Kirol
OP:
Much as I like the art of Lorwyn, the commanders aren't really catching my eye too much. But I do kinda like Kirol, Attentive First-Year, and after digging through my boxes, I think there's a fair bit of meat on them bones.
Right now I'm still narrowing things down, but I see a few directions to head in. One obvious distinction is between triggered abilities that are usually one-time-only (typically ETBs), triggered abilities that are once per turn, but only on your own turn (typically upkeep/combat triggers), and triggered abilities that can happen on any/every turn (like Smothering Tithe). Obviously the latter are very valuable, and not having one in play is leaving money on the table, but there's definitely some from every category that could be worth including.
I'm still finding the deck's identity. There's a fair amount of token generation and some counter generation, so that's a definite possibility. Going for combat-focused triggers seems kinda mid since they generally only happen during your turn. Oh lord, I could make this another Sorrow's Path deck and copy the damage trigger on Sorrow's Path xD RW does have a lot of dinos, though it's missing many of the best ones.
Just to run through some of the spiciest ones I've found, to get the brain juices flowing:
Nesting Dragon: super sick that, with a fetch land, you can trigger something every turn. Your turn, copy the landfall to make 2 eggs. Next turn, crack an egg and copy it to make 2 dragons. Next turn, either crack the fetch for 2 more eggs, and crack the existing egg for more dragons. You're ending the turn cycle with 4 dragons and 2 eggs still waiting. Pretty gnarly.
Archaeomancer's Map: really nice draw and ramp. Draw 4 plains, then potentially dump them all into play over 2 turns. Probably doesn't actually trigger that often unless someone is super-ramping though.
Illustrious Wanderglyph: free money basically. 2 tokens every turn, and it provides the bodies to use it right away.
Smuggler's Share/Trouble in Pairs/Monologue Tax/Deep Gnome Terramancer/Archivist of Oghma/Wandering Archaic: been looking for an opportunity to use these cards in a synergistic way, and this looks like a good place. Also Smothering Tithe and Esper Sentinel I guess.
Keeper of the Accord: Unfortunate that you can only copy one, but damn you aren't falling behind in lands, that's for sure.
Charismatic Conqueror: is weird. They can't tap it if it's already untapped, so you're guaranteed to get at least one guy if you copy it, and two if they want it untapped.
Wizened Mentor: kinda the same thing with less weirdness.
Priest of the Crossing: just a strong card that triggers every endstep and goes great with token strats.
Beza, the Bounding Spring: gotta be the craziest ETB for a creature in that Mana range.
Master of Ceremonies: ditto but for upkeep triggers
Plargg and Nassari: if you're willing to pay 1 more.
Thousand Moons Smithy // Barracks of the Thousand: Doubling this up seems nutty, and then you get to double the back side too.
Otharri, Suns' Glory: goes absolutely ham on people really fast, which also makes it really hard to permanently remove without a wipe.
Anyway, those are my highlights so far. Lots of other solid cards too. There's room to focus more on ETBs, or lifegain, or enchantress, or whatever. Nicely open-ended in that way. Hopefully I crack Kirol at a prerelease this weekend

Zacama


