My review of the commander commanders:
Kitt Kanto, Mayhem Diva is cute, but honestly really weak. Compare her to
Marisi, Breaker of the Coil and it's pretty embarrassing. The timing is even annoying, if she dies pre-combat and you needed to goad, you're SOL. I feel like it should have at least been "tap two untapped creatures you control: goad and +2/+2 and trample" so you can do it repeatedly and in response to removal. Maybe a candidate for me to play in my super casual group lol.
Henzie "Toolbox" Torre looks like a lot of work to make good. 3 to make my expensive creatures cost 1 less and cycle eot seems pretty narrow? Pretty good for the
Solemn Simulacrums of the world, but how many of those are there? Once you've recast him two or three times he's pretty spicy, but that's a ton of investment. Seems like a cool design to me overall, I like it.
Anhelo, the Painter looks the most threatening to me. You probably don't wanna copy
Lightning Bolt, you wanna copy
Expropriate. I know I won't want to let him live long enough to see that happen. Copying spells sounds so much cooler on paper than it ever turns out in reality.
Kamiz, Obscura Oculus is interesting, although obviously being so combat-oriented means it's probably not amazing. Unblockability is good with saboteur effects, which is also good for double strike, although things like deathtouch play better with the latter. Idk seems kinda fun.
Perrie, the Pulverizer - types of counters is a fun thing to care about. The payoff is pretty meh, though. Shield counters are a copy of divine shield from hearthstone, so I guess add one more to the pile of stuff those games have copied off each other. Someone mentioned blinking + wiping but honestly that seems like way too much work when you can just make all your dudes indestructible with 1 spell. autoinclude
Crystalline Giant?
Overall I like this batch, they seem fun and casual compared to most. Anhelo is the only one I'll be annoyed to see across the table, and there are probably nastier ways to do that thing already.