Interestingly I find myself slightly sympathetic to the revenge narrative. If someone constantly dogged me all game beyond the scope of reasonable threat assessment, even if they weren't the person who dealt the final blow, if I had some instant-speed pain to dish out (but not enough to save me) I could see aiming it at that person on the way out.
The "getting second" narrative, on the other hand, I find totally unacceptable. I haaaate it when stores, doing some sort of multiplayer tournament structure, give any sort of reward for second place. Second place is, imo, utterly meaningless. If anything, getting second frequently means you were the weakest player in the game. When I'm in a dominant position and looking to secure my win, the first person I'm usually going to kill is going to be whoever is the second strongest, and so on down the line. And if I'm not in the winning position, that's probably the person I'm trying to bring down. I would usually expect the first person to die to be the strongest or second strongest at the table, and the last to die to be the weakest.
NZB2323 wrote: ↑3 years ago
I know this topic is bigger than the scenario I brought up in the other thread, but I just want to defend my original position. It was clear the
Omnath, Locus of Rage player was about to go off, so I made my move to take out the strongest player with a
Starlit Sanctum. He told me not to, that he would kill everyone else the next turn, and then I could kill him with the Sanctum.
I find it interesting that it's omnath in particular - every omnath deck I've played against has sac outlets, alongside ramp to make a ton of elementals. Unless you had a ton of life, I'd be pretty concerned that he'd gain the ability to just sac them down in response and kill you. But ofc I don't know the whole board situation.
If I decided to wait on the Sanctum and we never made a deal out loud the outcome would likely have been the same, since the Sanctum would have deterred him from attacking me.
Only if he's a really bad player. Which, to be fair, most commander players are.
In his position, I'd just sit back and avoid giving you any extra advantage nor immediate need to kill me. I might drip-feed you some reason to think I'm useful - if you don't kill me this turn, I'll attack another player for some modest amount, but never enough for you to think you have a secure victory without me. If I'm really trying to win the Oscar I might say things like "There's no way I can win, he'll just kill me with sanctum if I try, but I guess I'll keep playing anyway". Meanwhile, I'd try to surreptitiously either set up the sac outlet situation as described above, or find instant-speed lifegain. Once I had one of those, if you still hadn't killed me, I'd do something that forced you to react by killing me, then spring the trap.
I guess I was told that politics is part of commander
lol, ngl this sentence kinda pisses me off. Of course politics is part of commander, but that doesn't mean every situation where you make an agreement is good sportsmanship. That's like saying "I guess I was told, officer, that I was allowed to drive on the road." when you were going 140 in a school zone.
Politics, imo, requires a give and take. You offer something and you get something. In this circumstance, you didn't give him anything. He just gave you the win for nothing. Imo, for the game to be fun, everyone needs to be playing to win, not for someone else to win.
I do have some sympathy for him if he was angling for sorcery-speed revenge on the other players, but (1) if someone thinks multiple people were "ganging up on them" and yet they still got into a dominant board position, they're probably just wrong, and (2) you didn't describe the situation that way, so I'm assuming that's probably not the case.