Allosaurus Shepherd
Dragonlord Dromoka
Grand Abolisher
Prowling Serpopard
Boseiju, Who Shelters All
Savage Summoning
Autumn's Veil
Veil of Summer
Insist
Overmaster
Conqueror's Flail
Myrel, Shield of Argive
Silence
Orim's Chant
Tidal Barracuda
Cavern of Souls
I feel like you've got some options.
Counterspells are the most versatile answer, but they also have the major downside - especially in multiplayer - that they force you to act proactively. Trying to block threats from 3 opponents with counterspells alone is pretty difficult unless they've already let you get way out of hand in CA.Countermagic specifically is my problem and specifically when I bring fair decks. It's so tedious to play against a countermagic heavy deck - the gameplay is a lot different than removal because they can both stop your proactive plays and your defensive plays and stop you from interacting all with one card type.
If they're only using counterspells on you, then I'd try to figure out why that's happening and fix it.
Why are they dragging you down, but not the other players?It's at the point where if I'm not playing blue I have to hate the blue guys out first otherwise I end up with them dragging me down with them or having to 1v1 while they have simple generic answers to everything. Blech.
I don't think it's unreasonable to target a control player to force out their interaction in order to open the window for your real threats. Loam lock seems like an incredibly slow and high cost way to do it, though.I can easily drive these people out of the game in the mid game with focus fire or loam locks but I feel like a jerk for being like "sorry I can't beat countermagic 1v1 do I have to do strip all your islands now. Might want to go have a drink."
But I think ideally you'd use them as a tool against other players and then swoop in when their shields are down from dealing with everyone else.
Wait, why didn't he counterspell the craterhoof?There's one at every damn table. The guy who's going to counter my inkshield so I die to craterhoof with everyone else.
I do think killing someone on the way out, who isn't currently killing you, is pretty BM personally - if that's an actual thing that happened. My last act in any game I lose is to do as much damage as possible to whoever is killing me.
Casual tables can sometimes be bad at judging the threat level of a deck whose power lies primarily in-hand. Might be worth giving them a bit of a (subtle!) nudge if that seems to be happening.Edit: I want to clarify I don't object to countermagic in principle, it's just a frustrating dynamic right now for me where when I play non-blue decks they struggle to deal with "CaSuAlBro" combo-control decks preying on fair metas. "i'm just sitting here with no board state why you hate met bro lolz"