabib » 7 months ago

Squee, Goblin Nabob and Squee, the Immortal are excellent with Plargg discard to draw ability. Also you want the most unappealing creature for opponents to direct removal at and so equipping either of these guys is good for that.

Koll, the Forgemaster and Akiri, Fearless Voyager are ways to protect the creature that Sunforger is equipped.
Slobad, Goblin Tinkerer to protect the Sunforger itself.
Ardenn, Intrepid Archaeologist can attach equipment for free.
Wyleth, Soul of Steel maybe an option if you get enough equipment in the deck.
Of note there is also Halvar, God of Battle // Sword of the Realms and Toralf, God of Fury // Toralf's Hammer as 2 mana equipment.
I think Toggo, Goblin Weaponsmith would also be a fun addition to this type of build.

Obviously the concept means that there are limited ways to get additional mana sources and interaction in the early game.
Magda, Brazen Outlaw for a bit of mana early.
If you have enough creatures then Legion's Landing could possibly be early ramp?

Oath of Chandra for early creature removal.

With Plargg discard ability Feldon of the Third Path could be used to pretty decent value perhaps.

It usually pays to have a few cards you can hit with Plargg just so that it is possible to get additional value.
You could just include Stoneforge Mystic to double up on this. It's not the same as putting it straight into play, but I think it's still fine.

There are some split cards that will have combined cost greater than three; Leave // Chance, Dead // Gone, Insult // Injury, Onward // Victory, Order // Chaos, Response // Resurgence, Rough // Tumble.
I think of those Leave // Chance, Dead // Gone, Response // Resurgence, Rough // Tumble are very playable.

I literally hadn't thought about this commander until I read this post, but I'll share some ideas while thinking about cards for your idea.
Planar Birth to just use Plargg discard ability to keep discarding basics until activate him.
Idol of Endurance as a similar idea discarding legendary creatures.
Gate to the Afterlife and God-Pharaoh's Gift with same idea but you can do it with > 3cmc creatures.

Scrap Mastery as a way to cheat a bunch of artifacts into play or recover from a board wipe.

The thing with Sunforger is that you want a mana base setup in order to equip and activate each turn, so I think Planar Birth would be a great additional hit to the Sunforger as you just wouldn't be disappointed at getting more lands into play.

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Post by DirkGently » 7 months ago

Squee 1.0 occurred to me as being awesome, then as I was going through cards I thought "oh, wait, it's cmc 3 so it's kinda bad...oh well" and then later realized my mistake :P 2.0 is a lot less exciting to me tbh. I mean we can equip sunforger to basically anything, squee isn't that much worse of a target for removal than any random token or w/e. Especially not when we've got Wild Ricochet making all targeted removal bad. He still miiiight make the cut but he doesn't blow me away.

Akiri and koll are in the pile, but tbh I don't think protecting the sunforged creature is a high priority. That's what sunforger is already doing. Also my highest priority creature is probably Brass Squire or whatever.

Slobad I pulled out, he could be a reasonable inclusion. Although the fact that normal destruction is pretty ineffective against us so long as we have mistveil plains makes indestructibility less enticing. I guess it's also a sac outlet versus exile removal though.

As a legendary I like Arden. Wyleth is a maybe - I can see numerous directions to focus on, synergy-wise here. Could focus on sunforger control with planeswalkers to win, could go equipment focus, could go madness/grave synergy with the discard, or could go full dirtbag and try to win off Razia's Purification or whatever.

Another amusing idea I had would be to throw in a Price of Progress and at the endgame just start burning people out of the game by recycling it :P

The split card cmc rule does give us some interesting options for circumventing the restriction. None of them are amazing imo but I could potentially see running some. Don't forget Integrity // Intervention (might be too weak, although the versatility is nice).

Planar birth is an interesting separate build, but I don't think it'd work in the same deck as the sunforger package. It requires setting up in a totally different way to sunforger, and means you're motivated to prepare for multiple eventualities with whatever you hit - I think you'd spread your early game too thin. In the sunforger build I'd ideally only rummage once or, at most, twice before digging for sunforger, which isn't an incredible value if I hit planar birth instead. And that's only if I have basics and can afford to discard them (it also means hampering my manabase, and in particular reducing the fetch counts which makes Mistveil Plains harder to hit).
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6

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Post by DirkGently » 7 months ago

Figured I'd throw down my initial list - still needs lands but otherwise I think it's pretty solid. It was remarkably easy to whittle down when I can't run anything with cmc < 4 unless it's legendary.
Plarrrrrrgggggg

Commmander (1)


The Plan (2)


It's a land you guys (1)


Approximate Total Cost:

There's a couple plans available here.

The most straightforward and potentially problematic one is around Tears of Rage and Akroma's Will. Set it up with some tokens ahead of time - or just use a Fury Stormed Benevolent Offering the turn before - and you can easily swing for hundreds of unblockable damage. The fact that this is all basically tutorable from the CZ might make it a bit repetitive tbh, so I might end up cutting tears of rage.

The second plan is to defend a innocuous-ish planeswalker with anti-combat sunforger tech, then use Repeated Reverberation to triple a planeswalker ult and have a jolly old time. In some cases - Gideon, Ally of Zendikar - you can pretty much just go. +3/+3 permanently, baby. But damn do I want to get a triple chandra ult or a triple ajani ult at some point. That just seems fun.

There's also some fun madness synergy for the commander. Nothing gamewinning, but some nice pieces to make him more effective once he's fetched the forger.

And if your other wincons fail, you can always just beat down with some decent RW beaters.

Once I've got lands and everything I'll throw up a full list.
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6

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Moonlighter
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Post by Moonlighter » 6 months ago

Any reason you'd use Brass Squire vs. Puresteel Paladin or Kazuul's Toll Collector? It seems clear that you'd only want one such creature in your deck because of the Plargg nature of the deck.

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Post by DirkGently » 6 months ago

Moonlighter wrote:
6 months ago
Any reason you'd use Brass Squire vs. Puresteel Paladin or Kazuul's Toll Collector? It seems clear that you'd only want one such creature in your deck because of the Plargg nature of the deck.
The reason I went with Brass Squire is that his ability can be activated at instant speed. With those other guys, if I go to equip and someone destroys sunforger in response, I'm SOL.

On the other hand, something like tax collector lets me activate sunforger a whole bunch of times, so it's definitely possible to do some dumb stuff with it. But I think being instant speed is too important to the responsive nature of the day.

Also I don't think we've got enough artifacts for puresteel paladin to be reliable.
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6

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Post by Moonlighter » 6 months ago

DirkGently wrote:
6 months ago
The reason I went with Brass Squire is that his ability can be activated at instant speed. With those other guys, if I go to equip and someone destroys sunforger in response, I'm SOL.

On the other hand, something like tax collector lets me activate sunforger a whole bunch of times, so it's definitely possible to do some dumb stuff with it. But I think being instant speed is too important to the responsive nature of the day.

Also I don't think we've got enough artifacts for puresteel paladin to be reliable.
That makes sense. It also seems like more work to get Leonin Shikari in there to make either the Toll Collector or Puresteel really get to work for you. Actually, I don't think that Kazuul's Toll Collector works with Shikari... hmmm.

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Post by DirkGently » 6 months ago

Moonlighter wrote:
6 months ago
That makes sense. It also seems like more work to get Leonin Shikari in there to make either the Toll Collector or Puresteel really get to work for you. Actually, I don't think that Kazuul's Toll Collector works with Shikari... hmmm.
Correct. Also I guess I didn't point out - with squire, you can respond to multiple enemy plays (i.e. if someone takes a swing at you and you use Comeuppance, you aren't completely shields-down until your turn - if someone else tries to mess with you, you can in-response activate squire and fire off another missile).
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6

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Post by DirkGently » 6 months ago

So I played this deck a couple times. It's pretty solid. That was a week ago so I'll spare the details I'm fuzzy on.

I really want to keep experimenting with Plargg - for my money, he's easily the most interesting Boros commander we got from this set. Sunforger build is really fun, but I think it could also be very interesting to try building the deck using Plargg as a toolbox instead of Sunforger. That will require even more forethought about which spells to put within Plargg's range, though. I think Mistveil plains will remain a crucial part of the deck, since it's among the easier methods to recycle cards - though something like Reito Lantern (woo oldschool Zirilan build) could also work.
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6

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Post by Dunadain » 6 months ago

I'll have you know I've made 3 different sunforger lists. One with feather the redeemed, one with Syr Gwyn, Hero of Ashvale, and one with Akiri, Line-Slinger + Silas Renn, Seeker Adept.

And now, thanks to you, I need to make a Fourth list?!?! Why would you do this to me.

I'm half considering making a sunforger primer since I love playing with this card so much.

Maybe master warcraft? It's an iconic sunforger target for a reason.

pursue glory/tenacity are mediocre pump spells but it fits the token theme?

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Post by DirkGently » 6 months ago

Have you tried Akiri, Fearless Voyager? She's a solid option too.

I don't love master warcraft because the attacker still gets to determine which direction they attack. If they swing everything at me, that's probably not super great (I mean., I could comeuppance if I can re-equip sunforger, but that's very cards-on-the-table, one disruption and I could just be dead). I just don't see enough places where I'd be happy to cast it without fear that something could go wrong. I kinda think the only reason it's an iconic sunforger target is because it's from the same set and maxes out the cmc requirements, so it seems efficient.

I could see throwing the pump spells in if I decide Tears of Rage is too OP. RN I'm torn between it being the main way I choose to end the game, and being the only way I can end the game :P.
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6

Dunadain
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Post by Dunadain » 6 months ago

You might be right about master warcraft, but don't forget it can also be used to just make your own creatures unlockable.

I haven't tried Akiri 2.0 but I don't really understand the appeal, outside of being a generic, equipment-matters commander. The first ability gives you card advantage in a color that doesn't get card advantage, but that's kind of the whole point of sunforger, sunforger is card advantage. The second ability can save your creature, but for one more mana you could just tutor up Boros Charm and co.

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DirkGently
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Post by DirkGently » 6 months ago

Dunadain wrote:
6 months ago
I haven't tried Akiri 2.0 but I don't really understand the appeal, outside of being a generic, equipment-matters commander. The first ability gives you card advantage in a color that doesn't get card advantage, but that's kind of the whole point of sunforger, sunforger is card advantage. The second ability can save your creature, but for one more mana you could just tutor up Boros Charm and co.
Sunforger is definitely a piece of the puzzle for Akiri, not the whole game plan like it is here. But I think there's enough utility to make it a strong card in her deck, and you've already got a lot of the infrastructure with the other equipment synergy. Comeuppance, wild ricochet, etc are still really strong targets.

In general I feel kinda dicey about committing so hard to a destructible artifact, but in Plargg's case it's a fair bit less vulnerable because you've got mistveil to put it on the bottom and plargg to fetch it out again, in case it gets countered or destroyed. Not to mention most RW commanders have a limited number of tutors to find sunforger at all, whereas plargg comes built-in. Idk that there's any other commanders I'd ever commit so heavily to sunforger with.
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6

Dunadain
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Post by Dunadain » 6 months ago

makes sense, my Akiri + Silas deck is pretty narrow. But between Silas Renn, Seeker Adept being recursion in the CZ and blue and black giving me access to way more tutor + recursion options, it works alright.

Edit - also, blue allows sunforger to grab counterspells so protecting sunforger is way easier

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