Looks like an alternative clone commander to a Mimeoplasm deck, and It'll fit experimental kraj easily.folding_music wrote: ↑4 years agothinking about how Volrath EDH could be the evil version of Kraj EDH!
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How about Aminatou? O_O3drinks wrote: ↑4 years ago67780871_1981681105266790_7763252760178327552_n.png
It's funny because I've been running astral slide and now I don't need an Exalted Angel specifically to do that bait and switch trick......................................
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3drinks Kaalia's Personal Liaison
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Sorcery speed though and 1/turn, but it works too.Cyberium wrote: ↑4 years agoHow about Aminatou? O_O3drinks wrote: ↑4 years ago67780871_1981681105266790_7763252760178327552_n.png
It's funny because I've been running astral slide and now I don't need an Exalted Angel specifically to do that bait and switch trick......................................
Kaalia HQ Kellan, the Fae-Blooded // Birthright Boon Torbran, Thane of Red Fell Alesha, Who Smiles at Death (Slivers) Trynn, Champion of Freedom & Silvar, Devourer of the Free
I'm not a fan of Pendant of Prosperity, mostly because I dislike kingmaking, which this feels like. It is a powerful draw engine though, assuming your opponent is activating it frequently.
Scroll of Fate is a snap include in Brago, King Eternal. Free Sphinx of Uthuun or Luminate Primordial seems really good, even if you do need to wait for a flicker effect or Brago trigger. Alternatively, go old-school with Phyrexian Dreadnought. I'm sure there are other degenerate use cases too.
Volrath, the Shapestealer looks interesting. Seven power suggests a voltron strategy, and should be easy enough to copy something evasive. Alternatively, I'm sure people will think of some interesting combos you could go with, like Devoted Druid + Quillspike + Llanowar Tribe.
Gift of Doom - not my sort of thing, but it is exploring some new design space. Also looks to be the first black aura that grants indestructible, which is new. Potential option for protecting your commander, which may be relevant given the two voltron-ish commanders they've revealed for the Sultai deck.
Scroll of Fate is a snap include in Brago, King Eternal. Free Sphinx of Uthuun or Luminate Primordial seems really good, even if you do need to wait for a flicker effect or Brago trigger. Alternatively, go old-school with Phyrexian Dreadnought. I'm sure there are other degenerate use cases too.
Volrath, the Shapestealer looks interesting. Seven power suggests a voltron strategy, and should be easy enough to copy something evasive. Alternatively, I'm sure people will think of some interesting combos you could go with, like Devoted Druid + Quillspike + Llanowar Tribe.
Gift of Doom - not my sort of thing, but it is exploring some new design space. Also looks to be the first black aura that grants indestructible, which is new. Potential option for protecting your commander, which may be relevant given the two voltron-ish commanders they've revealed for the Sultai deck.
Better Pendant breaking: Homeward Path and make the Pendant a creature, and Brooding Saurian. It's one thing if my opponents actually activate it, but I can't really depend on them for that. At least a couple of my friends would let it sit there just to spite me.
Chainer
(rebuild after Geth)
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SocorroTortoise Not A Turtle
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Apex Altisaur is my favorite spoiler so far. Comes down and probably kills the two biggest threats on board, then sits there and regulates boards until removed. It looks like a lot of fun as long as you're cheating the cost somehow, because that's a horrifying CMC when you're playing fair.
Yeah, I just look at that thing and can't stop a dumb grin from crawling on my face. Such a cool design in every way possible. I have no home for it, but I'm happy it exists. If the rest of the decks maintain the morph list's quality, we've got a return to form after a two-year slump. Coincidence, just as Ethan Fleischer returns on lead? I think not!
Thought sponge looks like it can be useful
The Secret of Commander (EDH)
Sheldon-"The secret of this format is in not breaking it. "
- darrenhabib
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A couple of nice pick ups for my Aminatou, the Fateshifter deck with both Scroll of Fate and Pendant of Prosperity.
I can cast Pendant of Prosperity and then use Aminatou [-1] exile ability to return it to my control immediately. Drawing 2 cards and putting 2 lands into play seems like a good rate, especially as Esper doesn't really have much land ramp.
With Scroll of Fate I can manifest some of the high converted mana cost cards, like Omniscience for example and then use Aminatou [-1] exile ability to return it to the battlefield face up.
I can cast Pendant of Prosperity and then use Aminatou [-1] exile ability to return it to my control immediately. Drawing 2 cards and putting 2 lands into play seems like a good rate, especially as Esper doesn't really have much land ramp.
With Scroll of Fate I can manifest some of the high converted mana cost cards, like Omniscience for example and then use Aminatou [-1] exile ability to return it to the battlefield face up.
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DirkGently My wins are unconditional
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Amulet enters the battlefield under an opponents control. Blinking it will let you change the opponent but you'll still have to pick one.darrenhabib wrote: ↑4 years agoI can cast Pendant of Prosperity and then use Aminatou [-1] exile ability to return it to my control immediately. Drawing 2 cards and putting 2 lands into play seems like a good rate, especially as Esper doesn't really have much land ramp.
To get it back, you can either...
brooding saurian-type un-theft effect
steal artifact-type take it back yourself
mirage mirror-type it was yours all along
...maybe some other sillier ways, like put it into play face-down and then figure out a way to flip it face-up without it leaving the battlefield?
You might also just get it back if they're dead...I'm not 100% clear on the rules for control effects when a player leaves the game. I think you don't, but I'm not totally sure.
Perm Decks
Phelddagrif - Kaervek - Golos - Zirilan
Flux Decks
Gollum - Lobelia - Minthara - Plargg2 - Solphim - Otharri - Graaz - Ratchet - Soundwave - Slicer - Gale - Rootha - Kagemaro - Blorpityblorpboop - Kayla - SliverQueen - Ivy - Falco - Gluntch - Charlatan/Wilson - Garth - Kros - Anthousa - Shigeki - Light-Paws - Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6
Phelddagrif - Kaervek - Golos - Zirilan
Flux Decks
Gollum - Lobelia - Minthara - Plargg2 - Solphim - Otharri - Graaz - Ratchet - Soundwave - Slicer - Gale - Rootha - Kagemaro - Blorpityblorpboop - Kayla - SliverQueen - Ivy - Falco - Gluntch - Charlatan/Wilson - Garth - Kros - Anthousa - Shigeki - Light-Paws - Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6
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Aminatou, the Fateshifter explicitly says that the exiled card returns to the battlefield under your control, though. Do we know which would take precedence?DirkGently wrote: ↑4 years agoAmulet enters the battlefield under an opponents control. Blinking it will let you change the opponent but you'll still have to pick one.darrenhabib wrote: ↑4 years agoI can cast Pendant of Prosperity and then use Aminatou [-1] exile ability to return it to my control immediately. Drawing 2 cards and putting 2 lands into play seems like a good rate, especially as Esper doesn't really have much land ramp.
To get it back, you can either...
brooding saurian-type un-theft effect
steal artifact-type take it back yourself
mirage mirror-type it was yours all along
...maybe some other sillier ways, like put it into play face-down and then figure out a way to flip it face-up without it leaving the battlefield?
You might also just get it back if they're dead...I'm not 100% clear on the rules for control effects when a player leaves the game. I think you don't, but I'm not totally sure.
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ISBPathfinder Bebopin
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Man...... I didn't like any of the spoils from today. I really hope we see some better product tomorrow as today was..... not inspiring for me.
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- Sanity_Eclipse
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Well that's interesting. Our first ever Vampire if I recall correctly, and an interesting card without being stupid or completely one-sided in power, going both ways.
Would something like Jodah's Avenger work for giving Rayami double strike? And I would assume that since other creatures get exiled with a counter and stay that way unless Riftsweepered, Rayami could come back from the command zone just as powerful as before if killed / bounced / whatever?
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I'm leaning towards getting the Morph deck at this point. Even if I don't build anyone from it, it seems like the coolest and most interesting deck to me so far.
Last edited by Sanity_Eclipse 4 years ago, edited 1 time in total.
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ISBPathfinder Bebopin
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I don't believe that works as the card doesn't actually normally have that effect. It might be worth asking in the rulings section though but I don't think that works.Sanity_Eclipse wrote: ↑4 years agoWould something like Jodah's Avenger work for giving Rayami double strike?
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With regard to Pendant of Prosperity and Zedruu: It's got potential, maybe. It costs 3 mana, so it casts the turn before Zedruu and gives you Zedruu draws ASAP. This is the same curve as Political Trickery, which I love, and is even easier to cast since it's all colorless mana. But a smart opponent shouldn't be activating this often, making it a self-donating do-nothing. Almost as bad, a poor opponent will likely spam this and make the other players mad, which isn't a great play pattern. So I'm going to judge the card as if it never gets activated, and go back to that Political Trickery comparison. I've gotten mega-milage out of Political Trickery as a 3 mana spell to set up Zedruu with the fringe benefit of sometimes mana fixing and sometimes disrupting people with fancy lands. Pendant would offer the same 3 mana spell to set up Zedruu, but instead the fringe benefit is the possibility of stealing it with a steal spell to double explore or potentially the controller getting desperate.
Really specific side note: not too long ago, Wizard's changed the rules about ownership of tokens. The rule used to be the owner of a token was whoever it entered the battlefield under. They changed the rule to the owner being whoever made the token, but then they errata'd cards like Forbidden Orchard from "put a token into play under target opponent's control" to "target opponent creates a token", meaning the rule change has had no functional effect on any token making cards. The only scenarios that were actually changed were really corner cases like Gather Specimens, where the Gather Specimens player used to own the tokens, but now the player who would otherwise get them is the owner. The rules format of Pendant of Prosperity adds another corner case where the rules change actually matters, since if I make token copies of the Pendant, I own those tokens rather than the person whose control those tokens enter under.
I'd enjoy if it went the other way, but I think this question will have to go to an official rules source. I see nothing in the comprehensive rules that covers this specifically.
Really specific side note: not too long ago, Wizard's changed the rules about ownership of tokens. The rule used to be the owner of a token was whoever it entered the battlefield under. They changed the rule to the owner being whoever made the token, but then they errata'd cards like Forbidden Orchard from "put a token into play under target opponent's control" to "target opponent creates a token", meaning the rule change has had no functional effect on any token making cards. The only scenarios that were actually changed were really corner cases like Gather Specimens, where the Gather Specimens player used to own the tokens, but now the player who would otherwise get them is the owner. The rules format of Pendant of Prosperity adds another corner case where the rules change actually matters, since if I make token copies of the Pendant, I own those tokens rather than the person whose control those tokens enter under.
I'm not positive, but I think the Pendant's ability wins out. The only other card I've found with this sort of template is Captive Audience, and I haven't found anyone on the internet trying to flicker that back to their side of the field, but given that they were probably formulating the rules text to not let either of these things accidentally land under their owner's control, I'm inclined to think that it's intended to always enter that way regardless of how it enters the battlefield.LastConformist wrote: ↑4 years agoAminatou, the Fateshifter explicitly says that the exiled card returns to the battlefield under your control, though. Do we know which would take precedence?
I'd enjoy if it went the other way, but I think this question will have to go to an official rules source. I see nothing in the comprehensive rules that covers this specifically.
This I can answer confidently, you don't get this back if they die. There are two ways to get control of something. Either it enters the battlefield under your control, or an effect gives you control. When someone leaves the game, every effect that gave them control ends, and that's how you get things back when people die. But this enters under their control, so there is no effect to end, which means it stays around to the last step of a player leaving the game which is "exile everything they still control".DirkGently wrote: ↑4 years agoYou might also just get it back if they're dead...I'm not 100% clear on the rules for control effects when a player leaves the game. I think you don't, but I'm not totally sure.
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
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vandertroll The Pontiac Bandit
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I'm still gonna try to kill people with Hatred and new Volrath ¯\_(ツ)_/¯
Ertai, Wizard Adept counts as a Wizard.
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3drinks Kaalia's Personal Liaison
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revel in riches plug)
So there's a game changer...................... (obligatory Kaalia HQ Kellan, the Fae-Blooded // Birthright Boon Torbran, Thane of Red Fell Alesha, Who Smiles at Death (Slivers) Trynn, Champion of Freedom & Silvar, Devourer of the Free
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SocorroTortoise Not A Turtle
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Ignite the Future is excellent. I love the trend towards having red's impulse draw stick around through the end of the next turn.
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3drinks Kaalia's Personal Liaison
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That flashback has me cautiously nervous. Free spells are always asking for trouble. But, yes, great card and I love it.SocorroTortoise wrote: ↑4 years agoIgnite the Future is excellent. I love the trend towards having red's impulse draw stick around through the end of the next turn.
Kaalia HQ Kellan, the Fae-Blooded // Birthright Boon Torbran, Thane of Red Fell Alesha, Who Smiles at Death (Slivers) Trynn, Champion of Freedom & Silvar, Devourer of the Free
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folding_music glitter pen on my mana crypt
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looks like an easy upgrade to the flashback deck will be tossing in a copy of Dream Halls!