Most people I see aren't holding up removal on turn 4 for something that gets flashed in eot. I think at an average commander table, you would get away with it.
Plus I'm assuming a deck running that sort of thing is also probably running free counters and whatnot so even if someone does keep up interaction you still have a decent shot.
However this isn't a play pattern I see commonly outside of cEDH.
Starting the game with a Sol Ring not only speeds up the clock by one, making it way more likely you'll succeed
Ime turn 2 and turn 3 are both developing turns where people probably aren't holding up removal unless they just happen to end up with an extra mana. I doubt the difference is huge.
However this isn't a play pattern I see commonly outside of cEDH.
you also have more mana to spare after the wheel if someone does kill the Hullbreacher.
What, 2 mana? I guess that's something?
And like, in the absence of fast mana, where you just play out your cards roughly on curve, wheels just aren't that good.
That's why people don't generally play them unless their deck specifically synergizes with wheels in a very explicit (i.e. nekusar) way. In my experience.
Without the games where people have like 7-8 mana on turn 4, those wheels would frequently be almost dead draws where you throw away your turn just to rerandomize people's hands.
Even if we're going down this rabbit hole of assuming everyone is playing fast mana (and in my experience - outside of sol ring - the vast majority of people aren't, I very rarely see another mana crypt, let alone more restrictive cards like mana vault, grim monolith, etc), wouldn't that mean your wheel could benefit another player who hit all their fast mana instead of you? Or at least benefit another player equally?
I mean I agree wheels are kinda crap in a vacuum but I also almost never see them except in decks that benefit from opponents drawing cards, or occasionally the red ones in aggro decks that want to vomit a bunch of goblins or whatever.
But in the context of a format where almost any deck can on occasion just spews out their hand, you can be rewarded for playing a wheel.
If any deck can do it, again, couldn't you just empower your enemy by playing a wheel?
Also I think it's a pretty small minority of decks that can vomit their hand, and usually they're either cEDH decks or bad aggro decks. Most normal decks are trying to find a balance of value and tempo so that they can keep pace in the game without instantly guttering out when they don't draw a wheel.
A lack of fast mana in a format pushes down the value of playing wheels, and honestly pushes down the value of all big draw effects, which would in turn push down on the value of something like
Hullbreacher.
Where are you seeing all this fast mana, where are you seeing all these value-wheels, and are you sure it's not cEDH? This really doesn't correspond to my experience whatsoever.
Also, what fast mana are we talking about here? Sol ring, mana crypt, ok sure, those are easy ones. But after that I have a hard time seeing anything as terribly OP in a 75% meta.