ZenN wrote: ↑4 years ago
pokken wrote: ↑4 years ago
I don't think there are that many cards really that it warrants a complete overhaul, but at the very least gifts and panoptic mirror
Not that I want to get into an in-depth discussion about what does and doesn't deserve to be banned, but IMO...
So many cards currently legal that are way, way worse than these. How did
Protean Hulk ever make it off the list before
Primeval Titan did?
I'll vouch for how bad Prime Time and SP were for the format, they need to stay banned. They were not banned in the mtgo only banlist that came out a couple years ago to great derision, and they were just as bad and a big reason that format sucked for multiplayer. Not much has changed since then.
Gifts in iffy on. It's a 4 Mana instant speed tutor for a game winning combo. It's like doomsday, but easier to cast, and you can do it at the end of the turn so there's less of a chance of getting caught with your pants down. If Doomsday is in your deck, you've made the decision to build around it and it's stack. If Gifts is in your deck, there are plenty of gifts piles that win the game that are just commonly ran cards. That said, I'm not sure all these knocks against it are enough anymore. It may be time to give it a chance.
%$#% Braids. She's fine in the 99, but she's a completely miserable commander. Turn 1-2 locks aren't fun. I cannot imagine this format ever being in a place where that is ok.
Upheaval: that's a no from me dawg. Aside from the fact that it's a relatively inexpensive combo with any suspend card, anything hidden under enchantments like O-Ring, and just the fact that you have a commander, this presents far too much of an opportunity to flip the table. It just makes a mess of games, at instant speed. Worse, there are going to be plenty of times when firing it off is the correct call because it will save you, but the aftermath is miserable for everyone yourself included. Being instant speed is really a big deal, as it makes it useful reactively, not just proactively taking advantage of it like Jokulhaups, which is bad enough. The latter can at least just end the game, or put it in a place where people realize it's over. The former creates slogs that stop being fun long before they are over.