I'm not sure that's needed - for under 2 bucks each, a Krond mana base can include Command Tower, Canopy Vista, Selesnya Signet, and Sungrass Prairie as potentially untapped duallands, plus Temple of Plenty and Krosan Verge. Green is also just really good at fixing, so one should be able to "get there" with just the usual green suspects. I'd be more inclined to look at Chromatic Lantern in a deck like Niv-Mizzet, Parun that doesn't have the luxury of Rampant Growth into Explosive Vegetation (or any number of these card's redundant partners) and has about half as many budget EtB untapped lands for the perfect color ratios on a relative budget (and this coming from someone who was willing to go to blows to defend Lanterns honor the other day).Sinis wrote: ↑3 years agoI hate this card because it's gatekept by dollar-value on the manabase. You can build a manabase in w/g that totally allows for Krond to be played consistently, but it will probably cost you more than a 2-colour manabase should.3drinks wrote: ↑3 years agoThursday, September 3rd, 2020; Krond the Dawn-Clad
How often is this super restrictive mana cost worth it? I mean obviously it is very powerful once you manage to stick it, but whew, for double the difficulty of Necropotence in terms of castability, and then needing aura support on a non-hexproof body. Idk, have you ever felt the urge to make it work? Have you seen it be worthwhile with regularity?
That said, people do play Eerie Ultimatum and similar, so I can't say I'm too put out. Maybe this is the time for that Chromatic Lantern that so many people didn't like?
I am pretty hard on Commanders of 6 CMC+; they really need to generate near-instant value or win the game extremely quickly since they are often removal-magnets and just dying once or twice can make their return unfeasible. They also make decks run more awkwardly; a cheaper Commander leads to more "keepable" hands (since I also hate to Mulligan with a 99 card deck to shuffle and cut), wheras a 6-drop Commander demands a very well-built deck and demands strong mulliganing decisions. I think Krond is very interesting but generally not where I'd want to be, Back in the day, he was sort of the only game in town for GW Enchantress and I had friends run him, but that was 11 years ago at the "Dawn of Commander". Since then, Sigarda, Host of Herons has stolen his thunder as a Voltron commander while Karametra, God of Harvests and more recently Siona, Captain of the Pyleas have taken the helm as enchantress/"bogles" commanders - and that's just in Selesnya! We got a whole Bant Auras deck and I'd look at Kestia, the Cultivator, Tuvasa the Sunlit, and Estrid, the Masked over him too.
He is in the "Commander Cube" my brothers gifted me that I've never played and am preserving intact until I get to play it, so that's something - and I suspect once I do test it, I will find that even in a "Cube" he's aged too poorly, and he'll be replaced by Siona or Karametra.