aliciaofthevast wrote: ↑2 months ago
onering wrote: ↑2 months ago
Hot take: people cry too much about rhystic study. It becomes better the more cutthroat the meta is, because in more casual games where you aren't seriously handicapped by paying the 1, you just pay the damn 1. If people aren't being stupid, it really should be 1-2 cards a cycle, which is completely fair. Throw rhystic into bracket 2 and it's only going to be a problem if people just let them draw, or if it's a cutthroat bracket 2 meta that wants to be cEDH with a bigger banlist.
I think it's when you have those players that decide they're just never going to pay the
1 where rhystic study becomes a problem. It creates this situation where you lose because a different player just decided they would kingmake the game for everyone else. Otherwise, rhystic is just a three mana
Sphere of Resistance which is totally fair no? And if rhystic was just a sphere, then it wouldn't be a problem. I think, your argument is like saying "
Trade Secrets is fair because one player will draw two and the other will draw four" and we all know that's not how the card plays out. Same goes for rhystic study.
No, that's faulty logic. You say "If Trade Secrets is banned because it creates an opportunity for collusion, then all cards that create an opportunity for collusion should be banned." You're if is wrong, leading to an incorrect conclusion. Your logic would result in a banlist a mile long, including Dirk's pet hippo.
Trade Secrets was banned because it created an opportunity for collusion, where collusion was always the correct choice, and resulted in almost drawing your whole deck, without any help whatsoever. All of those factors together are the problem, especially at three mana. Rhystic Study isn't anywhere close to that.
Someone misplaying and casting spells on curve when casting slightly below curve won't set them back significantly is not collusion.
Someone playing on curve because they absolutely need to is also not collusion.
Someone choosing to not pay the 1 because there is an archenemy and it's NOT the Rhystic Study player is collusion, but the sort that should be accepted as normal politics. It's "Player A is going to win unless we work together to stop him." It also doesn't create an overwhelming advantage unless it happens over the course of a few turns, or you decided to change 5-6 spells together in one turn, and that's STILL nowhere comparable to Trade Secrets.
"I'll let you draw a couple off of Rhystic if you kill that creature" is also an acceptable form of collusion. That's a deal, that doesn't create overwhelming advantage. If you think that's a problem, then so is the purple hippo.
What's neat about both of those is that you can just straight up lie. You can offer to not pay the 1 a couple of times in exchange for the Rhystic player doing something, when you already planned to not pay the 1 because your best plays wouldn't let you. You extract something from the Rhystic player at no cost to yourself.
Finally, playing something like Con Sphinx and choosing not to pay the 1 is also collusion, and goes beyond the normal politics of the other two examples. However, even this still doesn't approach the lopsided advantage of Trade Secrets. Furthermore, it requires two players to play two different cards, one of which costs six mana. That's twice the cards, three times the mana, and two different players casting them to achieve only a tenth of the power of Trade Secrets. Again, this is about the most broken sort of collusion you can pull with Rhystic Study, and it so pales in comparison to what Trade Secrets does on its own that its clearly not even in the same ballpark. Even further still, this benefits the Con Sphinx player more than the Rhystic player, whereas Trade Secrets benefits the one who is running it the most. The Rhystic Player is more likely to benefit from killing the Sphinx, because the Sphinx itself does not generate cards for the Rhystic player, only the promise that the Sphinx player not paying the 1 does, slowly, while both players are drawing cards of those two cards for other reasons. This means that there is significant pressure to break the pact, while the pact itself isn't even much more profitable than either card on its own, especially to the Rhystic player. Even if you where going to argue this interaction is problematic on a comparative level to Trade Secrets, Con Sphinx is by far the problem in the interaction, and provides many more opportunities for such collusion than Rhystic does.
The bottom line is that a resolved trade secrets would cause one of the two players to win the game. The card advantage vs the other players would be comparable to an Enter the Infinite. It's play pattern was to almost immediately make it a two person game, even in a casual meta where it wouldn't just draw a combo plus protection. The strongest cases of collusion involving Rhystic Study provide strong but not insurmountable card advantage, while requiring significantly more action and investment from the second player to even happen. Commander is a format where such interactions should come up from time to time, that has always been fine. What isn't fine is a single, three mana card causing everyone but it's caster and whoever they pick to lose 90% of the time.