Ok, I had a really sweet game today. I was mostly playing conservatively and got set up with an early
Fog Bank and mostly just passed turns doing small things like Expressive Iteration to draw cards and such. I played
Djeru, With Eyes Open and tutored
Gideon of the Trials to hand for later. I slow played to a
Batterskull tutored by
Steelshaper's Gift as I didn't have anything decent to mutate onto but had the mana to set up Batterskull.
I mutated onto the germ token and got another use of
Expressive Iteration from it. I will say that is a really nice spell for what all it does and it makes me think I might need to consider some
Divination style of cards. When I went to attack my commander ate a
Rapid Hybridization so either they didn't understand what I was doing with my commander or were just saving it for defensive acts.
The next turn the
Miirym, Sentinel Wyrm player got a little crazy off of a
double pair of mana producing dragons with haste and he piled his hand into play. Everyone got ready for what was coming and the mono blue player tutored
Temporal Mastery to the top of his deck revealed.
I knew some crap was going down so I just moved my
Batterskull over onto the 3/3 token and swung at the dragon player figuring that it didn't matter where it connected gaining 7 life had value. I passed my turn at which point the mono blue player alt cast a
Gush and cast his
Temporal Mastery. I decided since I was going to have to discard to hand size anyways I cast my
Chance for Glory.
I lead off my extra turn with casting
Gideon of the Trials who ate a
Mana Drain. I played my land for the turn and got a zombie token from
Field of the Dead which I then Mutated Vadrok onto the zombie token getting Gideon back into play and ulting him. I played
Warrior's Oath and proceeded to another extra turn.
The second extra turn I played
Sunforger attaching it to Vodrok I swung at the mono blue player for 7 damage and then used
Sunforger to get
Final Fortune and chain to another turn.
The third extra turn I played
Djeru, With Eyes Open again getting
Teferi, Time Raveler and playing him out. I re-equpped the
Sunforger and hit the mono blue player again, because I was tired of him. I ended with a
Rhystic Study as opponents went to rebuild.
Opponents started setting back up. The mono blue player tutored his miracle card back to top of his deck but Teferi is causing him issues in he can't cast it for miracle. The Dragon player replays his commander and everyone else plays a bit back to play. I end of turn
Fact or Fiction and end up with
Mystic Sanctuary and
Serum Visions to hand.
Somewhere in the above turns I had time to get
Batterskull back into play I can't recall when it was but I put it on my commander now bringing him up to the 11+ power range. I recover
Chance for Glory and play it again and start doming my opponents hard. I hit the dragon player with my commander and finish off the mono blue player with a pile of zombies. While having animated Gideon for the indestructible pickup.
Everyone realizes once I have mass indestructible as I am going to kill the dragon player off the back of having bounced his commander with Teferi and they all scoop but I would have killed all but one of them that turn.
Soooooooo it was a really good game. I am still missing the
Brightling as its somewhere in the mail. Lets talk about a few cards real quick that I have my eye on and some thoughts real quick on some of my recent adds.
Unsure About
- Lore Drakkis - I think..... I am unfortunately going to have to cut this guy. I think its amusing and its cool and on theme but it seems like my hope is to have it after setting up my commander. It feels a bit winmore in that case and if I am not putting it onto my commander then its a little not great. I am thinking about bailing on the other mutate cards the more I think about them.
- Crucible of Worlds - If I have good draw I think its not good. So it really shines when things aren't working and then its like ok. I am not really sure where I stand on it. It was in for the game but I didn't see it but I was second guessing it as I was adding it in and I am still not sure about it here.
Considering
- Wall of Omens - I put it in my list for Brightling since it wasn't in and I think its ok on defense. It doesn't have much opportunity cost so it might be reasonable to toss it in.
- Sweepers - I think that a sweeper to set up can be fairly good as I saw here. It can help me set up my planeswalkers. I want to keep watching the deck but its possible that something like Rout might be useful to clear on demand. My only issue is how expensive that is.
- Cheap Draw - There are a few three mana cards like Divination that might be worth testing. Archmage's Charm is tempting if not for the super awkward UUU casting cost. I have also considered possibly some wheels like Wheel of Fortune / Windfall and it might be something to explore but some of my issue with the wheels is how I need to set up specific things before going for the killing me cards. I am asking a rules question right now about what the interaction with my commander and Ancestral Vision are so depending on what that is I might test it out.
I was really happy with this deck tonight. I would have played it back but I was playing with a single group of people and I generally don't want to play back a deck that works super well and wins on the same players.