onering wrote: ↑2 years ago
And once again, when called out on it you split hairs. "Oh, I didn't say exactly that word for word, I said something very similar that conveys mostly the same meaning!" Your the only person that sees a difference Dirk, and only because you're motivated to.
Damn, I'm really taking up some real estate in your head these days, aren't I? I write what I mean and I mean what I write. If you're interpreting my words to mean something that isn't there, that isn't my fault. It's not like we're doing interpretive dance at each other and doing our best to interpret the meaning. Just read the words, dude.
I wish my neighbors house didn't exist because then I would have a better view of the beach. I'm free to be as selfish as I want with my desires. But I don't think it SHOULDN'T exist, that would be ridiculous.
I don't pubstomp, and I rarely play cEDH, but thanks for assuming that people can't disagree with your smug, self righteous, dismissive attitude without being the direct target of it.
That's certainly one way of attempting to justify your anger at me for...arguing my position with people I disagree with?
wait, are you saying I accused you of doing those things? I sure don't remember doing that to you or anyone specific for that matter. Quotes please if you're going to claim I said something wrong.
It was clear in your opening hot take that you weren't talking about pubstompers, because you went out of your way to let everybody know that by differentiating pubstompers and cEDH and then saying you hate cEDH.
That's a smidge hyperbolic. I said I don't like it. That's not a prescription for what I think should be done about it, that's just my feelings about it. I think cEDH by its existence threatens EDH - and I was pretty clear that it wasn't necessarily the fault of cEDH players. I think that's pretty even-handed?
I do also think it harbors a lot of unsavory elements who deserve to be taken down a peg. I think that's pretty inarguably true. I'll admit to taking some enjoyment in expressing that fact, but if you can't blow off some steam on the internet, where can you? Loosen up a bit, eh?
In a thread started by a cEDH player asking how to improve relations in the playerbase.
If you want to solve the hostility coming from your opposition, I would think it beneficial to know why they're hostile to you.
I mean, at some point with multiple people over multiple threads pointing out the way in which your posts often carry a dickish and demeaning tone, maybe you'd self reflect a little bit and work on that?
Nah I'm good.
Personally I would have waited until you had better numbers before going with an argumentum ad populum. Plenty of people liking my perspective on this thread. Sorry you're not having a good time, I'm having a ball.
Like I said, when you got called on it you walked back your original post to a far more reasonable take that most people agree with, but don't pretend like you led with what amounted to "cEDH is terrible and shouldn't exist (I wish it didn't exist, same difference), and cEDH players are scrubs who can't play real formats, and this isn't even counting the damn pubstompers." That's how it came off, and if that wasn't your intent then maybe you should focus on getting your point across instead of seeing how edgy and sarcastic you can be on every topic.
I walk back nothing. If you think me clarifying my statements for people who read like they're looking at a Van Gogh is "walking things back" then I'm sorry to disappoint.
I've walked back things on other threads, of course, if I think someone has a better point than me. But this thread feels like I'm running the court tbh.
You clearly want your views to be taken seriously and engaged with respectfully, do the same to other people.
I dunno why you think views about some silly card game need to be engaged with the same gravitas as the Council of Nicaea. Don't treat my views respectfully, treat them roughly. They've been bad bad views, give them a good paddling. Let's see if some truth falls out.
Yatsufusa wrote: ↑2 years ago
Ehh might skip some of the smaller sections or the ones we agreed on.
jesus christ I hope so. This post is insanely long lol.
Arena matters because from a LGS-rotation perspective, that's essentially where majority of the "new" players for the format have started coming from and will continue to for the foreseeable future. The old guard also tend to take more absences due to age/life, meaning the new blood essentially forms the more consistent bedrock.
Oh yeah, it definitely matters, I'm just not confident in whether it's a good thing or a bad thing overall. Hard to say I suppose.
Funny enough, the ones that leave Arena "in an afternoon" tend to just naturally lean towards casual a whole lot easier, because they left that early due to their natural inclination towards casual than progression (there are folks like that). It's the ones that have been tempered for some time (and "left" due to a "bad luck streak") that are more prone to falling to Pubstomping misalignments and like you said, the fact that Arena needs less investment so they're more likely to rage-quit before being completely tempered/exhausted by the process.
Yeah, I think people are probably more likely to dump arena because of the ranked system but still harbor competitive aspirations. I know for me playing draft, I really don't like ranking up until every fight is 50/50 and I feel like I'm not really progressing. Don't get me wrong, I like a good fight, but part of what I like about limited is that you start at the bottom every draft and fight your way to the top (if you do well). Starting with difficult opposition every game every time gets kinda exhausting tbh. Not sure if that's fair of me, but that's how it feels. I much prefered the event-style things where there's no ranks when I played. Whereas people who do LGS standard get to feel like they're climbing that mountain every time, which I think feels a lot better and is more likely to retain those people instead of pushing them into EDH.
But idk, really hard to guess about proportions without doing major research.
Also, yes they have less investment in the history of the game. Arena being what it is (much more easily accessible) also attracts much more players that join because it's a card game and they have literally zero interest in the lore. In fact, it skews the percentage of those type of players much more. Yet it is precisely because of all these factors we need to think of how to accommodate these players' transit smoothly. I can't just bring my jank 2012 brew now and expect it to work out anymore, the same way I can't expect the new Arena player to have read up on Old Kamigawa before Neon Dynasty, and that's assuming they even bothered reading up on Neon Dynasty.
Personally I never cared much about lore tbh. I know it's a big thing for some people. But less investment overall for sure.
Okay, I concede on this one I literally typed too fast and just imprinted the whole Limited-60-card-Constructed process into my message and didn't catch it as I kept ranting on.
lol thank you.
Like Arena introducing the factor of a different generation of new players set to be the bedrock, it's too late. The moment WotC started pushing the format with precons and format-specialized cards, they also pushed it as the PREMIER paper format because it's the format that doesn't work on Arena (the other thing they're pushing, but for Limited/Standard). We can complain (and have) but reality is we cannot overturn that shift (definitely not by now).
yeah, I've become a bit of a MtG doomer these days tbh.
Not really, it's mostly just messier because like we pointed out, folks are more prone to being half-tempered by Arena. On the flip side those who can adapt to straight-up casual also tend to be identified faster (because they had less investment and didn't cling onto Standard as a paper-masochist because they invested in the format already), it's just the base demographic of Arena players play other video games, so it naturally skews favoring progression the same way more of them also ignore lore.
I mean yes, that's a big problem, but there are nevertheless good games to be had. Locally I've seen metas in different directions - the miserable pseudo-cEDH blur, and the chill casual. You have to do more work to find it but I think it's still achievable, at least for now.
Actual cEDH Old Guard already isolated themselves. Pubstompers are actually getting rarer in this age of powercreep (another result of WotC pushing the format) and the specific "Arch-villian" cEDH player that can successfully pubstomp and convert new players are even rarer. If anything, I've experienced the opposite, the cEDH player (be it old guard that lost the splinter group, or some lost newbie) actually tones down after realizing the cEDH decks folds hard when going against multiple new-age (powercreep) decks.
Interesting, but I don't think I've seen that phenomenon personally. Certainly lots of power crept value stuff, but cEDH still generally wins in my experience.
Yes the new-age decks have also essentially also caused the old-guard-casual to fold and go extinct, but that's natural movement/evolution of the format due to the combination of WotC pushing the format's power and the inflow of new Arena players that walked into that push. There's pocket cases where the new player walks into a cEDH meta and gets converted, but that's more likely because they were fighting 1v3 against 3 cEDH players and in no dimension can they answer 3 cEDH players fast enough. Meanwhile as I said, in the inversion, if they outnumber the cEDH player, there's often enough answers from 3 players to cause the cEDH deck to fold hard because unlike the new-age decks, cEDH decks do lack stamina to go as far in the long run.
From what I see most commonly, the "new-age" decks ape the wincons of cEDH but lack the interaction, giving the edge to the cEDH deck since it's usually more streamlined and more able to defend itself.
New-Age decks aren't cEDH by a country mile, but I can also see the unfortunate scenario that a new Arena player walks into an LGS still dominated by Old-Guard-Casual, proceeds to overpower those decks (as I said the powercreep did happen) and then gets mistakenly titled as a cEDH player, ironically forcing them to seek out actual cEDH groups (if they didn't quit) and they either get converted, or found out they didn't like either cEDH or Old-Guard casual and quit when there isn't a New-Age bracket for them.
If someone gets fully converted to cEDH and isolates from EDH I'm okay with it. I don't consider that a tragedy. Although it is true that casual players who mislabel things which aren't cEDH as cEDH can cause problems. Anything that muddies the water is bad, imo, because it blurs the line - whether that blurring is coming from the cEDH players or the casual players.
I mildly complained during the first arms race of the format when Eternal Masters happened, but surprisingly that had attuned me (and my LGS) to be more welcoming towards this new wave of Arena-Powercreep generation, while also tuning down the few cEDH players who lost their splinter groups over the years. Meanwhile LGSes that maintained the Old-Guard-Casual staunchly then can't take the influx of new-age-power-Arena players, mislabeled them as cEDH in an attempt to isolate them like they did with the Old-Guard-cEDH, only to find out they're actually the outnumbered ones (Arena being a factor, plus the old guard tend to take more absences).
Personally my experience is a bit complicated because I've switched metas a lot of times. So it's hard to see any obvious turning points or progressions, more a bunch of scattered dots trending in certain directions. But on the plus side it gives me a wider perspective, even if it's a substantially shallower one.
Yep, basically everything I just said. I prefer calling them "New-Age" rather than "pseudo-cEDH" because to them that's the base standard, just like they have no favor towards the history of the game, they don't have any with the old-guard/bedrock either. Progression starts there and there is the floor they are likely to fall back into, even if they find out they didn't enjoy actual cEDH.
sure, but there are still a lot of players who stay pretty casual even by older standards. Everything about power level has gotten blurred, but it matters more at the top end where it can really overpower things. A couple 5s can still take down a 7 pretty easily if they band together, but a couple 8s will get owned by a 10 if they don't have a lot of efficient answers.
But as I've re-iterated over-and-over again, they are set to become the new bedrock, with Arena being a major factor of supplying numbers. I personally chose to adapt to the New Age because I want to fit more comfortably into that bedrock instead of having to scour around for the dwindling old-guard, the same way I also see some old-guard cEDH players also deciding to tone-down to "New Age" levels instead because they also couldn't find their old-guard.
Yeah, I think that's where a lot of groups are now. Idk about cEDH players toning down but it can be hard for me to see everything for the aforementioned reasons.
The era of the "Old Bedrock" is over, at least on the LGS level (obviously this doesn't apply to true-splintered kitchen groups), they're just a few old-guards around that really need to plan their meetings the same way old-guard cEDH players did for their splinter cells.
Can't really speak to this as they're largely invisible to me. I'm sure some are out there but I have no idea how many.
Correct. "New-Age" decks tend to adopt cEDH combos, but they don't overload or overclock like actual cEDH, and pack a lot more removal than either cEDh or Old-Guard-Casual, which is why they are capable of hard-flopping cEDH decks as long as they can use the multiplayer aspect to their advantage (essentially that cEDH fought a Russian Winter with no winterwear) and easily out-stamina the old-guard-casual because powercreep.
Huh, I'm sure it varies, but as I've said I mostly see the answer-light versions in "new-age" decks. Not always ofc.
Between themselves, the "cEDH combo aspect" doesn't really fire because of heavy removal all-around, so unlike cEDH it's not a race to combo-first, it's basically opportunity-finding to try to execute the combo instead. Sure, there might be the unfortunate occasional game where it really just ended like a cEDH game because someone gambled on what they thought was an early opportunity and it paid off, but usually it's just taken in stride. In a well-balanced "New-Age" game, the game still strides long enough (with combos countered here and there) for the opportunity to other win conditions to prevail.
I guess it depends on what length you want. Personally I find they can end quite quickly, though, especially if I'm not playing the policeman.
Just like how "New-Age" decks need to time their "cEDH combos", the same can be said of removal. The reason some "New Age" games fall apart despite being the decks all looking balanced on paper is because a "New-Age" meta tests threat assessment much more thoroughly than either cEDH or "Old-Guard-Casual", with the former demanding answers all the time asap and the later allowing too much slacking (to the point "pack more removal" is advice usually only dispensed for returning Old Guards who didn't get the memo and seldom for the newer players, although they do need to hone their threat assessment itself, due to lack of tempering).
To the newer generation of players, this is their EDH - if you want other conditions to prevail, you have to be armed to deal with cEDH-tier threats and know when to deal with said threats. Your own cEDH-tier bullet(s) are also likely prone to flop, so you better prepare another win condition that wins through attrition because that is what dodges removal reserved for the bullet themselves.
You cannot just explain the old bedrock and expect them to build a deck consciously to the floor of the old era, because they were introduced to the power-level of the current era and their accessibility (and willingness to spend because remember they have no physical hoard) is also more limited to what's easily available now. This also holds true for the ceiling of cEDH, they find out removal and threat assessment can hard-fold those as long as they have numbers (which Arena provides) and have little incentive to reach for the same ceilings the old-guard cEDH players did (also doesn't help the old inaccessible cards for those are also exorbitantly expensive, especially from their perspective).
They're forming their own comfortable bedrock that exists between the two extremes of the Old-Guards and steadily outnumbering the Old Guards of both ends (casual and cEDH). Both Old Guards easily condemn this "New-Age" power-level to be closer to the opposite side then they would like, but it generally sounds louder from the Casual side because there are more of us than Old-Guard-cEDH, that is all. Meanwhile, realistically on the ground I just see this "New Age" group absorb the Old Guard from both sides as it naturally grows faster thanks to Arena (and the Old Guard taking more absences to maintain its presence not helping their own preservation).
As the new generation starts to outnumber and stabilize more, it is not them who needs to understand the casual and cEDH of old, but the casual and cEDH of old that needs to understand the precise "New Age" level they need to play if they still want an easier time to find games to play just by walking in the LGS.
I'm sure this sort of thing is happening, but to my experience it's a lot more varied and difficult to draw concrete narratives around. Power levels aren't homogenized in the middle, but scattered all over the place, with some people playing sub-precons and still quite a few near the old-school power level, despite the increasing numbers of "new-age" decks (which as I've said, tend to be more wincon-focused in my experience). But all that varies quite a lot from group to group. The internet likely has a much more established meta, I'd imagine, but in person things feel pretty chaotic in my experience.