I don't think that argues against what I said? Needing to see one card slows the game down very slightly. Needing to remember one unfamiliar card adds slight complexity to tracking board states. Needing to see every single card slows the game down a lot more. Needing to remember an entire board of unfamiliar cards adds a lot more complexity to tracking board states. Printing entire precons that are all new art makes the latter far more likely to happen, and thus slows games down and makes it harder to track board states.TheAmericanSpirit wrote: ↑8 months ago@DirkGently I still think it's basically the same thing at the end of the day. See something unfamiliar? Ask to see the card. There are already like 16k unique cards anyway, so seeing a reprint with new art is functionally no different than seeing a card you've never seen before from 1998 or whatever, except you have the advantage of already knowing the card's text.
Nobody plays cards from 1998 that I haven't seen before. Except Arden Angel. Never seen that card in my entire life until it was in that secret lair recently. Pretty sure its existence was fabricated to gaslight me.
There's always an answer. If your opponents aren't idiots, they're either sitting on one, or they're not going to just gleefully pulverize each other while leaving you alone. They're going to recognize that you're a problem and find a solution.Dunadain wrote: ↑8 months agoFirst of all, you keep bringing up that Eriette of the Charmed Apple can be removed and then your toast, but your an aura tribal deck anyways, your going to be running cards like Kaya's Ghostform and Timely Ward anyways, so you've got some play there.
What do you mean by a "real" aura? If you're putting a big buff onto it, then I think you're setting yourself up to get wrecked by your own cards when Eriette gets removed. Or they'll leave it on defense once you become anything-close-to-a-problem, if they can't remove her.Second of all, it's not like you're just playing a bunch of Guard Dutys, don't get me wrong, you probably play a couple of Sentinel's Eyes type cards, but for the most part you play REAL auras that now also slowly kill your opponents and keep their stuff from attacking you.
I was thinking about this earlier - if someone made me build her, those are the sorts of auras I'd want to play. Less prone to getting reset by a board wipe than if you loaded auras onto every creature in sight. But at that point her first ability is irrelevant. Her second ability works fine, but is that seriously interesting to people? It sounds extremely boring to me.Finally, and most importantly, you don't have to enchant your opponents stuff. You can just run good auras and enjoy the drain. On Thin Ice, Ossification, etc.
But she isn't a wincon on her own, she needs tons of cards to support her. 1) Basically every commander ever printed can be a wincon with a ton of support cards and 2) that is NOT what a control deck wants as a wincon. A control deck wants a wincon that requires very little footprint in the deck so that it can concentrate slots on control pieces (say, someone like my boi Kellan). She's also not very effective protection for all the reasons I've already explained. If auras were strong control cards that were viable even without her maybe it'd be okay, but since they're (nearly) all sorcery speed, they largely aren't. No self-respecting control deck is running ossification without some sort of synergy reason to do so, and that's one of the better cards for that version of the deck, it's largely downhill from there.Basically, she's a win con and some additional protection (emphasis on additional, you still need to run wipes and spot removal) which is pretty much everything a classic control deck wants in a commander.
She bad.