In general, the decks that bring me the most joy are decks that "misuse" their cards.
Jaheira, Friend of the Forest is a commander that enables absurd amounts of persistent mana by making treasure tokens then merely tapping them for mana (not that treasure as a ramp mechanic really needs help to be absurd, but...anyway look at all these tokens!). Add
Guild Artisan as the background; and if an opponent doesn't have 3 power in play, that's 2 treasure, for 6 mana on turn 4. Perfectly balanced, basically just
Nature's Lore+
Cultivate in the command zone. Now, what is 6 mana and makes sense with making tokens? Of course, the answer is
Bootleggers' Stash. Now we're ramping!
From there, I spent a while brainstorming and decided that in order to minimize the overlap between this and my other adjacent ramp decks (
Nikya of the Old Ways and
Patron of the Orochi) that I wanted to make my tokens mostly via landfall. See:
Tireless Provisioner and
Tireless Tracker instead of
Ant Queen. Well, that's not very many; in goes a full landfall package with
Scute Swarm through
Omnath, Locus of Rage and add in
Scapeshift+
Splendid Reclamation while I'm at it. This pushed the deck into a full lands package and I made some dumber inclusions to try and use
Field of the Dead as a ritual just for some extra misuse of cards.
Anyway, here's my first draft. I've only goldfished it but should get some games in across two game days this long weekend.
Making More Treasure is More Fun
Landfall Makes many Tokens
More Landfall, apparently?
What's the opposite of Landfall?
Landfall Support: from Library
Landfall Support: From Graveyard
Magda can tutor for Smuggler's Stash
Other ways to Make Tokens
This Ramp deck Needs More Ramp, Apparently
Lands for Attacking to make Treasure
1 Jaheira, Friend of the Forest
1 Guild Artisan
1 Ragavan, Nimble Pilferer
1 Curse of Opulence
1 Descent into Avernus
1 Bootleggers' Stash
1 Goldspan Dragon
1 Ancient Copper Dragon
1 Brass's Bounty
1 Academy Manufactor
1 Xorn
1 Jolene, the Plunder Queen
1 Doubling Season
1 Second Harvest
1 Tireless Tracker
1 Tireless Provisioner
1 Toggo, Goblin Weaponsmith
1 Omnath, Locus of Rage
1 Zendikar's Roil
1 Sporemound
1 Seed the Land
1 Scute Swarm
1 Nesting Dragon
1 Rampaging Baloths
1 Moraug, Fury of Akoum
1 Turntimber Sower
1 Crawling Sensation
1 Crop Rotation
1 Sylvan Scrying
1 Cultivate
1 Kodama's Reach
1 Scapeshift
1 Life from the Loam
1 Wrenn and Six
1 Crucible of Worlds
1 Ramunap Excavator
1 Splendid Reclamation
1 Ancient Greenwarden
1 Azusa, Lost but Seeking
1 Oracle of Mul Daya
1 Amulet of Vigor
1 Magda, Brazen Outlaw
1 Dwarven Warriors
1 Maskwood Nexus
1 Arachnogenesis
1 Arterial Alchemy
1 Beacon of Creation
1 Wolfbriar Elemental
1 Avenger of Zendikar
1 Pest Infestation
1 Ingenious Artillerist
1 Hellkite Tyrant
1 Glimpse of Tomorrow
1 Warp World
1 Prismatic Omen
1 Quicksmith Genius
1 Tamiyo's Journal
1 Eternal Witness
1 Sol Ring
1 Gilded Goose
1 Field of the Dead
1 Urza's Saga
1 Valakut, the Molten Pinnacle
1 Rogue's Passage
1 Access Tunnel
1 Racers' Ring
1 Tranquil Thicket
1 Forgotten Cave
1 Bloodstained Mire
1 Wooded Foothills
1 Scalding Tarn
1 Evolving Wilds
1 Terramorphic Expanse
1 Prismatic Vista
1 Mountain Valley
1 Myriad Landscape
1 Ash Barrens
1 Command Tower
1 Stomping Ground
1 Sheltered Thicket
1 Cinder Glade
1 Game Trail
1 Haunted Fengraf
1 Petrified Field
1 Thespian's Stage
1 Inkmoth Nexus
1 Shivan Gorge
1 Blast Zone
3 Forest
3 Snow-Covered Forest
3 Mountain
3 Snow-Covered Mountain
//Sideboard
This is my first draft, . I'm a bit concerned about a low amount on interaction and card advantage when I can't find a clue generator. I should consider
Boseiju, Who Endures,
Kessig Wolf Run, and
Underdark Rift in the lands, as well as
Artifact Mutation for interaction. I couldn't quite bring myself to add
Trading Post or
Seer's Sundial, but those should be in consideration as well.
I'm targeting this for a game with upgraded precon power levels. Nearly all wincons are telegraphed with an absence of haste, and I'm not running any direct damage beyond Valakut and
Ingenious Artillerist. In a test game I
Warp Worlded into 10 landfall with
Moraug, Fury of Akoum and
Goldspan Dragon, but when I have an empty deck from too large a Warp World, I'll need that out. I think a single creature with haste is probably reasonable. I may need to upgrade the self assessment of appropriate power level depending how consistent and hard it ramps.
I would be open to feedback and suggestions that keep the deck around the power/speed that it is currently.