Well with leaksMookie wrote: ↑1 month agoLooking at the most-played cards in MH1, I think the cards in the 99 have generally been benign - Generous Gift, Talisman of Creativity and the rest of its cycle, Hall of Heliod's Generosity, Ephemerate... most of these cards are strong but fair. There may be some (like Echo of Eons, Force of Negation, or Collector Ouphe) that are causing issues in more competitive circles, but that's not as much of an issue in my meta.pokken wrote: ↑1 month agoYeah, it's at the point where almost every new set completely obsoletes a variety of old playstyles and strategies, so if you're playing out in the wild like I often do, you're bombarded with ez-mode stuff that asks game-ending questions on turn 4-5 every turn until the game ends. I'm sure there are elements of this that are just me being an old man yelling at clouds or whatever.
But when every card is Consecrated Sphinx the game is so boring
Every card just does so damned much now.
In the command zone, on the other hand... Urza, Lord High Artificer, Sisay, Weatherlight Captain, and The First Sliver are all pretty broken and I do not look forward to playing against them. Hogaak, Arisen Necropolis isn't really a thing in EDH, at least.
MH2 is a bit better on that front. Esper Sentinel, Yavimaya, Cradle of Growth, and Urza's Saga are the most-played cards, and I think they're generally fine. Dauthi Voidwalker is obnoxious. Tireless Provisioner and Academy Manufactor have turbo-charged treasure-based decks, which I do think are an issue... but at least they're interesting cards.
In the command zone, I don't think the new MH2 legends were particularly impactful. Ragavan, Nimble Pilferer is a menace in 60-card formats, but less so in EDH. Sythis, Harvest's Hand is probably the most problematic of the bunch, but I see her more in the 99. Chatterfang, Squirrel General and General Ferrous Rokiric are both neat, although it depends on the meta - the former can do obnoxious combo stuff. Lonis, Cryptozoologist is sort of obnoxious (especially with all the clue / artifact token support).
Overall? I think MH1 and MH2 were extremely disruptive to Modern and Legacy... but less so to EDH. There are a few oppressive commanders that have come out of them, but I think they have otherwise been mostly benign. I suspect they're more of a problem in higher-powered metas though - the format tends to be reliant on self-regulation for people to not play the more broken / unfun stuff. There will probably be a period of time of people abusing new broken cards before things normalize.
...if anything, I'm more concerned about the new precon commanders than any cards in the main set. The increased power level of cards in the command zone has contributed significantly more to format power creep than cards in the 99, IMO. Dockside Extortionist may be broken, but at least it doesn't show up in every game.
Other stuff I'm potentially concerned about:
- any new treasure support
- generic strong colorless cards that don't cost and show up in a ton of decks
- free spells
- the general cost of singles from the set
Confluence — modes are really just Spatial Contortion, ability of Eldrazi Displacer and making scions
Dreadsire — it's really just a colorless Godsire the only reason it's better is colorless/ward/and 2/2 higher power for the tokens
Twins — yes nasty but it's high mana value like all the others and there should be blockers regardless of the choice
Protector — easily the least impactful it just Regrowth for eldrazi creatures on and a scion at endstep
Obiltieration — it's a great wipe for colorless decks but monocolor decks are immune to it and usually they will pick the color that the most appeared
Mindrender — it's just a colorless Nashi, Moon Sage's Scion and it's only the player it hits for the card theft (the only better part is you can't wiff on a land)
Azlask (side commander) — the experience counters grow from death and you need scion/spawn build up for it and for its ability since the important part of indestructible and annihilator 1 is only for scions and spawns (without a Maskwood Nexus effect)
Behemoth — all it does is switch P/T of any number of creatures on combat (and removal for 0/* powered creatures without +1/+1 counters or static effect)
The only dangerous ones I saw are follows
Uladek (main commander) — well it will be removal magnet but point is it can double the cast triggers and eldrazi creatures with available (thr real scary part is they worded "all spells" and "all abilties" so you flash a eldrazi you can copy those spells)
Immunity — protection from a color is nice for just one colorless or overload for all of them, but it's not eldrazi exclusive so any creature gets the benefit so it's Blasphemous Act based wrath protection for your creatures
Cultist — I do feel it's overrated but however we all know a 3rd or half the time in commander games there will be something with a monster load of counters in play and will cheapen spells severely.)
That's really all I see in the eldrazi precon
And that's 11 out of 15 of the new cards (and who knows which MH3 main set cards will be reprints so far It That Heralds the End and breaker of creation are the only ones I and maybe Nulldrifter is what see so far)