yeti1069 wrote: ↑5 months ago
There's a fundamental psychological difference between playing a permanent that has an interaction activated ability and revealing that interaction from your hand, and players react to those differently much of the time.
Do I need a flaming sign that says I don't care a rats ass about the power level of cards when opponents are playing suboptimal, or putting them in underpowered decks? I'm sorry if that comes off as aggressive, but I've repeated this multiple times and you haven't even addressed it.
For some players their might by a psychological difference, for others, their might not be, but that doesn't change the fact that there isn't a TACTICAL difference (barring the apt observation
@Moxnix brought up, though, again, I think that's pretty minor).
I've had to cut
Thragtusk from my
Emiel the Blessed list because it garners too much hate, not because it's too powerful of a card, but because my playgroup is scarred from
Thragtusk in standard and devote excessive resources to killing it whenever they see it. Yet I wouldn't say that makes
Thragtusk a worse card because that's just a quirk of the players I play against.
GEA's rate looks poor when you compare it to another counterspell. You could look at the cost as 2
Cancels that come with a sort of
Shock attached, but that still falls short of a decent comparison. Sure, a 4-mana investment upfront is steep, but then having 2 negates available for
each, that largely dodge further interaction--no counter wars here--and it shows its worth. You said earlier you'd rather run Mystic Snake. For 1 more mana, and easier color requirements, you get a better body, and the option for a second counterspell. After the initial deployment, it's a lot easier to hold up
or
than the cost for any but the top echelon of counterspells at 1-mana.
Too be clear, I wouldn't run either unless I was planning on getting additional synergies out of them. That's how these "spells on a stick" are designed: well behind on rate, but if you can get additional value out of the "stick" then they can become potent.
My preference is for
Mystic Snake because, when you don't have your synergy engine set up, mystic snake is still an overpriced
Counterspell, where
Glen Elendra Archmage is an over priced
Negate that also has to be face up to work. However, I am VERY risk averse when it comes to mtg, and I think you provided a pretty strong analysis of reasons why
Glen Elendra Archmage might be preferable. Ultimately, it wasn't even that good of a comparison to begin with on my part, as most engines only work with one of the two options, or clearly works better with one of the two options.
With GEA, it's not equivalent to revealing a counterspell in hand, because it represents two counters. You could reveal 2 in hand, but then you're giving away much more information, because your hand is of a limited size. Revealing a counter in hand is both tipping your hand on a hidden piece of interaction, and also conveying some information about what else you have in your hand. At 7 cards, 1 reveal may not be too meaningful, but at 1-3 cards, that's a lot of information you're giving away. At anything less than 6 cards, I'd say that revealing 2 counterspells is a ton of info to provide a savvy opponent. I'd rather have the 1 card on the field and leave my entire hand a mystery.
I think a card magically materialized in your hand in the previous example, if you have a 4 card hand and reveal a counter spell, you have 3 unknowns in hand, if you have a 4 card hand and cast
Glen Elendra Archmage, you still have 3 unknowns in hand.
Sure, I would rather have a face-up glen and four cards in hand then just four cards in hand, one of which is a counterspell, but that's just CA.
Speaking of hands, GEA also plays nicely with wheels, since you can get your counter out of your hand and have it available after discarding.
Good point, I had her in my
Sauron, the Dark Lord list. That's another way to get additional synergy out of the card.
Anyway, my point is that, even if GEA was 2 counters on a do-nothing permanent with the same abilities, it would be a solid card. That it also provides an evasive body with 2 relevant creature types, AND has multiple avenues to extend its use makes it very strong, in my opinion.
I certainly don't think it would be. But yes, if you are getting real value out of that body (eg.
Azami, Lady of Scrolls) that is another way to get additional synergy. Although, you can't really have your cake and eat it too, if you use
Glen Elendra Archmage twice, she's gone and you don't get to keep the body (once again, assuming no additional synergies).
materpillar wrote:
I don't agree with this.
Glen Elendra Archmage is more mana total but you can upfront the
3U on a less pivotal turn. Then, by holding up
UU you're threatening two
Negates that can't be counterspelled (although they can be
Doom Bladed). Having to hold up
1UUU for two counterspells can end up costing you significantly more mana if you don't have the proper mana sinks. Also, on board GEA is harder for some stack based decks to interact with than a couple of
Negates in hand.
I've also found it's fairly easy to politic to keep her around. Don't just randomly counterspell things willy nilly and make sure someone else is the current archenemy. She'll throw a massive wrench in the plans of whoever is winning and keep your board safe.
That's a fair distinction between my example and
Glen Elendra Archmage, the truth is there's is no card out there that is identical to gea in everyway, but not a creature.
What I'm trying to argue is that
Glen Elendra Archmage's need to be face up to work is a downside.
Imagine the scenario where I have
Glen Elendra Archmage out with no available synergies, then imagine an identical situation, except I have a 2/2 with flying and persist out on the field, and an additional two cards in hand, both of with are 1-mana
Negates, except I can only use them if I didn't spend 4 mana at any point during the game. You'll also have to assume my maximum hand size has been increased by 2 somehow.
Obviously, there is no card in the game that can do all that, but assuming you had a choice between the two scenarios, I think the second scenario is pretty clearly stronger. Therefore, whatever advantages
Glen Elendra Archmage has over alternatives (and there are many) the fact that she must be face up to work is clearly not one of them.