Storm is another reason, or things like Guttersnipe. On the flip side, benefit from card draw (Niv-Mizzet, the Firemind, The Locust God, Teferi's Ageless Insight) triggers too.DirkGently wrote: ↑2 years agoThere's a pretty long list of strong blue cantrips, and none of them (except brainstorm if you have some synergy I suppose) are really much better or worse than the rest. Play them if you're triggering spellcraft, otherwise they're just filler basically. Sleight is a bit weak as a sorcery, though it gives you more information than opt. So yeah, I'd play it if I was triggering spellcraft and had enough slots.
Cheap (1 or 2 mana, 3 if you're playing Sun Titan and it's a permanent) cantrips and/or cycling can thin a deck well enough, but those synergies make, I basically think of this cantrips like this as being storm's version of tokens: Tiny things with a number that makes them easy to abuse.
This is a dig cantrip, which is itself synergistic.