Dunharrow wrote: ↑2 years ago
LOL okay sir. I am not saying that wishes present the ability to play more than 100 cards. My point was that you turn 3 marginal slots into a wish and now you have gained two slots. 100 cards is a restriction many of us would do without, so gaining 2 slots is pretty enticing.
That sounds like the same argument to me, just replacing "cards" with "slots".
If you're enticed, then by all means you should play them if they're legalized. I suspect you'll be in the minority, but people getting to play what they like is sort of the point of TCGs.
All upside is not exciting. Golos is not exciting. Sol Ring is not exciting. All upside skews commander.
Those things are not all upside either. They're really good (well, sol ring is absurdly good, Golos is just decent by comparison) but they are not all upside in the way that Lutri would have been. The difference between "really really good" and "pure upside" is a very significant one. I don't think we can progress the conversation without you understanding the fundamental difference between those things.
Wishes do not take a slot in your deck. They create two new slots.
And if your argument against wishes being ubiquitous is that Demonic Tutor is sometimes a bad draw, you can consider this conversation over. I am done with it. Demonic Tutor is one of the most powerful cards in the game. Sometimes
Gaea's Cradle is a bad draw too.
My point, as before, is that no matter how good the card is - even demonic tutor, even gaea's cradle, even sol ring, even black lotus - all those cards do have a cost to putting them in your deck because they will always be replacing some other card that might be better in some circumstances, however narrow. Lutri as companion has no cost which is why it needed to be banned.
If you want to say "wishes would be too good" then fine, we can argue over that, but "wishes are pure upside" is objectively false.
Not even sure what this is about. I would laugh so hard if someone had a wishboard without wishes in their deck. I supposed you could always cast other people wishes off of a
Chaos Wand so maybe it would come up, but it's just hilarious.
Okay, glad we don't have to argue over that one.
And now we return to taxes - 2 mana is just not that bad.
Fae of Wishes // Granted would probably not get played but that's like comparing Demonic and Diabolic Tutors.
Demonic tutor can replace itself with 98 different cards, all of which were good enough to be in your deck. If we're talking 3-card wishboards, the power level of burning/living wish is not even close. I mean,
Eladamri's Call is already stronger than living wish, let alone demonic tutor. Those type restrictions matter.
I'm not saying it wouldn't get played, but I don't see any reason why it wouldn't fall in line with the power level of medium-strength tutors we already have access to.
Okay let's focus on this for a second. If someone doesn't put Sol Ring in their deck, would you say it is a mistake? 99% of the time it is.
"Mistakes" are not a meaningful concept in casual deck construction because there is no defined goal towards which the decision might be judged. If a goal exists, it's just to make a deck the builder likes. If they don't like sol ring, then I'd say it would be a mistake to include it, not a mistake to leave it out.
It will likely make their deck lower powered, but so does every decision that isn't "build a tiered cEDH deck". Every commander deck is built on a mountain of "mistakes". Whether or not to play wishes is hardly making a significant difference to the pile.
Now, I would argue that
Mana Crypt should also be an auto-include, but it isn't because of the price tag.
Are you defining "auto-include" as "card that everyone includes" or "card that everyone SHOULD include for maximum power"?
Because if it's the latter, then availability/price is irrelevant. And if it's the former, then the whole concept of auto-includes are %$#%$#% because, sans sol ring, nothing is being played even by the majority, let alone everyone.
Now, unless they start reprinting wishes like crazy, what do you think would happen to the price of wishes if they were supported in Commander? It will present another feels bad situation where you can't play obviously powerful cards in every deck even though really you should.
They've already been printed a decent amount so I doubt they'd go that nuts. Maybe like $30 but who knows. Again, I think the power level is pretty medium (especially with 3 wishes) so it's no worse that, say,
Sylvan Tutor being kinda pricey, which I don't think anyone is losing too much sleep over.
Just because a card is must-play doesn't mean people actually play it. I am betting a lot of people would not have played
Lutri, the Spellchaser because of price and because of other reasons.
That is probably true.
The issue is the weird pressure to make people feel like they have to play cards. Doesn't mean play of
Living Wish would be 100% of green decks. The issue is that 99% of the time, the right thing to do is to play a wish in your deck. And that's weird.
Idk where you're getting this weird pressure from, exactly. I've never felt any weird pressure. You got an ear infection maybe?
I can pretty much guarantee that it wouldn't be correct "99% of the time", and more than playing any number of other medium-strength tutors is correct (and I should put "correct" in quotes because it doesn't really even mean anything in this context). Being able to hit just 3 targets is so much weaker than hitting ~30 creatures in your deck with a normal tutor. There's a bit of advantage insofar as you can afford diverse effects since you don't need redundancy like you generally do in the 99. But we're probably looking at a factor of 10 in terms of raw options, so that diversity doesn't even begin to cover it.
It's been a while since anyone has mentioned it, but at least one person tested and said that 3-card wishes generally weren't even worth playing, let alone an "auto-include".
Then you'd be making a mistake. "Number of slots" is nearly irrelevant as a metric, and nowhere near as important as the massively improved options vamp tutor provides compared to a 3-card wish, even ignoring the type restrictions.
I'm trying to think whether burning wish would be worth playing in my Kaervek. Despite the pretty major ramp in that deck, I don't really think so. The diversity of effects available as a sorcery - from effects I actually want - is pretty low. I'd much rather run some crappy
Diabolic Tutor so I could find a much wider array of proactive options, like ramp and equipment.
you like coming back to the added cost. In a format with as much ramp as commander, I feel like you overvalue the added cost. To me this is like saying 'don't play Craterhoof Behemoth because sometimes it will be stuck in your hand, instead play Overrun.' The value of wishes greatly outweighs the added cost.
The difference in effect between craterhoof and overrun (setting aside that it's much easier to cheat in hoof) is huge. Yes, it can get stuck in hand and that is a downside of the card, but the upside of turning 10 1/1s into board-wide lethal through blockers, instead of killing maybe 1 person, is worth that risk. The advantage of running burning wish or whatever over whichever sorcery you would have included instead is a lot less impressive. Flexibility is valuable, yes, but it's not THAT valuable. Whether it's worth it depends on what other options you put in there, and how often they're actually worth picking.
Also, you play one wish with a 3 card wishboard. So you pick the best one. Nobody is playing Fae of Wishes with a 3 card wishboard. In that sense, I think you have succeeded in making something more interesting than a bigger wishboard.
I'm not sure what you're saying here.
yes because flexibility is worth a lot. Why do you think commands and charms are so popular?
And are commands and charms so powerful that they need a special rule to functionally ban them?
Ewit doesn't offer more flexibility, it offers more value, both in terms of being a body on board and because many effects can manipulate creatures that can't manipulate sorceries (flicker, reanimation, etc).
Bala ged recovery is a pretty solid example though. I think it's roughly comparable in strength to regrowth, at least in this format. Having a free land is a really really useful secondary mode because it's useful at nearly the polar opposite time when regrowth is useful. It lets you keep hands that otherwise would be unkeepable, which otherwise is a significant downside of nearly every spell. For that amazing flexibility, though, it's still only a premium of 1 mana on the front face. The wishes have a premium of at least two, and none of them can act as a land as efficiently as the MDFC lands - you can't keep a 1 lander with a wish. So the flexibility does have to be really valuable to justify that tax. I think some decks could definitely justify it, and it might even be pretty strong, but it's definitely not an auto-include.
You don't think they're powerful but you are willing to spend hours a day arguing that they should be in commander.......
My goal isn't to ram my pet cards into the format. My goal is to make the ruleset better. I don't give a crap how powerful the cards are or whether I would personally play them. Rules shouldn't be used in place of a banlist, and cards should function as intended unless there's a damn good reason.
okay enjoy your playgroup where nobody plays stax or mld, but some of us encounter this regularly and have no issues with it.
Thanks, I will.
If you have no issues with MLD, idk why this would be such a problem. Especially with just 3 targets, putting in boil seems like a really questionable choice even aside from jerkishness, tbh.
First, Boil hits dual lands, shocklands, etc. Second, cEDH plays more tutors than any format. This is the format that plays Grim Tutor. So ya, I am sure that people would make use of wishboards.
It's definitely possible and it'd be interesting to see what happens. But I also don't think it should have any impact on how commander at large is managed.
And now we come to the part of your post I most wanted to address. Did you go back months to cherry pick this quote of mine from another thread? How long did you search for it?
Between 30 seconds and a minute. I was pretty sure you were on that side of the argument so I just hit control F for your name a couple times and that was the first thing I found.
Also, you miss my point. I want BaaC to come back for 2 reasons. Sure, I want to play braids. But mainly, I want the RC to feel more at ease banning problematic commanders like Golos and Kinnan. They feel bad banning cards, and I think BaaC is a good halfway measure so that people can still play with their pet cards, just not as commanders. I know this doesn't satisfy many people, but I think it is better than having ubiquitously strong commanders.
And how is 3-wishes not a halfway measure so people can play with their pet cards, just not digging through binders?
So ya, you want to play your wishes
Meh. I have some interest but it's not my driving motive. Mostly I just prefer the ruleset to be less ugly.
and I don't see the relation to BaaC, except you think I want 4 cards unbanned and you want 10x more, which is not something I care about, and also a completely fundamentally different kind of argument from any of the ones I have made against wishes.
You're saying "BaaC will let people play the cards they want to play, just in a limited capacity, and there is value in letting people play the cards they want to play". I'm saying "3 wishes will let people play the cards they want to play, just in a limited capacity, and there is value in letting people play the cards they want to play." It's pretty damn parallel.
That said, I think "people should get to play some specific number of favorite cards" is a pretty weak argument overall. But I do find it very hypocritical that you argue it when it related to baac but ignore it when it comes to wishing.