MrMystery314 wrote: ↑4 years agoI don't think it's an unnatural or illogical response to react to a ban that while certainly appreciated, runs at odds with prior messaging that seems quite hostile, with a closer read than "OK, well it seems like our problem was solved!". I don't necessarily want to comb through the section about Flash and point out the phrasing that could be seen as somewhat duplicitous. It's like the Trojan horse: when a group which has vocally acted against your interests for a while comes with an olive branch, you look for some hidden meaning, even if only to predict what will happen in the future.
From the rules update:I'd be quite curious to know why this took so long, who's doing the convincing, and what new arguments were made that haven't been repeated on Reddit, on this forum, or elsewhere.Enough cEDH players who we trust have convinced usFair. I don't oppose this sentiment, although I'd hope that cards that warp the metagame at any power level (whether something like Flash or something like Paradox Engine that everyone likes playing to the expense of everyone else, and that also doesn't do something automatically broken that can be used as a safe excuse) are treated with some skepticism. I'd love to see an environment cultivated where all sorts of players feel that regardless of where and how they play EDH they don't need to worry about boogeymen that can't be dealt with simply.Though they represent a small fraction of the Commander playerbase, we are willing to make this effort for them. It should not be taken as a signal that we are considering any kind of change in how we intend to manage the format; this is an extraordinary step, and one we are unlikely to repeat.That statement indicates far greater faith in humanity, and EDH players specifically, than I have. For one, this signalling is ambiguous: is Show and Tell pushing it? Is Animate Dead too much? What sort of interaction should we be expected to run, Doom Blade or Force of Negation? Who is inspired by the banlist to not play similar cards that would play those similar cards if not for the banlist; for example, who would not play Jokulhaups not because they personally find it unfun, but because Worldfire is banned? Maybe I'm too cynical, but I don't trust players to take signals reliably.We use the banlist to guide players in how to approach the format and hope Flash's role on the list will be to signal "cheating things into play quickly in non-interactive ways isn't interesting, don't do that."Fair.We believe Commander is still best as a social-focused format and will not be making any changes to accommodate tournament play.This is better known as being a good sport, and really should be applying to every game of Magic if there isn't some extenuating circumstance like it being a tournament round.Taking responsibility for your and your opponents' fun, including setting expectations with your group, is a fundamental part of the Commander philosophy.I'm not quite sure what is meant by "untrusted" games. Are these games with strangers? Or is this for a tournament setting? This seems to be a restatement of rule 0 to some degree, but with the added layer for more potential disagreements, especially when playing pickup games. This may be a phenomenon somewhat localized to Untap, which admittedly does not always attract the most civil players, but maybe just shy of 50% of the "casual EDH" games I play have some sort of power level debate during the game, whether it's someone playing a ludicrously underpowered deck and quitting when their first spell gets countered; someone playing an irrelevant Ensnaring Bridge so they don't get stomped by the other players with bigger boards, leading to them ragequitting and nobody leaving satisfied; or someone playing a gimmick deck like Demonlord Belzenlok and winning because nobody runs interaction, and then them being forced to explain how it's not a competitive deck and everyone else is just playing worse decks. If those experiences have taught me anything, it's to trust no game that isn't meticulously labeled beforehand, yet unsurprisingly, few people want to join those. There are always unwritten rules, like if Sen Triplets is your commander you'll become the archenemy regardless of what else you're doing (and of course this is your fault for playing an unpopular commander, yet if you try to defend yourself from this onslaught you're stalling by not having the dignity to get out of the way), and I've found the least ambiguity in games labeled as cEDH. Online, at least, nobody particularly cares for long dialogues beforehand with strangers who hold different views. If I come in thinking my deck's competitive or casual and people disagree, I'm going to be annoyed regardless if I'm right or wrong. I'd really love something like "Be nice" to be an official rule, but of course that can't happen. Power level discussions are quite hard to get consistently right with strangers.Organizers who want to move towards more untrusted games should consider adding additional rules or guidance to create the Commander experience they want to offer.
Since he specifically said organizers, that makes me think tournaments. I see a lot of complaints online focus around rule 0s incompatibility with tournament play or edh needing balance for tournament play. I don't imagine that there are many people organizing commander pods who would outright dissuade people from discussing power level or preferences unless it's a tournament.
Even online, discussion is fairly easy, for mtgo at least. The host types what he/she is looking for in the comments, and you join based on that. The most common uses are "no infinite combos" and "cEDH game".