[mtgnexus] Random Card of the Day - North Star

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Dunharrow
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Post by Dunharrow » 1 year ago

I am hoping Stitcher's Supplier gets a reprint. The price point is kinda silly for an uncommon from a core set. Since I never buy Core Set products, I don't have one. Maybe if they reprint in a masters set I can get a couple one day.
Refuse to spend 4$ on this because it's one reprint away from being 25 cents.
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Post by DirkGently » 1 year ago

I don't really get the hype on this card. Tome Scour is garbage and it only mills 1 less, without the need to sac it or anything. I can see why some decks would play it but it doesn't seem remotely exciting.
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Post by toctheyounger » 1 year ago

DirkGently wrote:
1 year ago
I don't really get the hype on this card. Tome Scour is garbage and it only mills 1 less, without the need to sac it or anything. I can see why some decks would play it but it doesn't seem remotely exciting.
Its a yard filler in a reanimation build thats a creature itself. Its not an exciting card but it is very good.
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Post by wildfire393 » 1 year ago

DirkGently wrote:
1 year ago
I don't really get the hype on this card. Tome Scour is garbage and it only mills 1 less, without the need to sac it or anything. I can see why some decks would play it but it doesn't seem remotely exciting.
Being a body, especially one with a very relevant type, is a big deal. Think of it less about "needing" to sac it, and more of being ABLE to sac it. It's also incredibly easy to reanimate, bringing it back again and again to mill a bit more each type.

Black has more inherent graveyard synergies than blue does. Stuff like Reassembling Skeleton, Bloodghast, Gravecrawler, are great to mill into.

It's not a broken card by any stretch of the imagination, but it's a solid role-player that fills a well-defined niche.

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Post by DirkGently » 1 year ago

toctheyounger wrote:
1 year ago
Its a yard filler in a reanimation build thats a creature itself. Its not an exciting card but it is very good.
If I'm playing reanimator, I really want a lot more control over what's going into my yard, and I can't necessarily kill the body so it's not a reliable 6. 3 random cards has a solid chance of hitting lands, reanimation spells, control, etc. Give me a cheap discard outlet over this easy. @wildfire393 I don't think it's very often I'd want to reanimate a mediocre 1-drop in a reanimator deck, unless it gets caught up in a Living Death or whatever.

I feel like the place this makes more sense is something like Izoni, Thousand-Eyed that just wants any random crap in the grave and cares about creatures as a card type. Which, sure, is a genre of deck, but it's not so common that this becomes a major EDH player.

Mostly it seems stronger in other formats, where the 1/1 body is more relevant, rather than purely an obstacle to getting the rest of your mill.
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Post by toctheyounger » 1 year ago

DirkGently wrote:
1 year ago
toctheyounger wrote:
1 year ago
Its a yard filler in a reanimation build thats a creature itself. Its not an exciting card but it is very good.
If I'm playing reanimator, I really want a lot more control over what's going into my yard, and I can't necessarily kill the body so it's not a reliable 6. 3 random cards has a solid chance of hitting lands, reanimation spells, control, etc. Give me a cheap discard outlet over this easy. @wildfire393 I don't think it's very often I'd want to reanimate a mediocre 1-drop in a reanimator deck, unless it gets caught up in a Living Death or whatever.

I feel like the place this makes more sense is something like Izoni, Thousand-Eyed that just wants any random crap in the grave and cares about creatures as a card type. Which, sure, is a genre of deck, but it's not so common that this becomes a major EDH player.

Mostly it seems stronger in other formats, where the 1/1 body is more relevant, rather than purely an obstacle to getting the rest of your mill.
You're not gonna like this, but it being in a relevant tribe helps. I run it in Varina and its great there. I also run Skullclamp, which its a perfect target for. The idea is to fill the yard with zombies, bring em all back with arostocrst triggers upon death or entry and make people hurt. Its simple but it works, and there's enough redundancy in the list I'm not so fussed if I lose one or two lands or spells. The rest of the deck is much more specific what it tosses, so there's a bit of flex for something like this.
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Post by 3drinks » 1 year ago

Monday, September 12th, 2022; Promise of Power



I love this card as my favourite on-brand, off-type card in Kaalia, but also it's a B Tidings|P08 and that requires very little setup for a massive refill. For me, I love that both Kaalias love it for different reasons - the OG is happy to start the turn with Kaalia out and a fresh five off the top, and the latter can easily have cards in hand and cast this as a five mv evasive 7/7 with options late. It's never gonna be a competitive card for sure (contrast vs a five mv instant like Ad Naus to draw any number of cards) but one I'm always happy exists.
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Post by PrimevalCommander » 1 year ago

Solid hand refill. 5 mana 5 cards is a good rate in any color. Long as you can sport the triple black, you should usually be happy to see this. Late game it can draw 5 and slap a 9/9 Flying demon into play just for fun.

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Post by void_nothing » 1 year ago

The card draw rate is always going to be good and you can brush off the 5 life in a 40-life format. The Maro Demon token mode is fun!
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Post by Sinis » 1 year ago

I love Promise of Power. It's one of my all time faves for low curve decks that want a big reload or a curve topper vanilla demon. If you're flooded or the game is going long, you get both! I think it's just great, and can be real crazy if you've just leveraged a huge draw or something.

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Post by Hawk » 1 year ago

Used to jam this all day in Standard when it was legal and then in kitchen table, but it's really fallen off for me in EDH and I can't figure out why? I think the closest I can get is that nowadays black has ample "cheap divinations" in Sign in Blood, Night's Whisper, and Read the Bones and has always had incredible "engines" or value over time spells like Phyrexian Arena, Midnight Reaper, and Necropotence as well as the easiest time enabling Skullclamp. Black also has an abundance of powerful tutors, which have a bit of overlap with big dig spells in that they find you exactly what you need to close out a game. So even in monoblack, this has never seemed strictly necessary to me. I don't play a ton of Ambition's Cost either.

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Post by hyalopterouslemur » 1 year ago

void_nothing wrote:
1 year ago
The card draw rate is always going to be good and you can brush off the 5 life in a 40-life format. The Maro Demon token mode is fun!
Not quite a Maro. Its P/T is determined when it's created. But yeah, there really is no reason not to run this.

It can also be useful just for the pseudo-Maro in Nekusar. (Not that activating Niv-Mizzet and The Locust God five times isn't fun.)
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Post by Mookie » 1 year ago

Promise of Power is fine, but a bit bland. Five mana for five cards is a pretty solid rate, and the option of making a beefy demon is also quite nice. As a result, it's a solid option to have if you're looking to refill your hand after dumping it. However, black has a lot of more degenerate card options available - Necropotence, Ad Nauseam, Necromentia... plus scaling stuff like Stinging Study, Corpse Augur, and Minions' Murmurs. Vanilla card draw is fine, but I'm usually looking for something a bit more synergistic. Hmmmm....

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Post by wildfire393 » 1 year ago

DirkGently wrote:
1 year ago
toctheyounger wrote:
1 year ago
Its a yard filler in a reanimation build thats a creature itself. Its not an exciting card but it is very good.
If I'm playing reanimator, I really want a lot more control over what's going into my yard, and I can't necessarily kill the body so it's not a reliable 6. 3 random cards has a solid chance of hitting lands, reanimation spells, control, etc. Give me a cheap discard outlet over this easy. @wildfire393 I don't think it's very often I'd want to reanimate a mediocre 1-drop in a reanimator deck, unless it gets caught up in a Living Death or whatever.

I feel like the place this makes more sense is something like Izoni, Thousand-Eyed that just wants any random crap in the grave and cares about creatures as a card type. Which, sure, is a genre of deck, but it's not so common that this becomes a major EDH player.

Mostly it seems stronger in other formats, where the 1/1 body is more relevant, rather than purely an obstacle to getting the rest of your mill.
You'll rarely want to target it with something like Reanimate, but there's a lot of little ways to eke incremental value out of recurring cheap creatures. Bringing this back with Tortured Existence, Phyrexian Reclamation, or Lord of the Undead a few times in the early game can set you up nicely. You can grab it along with other things with an effect like Reveillark, Proclamation of Rebirth, Call of the Death-Dweller. Gruesome Menagerie, Agadeem's Awakening // Agadeem, the Undercrypt, etc. It gets caught up easily in every Living Death, Rally the Ancestors, or similar. Spare triggers from Sun Titan or Abiding Grace easily point its way. And so forth.
3drinks wrote:
1 year ago
Monday, September 12th, 2022; Promise of Power



I love this card as my favourite on-brand, off-type card in Kaalia, but also it's a B Tidings|P08 and that requires very little setup for a massive refill. For me, I love that both Kaalias love it for different reasons - the OG is happy to start the turn with Kaalia out and a fresh five off the top, and the latter can easily have cards in hand and cast this as a five mv evasive 7/7 with options late. It's never gonna be a competitive card for sure (contrast vs a five mv instant like Ad Naus to draw any number of cards) but one I'm always happy exists.
This is one of those cards that feels very 2010-2011 EDH. Draw 5 for 5 is perfectly serviceable, and you can get a solid token out of it too. These days, I'd likely be hard-pressed to find a home for it.

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Post by 3drinks » 1 year ago

Tuesday, September 13th, 2022; Sram's Expertise



Surely you can find some use for three bodies + a free < 3mv spell.
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Post by PrimevalCommander » 1 year ago

I think if I look at this card as only costing , by adding the additional one mana to the cost of a 3 mana spell I already want to play, then it looks a LOT better as a card.
That being said, I don't have any decks right now that want : make three 1/1 servos. White weenie decks probably want something that makes tokens over time. Maybe white swarm decks that plan on triggering a bunch of draw triggers and don't mind spending the card on 3 vanilla 1/1's. Fine card, but I would need a pretty specific deck to make room for it.

Baral's Expertise Rishkar's Expertise Electrodominance

I like the Red and Green card of this cycle. What is the black one?
Electrodominance has been my favorite since you can scale it to cast pretty much anything you want, AND cheat timing restrictions.

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Post by Serenade » 1 year ago

Yahenni's Expertise. I probably use Night Incarnate over it, but I don't use either (in favor of X spells).

I throw Electrodominance in anything that can generate big mana and Rishkar's Expertise in most green creature-based decks; the latter is one of my favorite cards. Can I use Twinferno to copy Electrodominance? (No because it already has been cast, right?)

I like the idea of casting Tempered Steel off Sram's Expertise. Not sure what deck wants that, though.
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Post by Dunadain » 1 year ago

Rishkar's Expertise is the only one of these I'm interested in using fairly.

The rest I'd only want to cheese MV 0 cards like Living End with.
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Post by PrimevalCommander » 1 year ago

Dunadain wrote:
1 year ago
The rest I'd only want to cheese MV 0 cards like Living End with.
In that case Electrodominance does it cheapest, and at instant speed :)

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Post by aliciaofthevast » 1 year ago

3drinks wrote:
1 year ago
Tuesday, September 13th, 2022; Sram's Expertise



Surely you can find some use for three bodies + a free < 3mv spell.
It's hard to justify this just on it's own merits in a vacuum but I imagine it's an aristocrats allstar.

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Post by materpillar » 1 year ago

I'm running it in my Velomachus Lorehold Polymorph deck. It does a good job of dropping out some tokens with minimal mana investment. I've been pretty happy with it there. Not the best <6cmc sorcery but far from the chopping block also.

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Post by Toshi » 1 year ago

PrimevalCommander wrote:
1 year ago
Baral's Expertise Rishkar's Expertise Electrodominance

I like the Red and Green card of this cycle. What is the black one?
Electrodominance has been my favorite since you can scale it to cast pretty much anything you want, AND cheat timing restrictions.
Kari Zev's Expertise is the actual card in the cycle - and about the most bonkers card to run in Zada, Hedron Grinder packages!

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Post by NZB2323 » 1 year ago

It seems great in any token deck, but I've never put it in any of my decks.
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Post by hyalopterouslemur » 1 year ago

3drinks wrote:
1 year ago
Tuesday, September 13th, 2022; Sram's Expertise



Surely you can find some use for three bodies + a free < 3mv spell.
≤ We would also accept <= but < implies a mv equal to exactly 3 is forbidden.

Yeah, this is one of those cards people forget about. The addition of a free spell is always nice (well, so long as you have such a spell), and I often use it to squeeze out a utility creature, Spear of Heliod, or a removal. Or some dig and cantrip (Brainstorm, Opt, Ponder). Or even another token maker like Bitterblossom. The possibilities are right there if you know your deck.

Also, the black one is Yahenni's Expertise.
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Post by PrimevalCommander » 1 year ago

Toshi wrote:
1 year ago
PrimevalCommander wrote:
1 year ago
Baral's Expertise Rishkar's Expertise Electrodominance

I like the Red and Green card of this cycle. What is the black one?
Electrodominance has been my favorite since you can scale it to cast pretty much anything you want, AND cheat timing restrictions.
Kari Zev's Expertise is the actual card in the cycle - and about the most bonkers card to run in Zada, Hedron Grinder packages!
Thats right, I thought they had a whole cycle. Thanks. Dominance was on my mind since I use is and it has similar templating. Kari Zev's expertise is actually pretty good if you want theft effects. Especially in decks with a high density of low mv cards.

Overall I think this cycle was actually done really well. Card effects that some decks want, with a little bit of added value, especially for the higher MV ones like Baral's and Rishkar's. Of course drawing cards gets the most attention, but the rest are definitely playable with a little boost in tempo due to free spells. Who doesn't like free spells. Making any of these Instant would have been a real boon, but also may have required an increase in base cost or reduction in effect.

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