Am I the only one who despises
Maze's End as a strategy? I'm not thrilled about this set making the strategy significantly more viable.
Igzex wrote: ↑2 years ago
Oceanus Dragon,
Lurking Green Dragon, and
Young Red Dragon are laughably terrible. They feel like cards I should add to the Mirage section of my dragon collection binder. Drafting Miirym is basically pray to every diety that you get an ancient metal dragon of your colors...Or
Dread Linnorm. Your opponents will probably concede the moment you adventure it knowing they cannot stop the weapon to surpass the omnipotent mythic common
Scaled Wurm.
I mean, they seem okay to me for draft commons. a 4/4 flyer for 4 is a really solid blocker in limited even if it never attacks (and if they never have flying, they're vulnerable to your other flyers), and people really value treasure generation (I was shocked at the popularity and price of
Strike It Rich - YRD's adventure costs more, but it's an instant and a common). Scaled Wurm is a funny meme but Dread Linnorm seems solid, that evasion ability is no joke and the adventure will have some major high rolls too, both as removal protection and as a combat trick. And ofc the 1 mv less makes a big difference, and the environment of multiplayer limited is way more friendly to high mv creatures to begin with.
Not saying any of these are amazing or even constructed commander playable, but they want to have viable dragon archetypes in limited, and that means they need some decent commons, which is exactly what these look like to me.
Serenade wrote: ↑2 years ago
You are taxing everyone every turn. If someone doesn't pay, everything gets wiped.
I plan to only flash it in and then not pay, saving my one creature and exiling everything else. No one else will get to pay or save their critters.
It's definitely good with any commander that grants flash to artifacts (which there are at least 2 of), but it can also be strong if the turn order works out for you. As long as the player after you isn't the one with a big problem creature, you can likely play on someone with little to lose to bite the bullet, not pay, and exile everything. Conditional, but colorless 4mv exiling
Duneblast is a pretty solid high roll if you pull it off.