As noted, these are terrible. Even in a deck like
Atraxa, Praetors' Voice they are very marginal for a budget player, and logistically annoying. For any other deck, I think guildgates have finally surpassed them due to the existence of
Gatecreeper Vine,
District Guide,
Circuitous Route, and other synergy cards - and guildgates are also terrible and I despise running them anywhere unless I'm explicitly trying to win with
Maze's End.
What is especially baffling to me is why these are so prevalent in precons, as they seem to me in theory and in practice to be a really poor experience for newer players:
- They are, as mentioned, logistically annoying. How many counters did I still have? Did that die move? Did I remember to pull a counter? Do I even have counters around or am I using scrap paper?
- They can often run into "too good to use" syndrome (Good is relative here) - "sure, I could cast this black card off my
Vivid Creek now, but then I don't have black mana until I draw a swamp and if my commander dies...nah, I'll just pass turn".
- It takes a long time for a new player to figure out that they didn't lose because their
Shivan Dragon wasn't as powerful and awesome as my
Hellkite Tyrant (although that was probably part of it) - they lost because half their mana EtB tapped. EtB tapped lands are a trap, and every one included makes the play experience worse, but unless that player is enfranchised enough to play online or put in dozens and dozens of games, I think they learn that lesson more slowly than learning that
Angel's Mercy is horrific because the punishment for doing so is so far removed from the consequences. It's instantly apparent when you spend a turn to gain 7 and then immediately take 10 to your opponent's board that Mercy is awful but the EtB tapped lands sorta sneak up on players I think.
I totally get why they aren't just marginally-more-playable
Evolving Wilds instead (shuffling 100 cards sucks). But honestly, Gainlands and Guildgates should be where it's at (as well as reprinting
Exotic Orchard and
Command Tower every year). Better would be to print good EtB untapped lands until they are as cheap as Tower and Orchard - I'd love for them to print the painlands to the ground to normalize that 3-4 damage over the course of a match is a small price to pay for salvation.