TerrorChicken wrote: ↑4 years ago
What led to you having this conclusion? In my experience most people have established groups that they frequently play with. Right now with people being quarantined and playing with friends over webcam/skype etc, this is more apparent than ever.
Even when I see players at the LGS with EDH decks, they are actually meeting up with their friends. The lone straggler looking for EDH pickups is a rare sight for me.
I've moved several times, to several different countries, in the past year. Whenever I've asked around/gone looking for a way to play commander, it leads me to the big commander night that everyone goes to at their LGS (or in one case, a local pub), not a party-of-four situation.
This is, of course, completely personal which is why I said "I think" and not "I have extensive peer-reviewed evidence".
cryogen wrote: ↑4 years ago
But it's true (even without the pandemic locking down the world). Outside-LGS play has always been greater. And even inside LGS's and at CommandFest environments Rule 0 still gets used successfully, with obvious exceptions of sanctioned events where you cannot legally depart from the ban list.
What do you base that on?
My sister's bf picked up magic (and I think later commander?) with some of his friends. They played it in their flatshare and got pretty into it. Then one lost interest, which caused a cascading loss of interest, and within 6 months none of them played it anymore.
Obviously small groups do sustain interest in mtg, but I think it's a lot harder when you're depending on a small number of people than when you've got a consistently large group to play with at an LGS. I think most players who stick with the game long-term will find their way to their LGS.
But again - "I think" not "peer-reviewed evidence".
UnNamed1 wrote: ↑4 years ago
The whole philosophy of having no side board has changed my view of deck building, and has steamlined my builds more than I would have otherwise.
I don't think anyone here, including the RC ofc, wants actual sideboards.
I like sideboarding in limited (where it seems more natural and also more nuanced) but it's something that turns me off of other constructed formats. "Oh, you've got the 'destroy my specific deck' card so now I lose, cool."
My whole philosophy behind a build now is that every card needs to have a purpose.
I should hope that's always true, even in a sideboard.
Why would I need such strict building requirements if I could just pull my answers out of a sideboard....that isn't a sideboard.
Uh...why are we talking about sideboards? I mean I'm happy to talk wishboards but that's not the primary topic of conversation in this thread, so unless you're responding to someone who mentioned wishboards/sideboards I don't get it.
While some of these cards have obvious deck building restrictions
I'd go so far as to say that all of them do (except Lutri obviously, hence banhammer).
something so obviously catered to commander
I really don't think this is aimed towards the commander format specifically, though it's probably aimed at commander PLAYERS.
seems like a crack at a floodgate.
"That's not magic!"
Companion is even strictly better than any sideboard will ever be
lolwut?
as a companion can be pulled out without having to find something in the 99 first.
It's stronger in the sense of "if you've already done the requirements then it's a free card"...but...the requirements are really steep...so accommodating it almost certainly going to overall weaken whatever deck it's used with...
Next come the issue of "oh you have a companion? Cool, I'm going to use my Karn to pull a Mycosynth Lattice out of my (sideboard)". I've seen this addressed here but honestly, it falls back to the rule 0 issue. You cannot have one without the other in my opinion.
I think you'll be surprised then, when we do have one without the other.
In fact, a sideboard should be legal long before "companion" should be.
What? Why?
With a sideboard, you have to at least consider how to get the items out of your sideboard before you play, companions you can just play.
I'm genuinely baffled that you can look at the companions we've had spoiled and say "companions you can just play". Running a companion will require a complete overhaul of virtually any deck planning to use them, not inserting a single wish card. It's going to be a huge PitA to make a companion work. I can't wait.