@TheAmericanSpirit @Hawk I ultimately ended up cutting basically anything that puts counters incrementally on Me, because I figured my best plan to win was to boost my commander to lethal damage unexpectedly i.e. with
Increasing Savagery, double strike, or something doubling the counters. Those two cards seem a bit too predictable, which is one of voltron's biggest weaknesses broadly, imo. Better fit for Animar since he wants counters for value purposes, whereas Me is purely for commander damage kills.
The deck is admittedly light on counter producing stuff - I may decide it needs more, but I think if I did want more counter stuff it'd probably be in the form of more doublers, not incremental buffs.