So that makes things a bit more interesting.
edit: and then I realize that the latest leak literally says that on the cards if I had just kept reading. What an amazing sleuth I am
Not sure how i feel about it. Having a non creature commander nice and all but it ONLY affects your commander. I would liek a backgriund that affects the board, otherwise it may lead into a voltron feel. For eample +3/+3, Flying, Deathtouch and ward 3. Fill up on weenie sand equipment that 4/4 subpar is now a 7/7 threat. that 6 turn clock just turned into a 3 turn cock. That 1/1 chump block now needs to fly. Toss on a sword or two and that 3 turn becomes a 2 turn or even a 1 turn if you have double strike as well.DirkGently wrote: ↑2 years agoUnofficial Spoiler DiscussionI'm sure it's been mentioned elsewhere, but the whole "choose a background" thing must be their new version of partner. You get one commander and one background in the command zone. Otherwise it makes no sense to have so many mono-colored legends in a commander draft set, drafting mono-color is really unlikely under normal circumstances.
So that makes things a bit more interesting.
edit: and then I realize that the latest leak literally says that on the cards if I had just kept reading. What an amazing sleuth I am
The fact that it's an instant means that it can more easily follow a board wipe though, which is nice. It's nowhere near the level of an auto-include, but I don't think it's bad.DirkGently wrote: ↑2 years agoI'm pretty sure blood for the blood god is bad. That many dead creatures is a ton, and draw + damage is always a janky combo since direct damage is a "let's end the game right now" thing and drawing cards is a "let's drag this out" thing. It's nice that it doesn't recycle enemy hands too, but considering how much harder this is to pull off, it doesn't seem worth it, at all. Niche at best.
Unlike Yidris though, he doesn't need to deal damage himself. The fact that he counts all life lost and not just damage means that it shouldn't be that hard to "turn on", even for 6 or 7 MV spells.DirkGently wrote: ↑2 years agoAbaddon looks like a worse, harder to use Yidris, Maelstrom Wielder. Which, design-wise, I kinda like, but cascade never really appealed to me in the first place.
Amusingly, it is perfect for my high CMC deck. It's 10+ CMC and can be cast for dramatically less than that. The deck operates as closer to a burn deck so the face damage is relevant (heeello Vial Smasher the Fierce for 19 to someone).. The deck is also full to the brim of dead draws, so pitching my hand to refill is usually extremely worth. Also, when I cast it I get to say "Blood for the blood god!" which is one of the most awesome sentences ever.DirkGently wrote: ↑2 years agoI'm pretty sure blood for the blood god is bad. That many dead creatures is a ton, and draw + damage is always a janky combo since direct damage is a "let's end the game right now" thing and drawing cards is a "let's drag this out" thing. It's nice that it doesn't recycle enemy hands too, but considering how much harder this is to pull off, it doesn't seem worth it, at all. Niche at best.
So you're hoping your opponents play a board wipe AND there's a bunch of creatures in play AND you have RRBB+ available AND your hand isn't that great?
Yes but I think that's overall going to be harder to do. Plus he costs more and cuts you off from a color. Dealing damage with spells is going to cut into your payoff, so you'd probably want to build him with unblockables or direct-damage creatures/planeswalkers/etc. Could be a fun build but I'm not interested in playing with these cards.Unlike Yidris though, he doesn't need to deal damage himself. The fact that he counts all life lost and not just damage means that it shouldn't be that hard to "turn on", even for 6 or 7 MV spells.
I mean, "have Zulaport Cutthroat effect, sac some dudes" seems like an easier setup than "connect with a specific 5 power trampler that's got a target on it's head" to me, but I could be wrong. 2 dudes gets you X equalling 6, which seems like a decent amount.DirkGently wrote: ↑2 years agoSo you're hoping your opponents play a board wipe AND there's a bunch of creatures in play AND you have RRBB+ available AND your hand isn't that great?
Yeah seems bad. I'm sure there are decks that want to use it, but not many.
Yes but I think that's overall going to be harder to do. Plus he costs more and cuts you off from a color. Dealing damage with spells is going to cut into your payoff, so you'd probably want to build him with unblockables or direct-damage creatures/planeswalkers/etc. Could be a fun build but I'm not interested in playing with these cards.Unlike Yidris though, he doesn't need to deal damage himself. The fact that he counts all life lost and not just damage means that it shouldn't be that hard to "turn on", even for 6 or 7 MV spells.
I guess we could compare the number of zulaport effects to the number of equipment/auras/etc that make something unblockable (enough). I'm pretty sure the number comes down heavily on the side of the latter.Wallycaine wrote: ↑2 years agoI mean, "have Zulaport Cutthroat effect, sac some dudes" seems like an easier setup than "connect with a specific 5 power trampler that's got a target on it's head" to me, but I could be wrong. 2 dudes gets you X equalling 6, which seems like a decent amount.
If they wipe the board, it's probably because it's filled of creatures anyway. Keeping three mana open should not be too difficult for a reactive deck. And my hand has to be very good if drawing eight cards is not an attractive option, not to mention setting up graveyard shenanigans. Again, not an auto-include, but far from a bad card IMO.DirkGently wrote: ↑2 years agoSo you're hoping your opponents play a board wipe AND there's a bunch of creatures in play AND you have RRBB+ available AND your hand isn't that great?
Connecting with Yidris is in my experience difficult if you don't have some kind of voltron package. Abaddon can just let you play a normal deck for the most part. If you intend to win through combat or life drain or anything of the sort, Abaddon is probably a better choice, unless you want to go full voltron.DirkGently wrote: ↑2 years agoYes but I think that's overall going to be harder to do. Plus he costs more and cuts you off from a color. Dealing damage with spells is going to cut into your payoff, so you'd probably want to build him with unblockables or direct-damage creatures/planeswalkers/etc. Could be a fun build but I'm not interested in playing with these cards.
I misread BftBGT as 8BBRR, so it's not as bad as I thought, but I'd still say it fits into niche and/or low-power lists.Dragoon wrote: ↑2 years agoIf they wipe the board, it's probably because it's filled of creatures anyway. Keeping three mana open should not be too difficult for a reactive deck. And my hand has to be very good if drawing eight cards is not an attractive option, not to mention setting up graveyard shenanigans. Again, not an auto-include, but far from a bad card IMO.
Full voltron? All you need is Shizo, Death's Storehouse and you're probably good. It can be difficult insofar as Yidris is a powerful scary commander that people want to kill, but if Abaddon is good (and despite being weaker than Yidris, he's still pretty good) he'll draw a similar degree of hate.Connecting with Yidris is in my experience difficult if you don't have some kind of voltron package. Abaddon can just let you play a normal deck for the most part. If you intend to win through combat or life drain or anything of the sort, Abaddon is probably a better choice, unless you want to go full voltron.