I'm not seeing where the problem lies here. Just substitute the wish for the conscripts and it seems like exactly the same thing in terms of annoying combo potential. The only difference with the wish is that you're paying a premium for the combo piece in exchange for the option to use it for an answer in a pinch. Idk, that doesn't seem like a bad thing to me but YMMV.
If there were, like, 20 wishes per color that were highly efficient then I could see it adding a lot of redundancy but I don't think there are nearly enough to do that. In almost all cases, I think if you're trying to build a powerful combo deck you'd rather just have the combo pieces in your main where they're easily accessible by a much higher number of cards. But even then, jerks gonna jerk. Anyone who wants to tutor the same combo pieces every game has plenty of opportunity to do so, I don't see wishes moving the needle very far in terms of their capacity to do that.
I definitely don't see that as a problem. You're paying 6-8 mana instead of 3 for a symmetrical wipe. Seems almost painfully fair tbh. Are wipes really the sorts of cards you'd be annoyed about someone wishing for?
Wishes will reduce variance in decks that play them and allow them to do many of the things tutors do in ways that are even worse, since they also allow narrow silver bullets unless you get down under 5 (and even then, I expect you'll see a lot of
Creeping Corrosion type effects that you wouldn't otherwise see).
I think if you're running narrow hate cards in a 3-5 card wishboard you'll end up with a lot of dead options in most games. There's way too much variance in terms of archetypes to reliably hit the person you wanna hit imo. I do imagine it could happen with bigger wishboards, but I don't see any reason why the general principle of "don't be a dick" wouldn't apply equally to wishboards as it does to mainboards, where the vast majority of people aren't playing armageddon, static orb, and other cards that tend to piss people off.
onering wrote: ↑2 years ago
I'm glad you are fine with it, I'm not.
There's critical mass of tutors *in black*. That's black's major advantage in EDH. Outside of black and green creature tutors, decks have to try pretty hard to find their cards.
Now list all the playable tutors in red decks and tell me how literally every mono red deck doesn't run
Burning Wish. Even at 3 wishes it's a very powerful effect.
Burning wish only hitting sorceries is a pretty major restriction tbh. There's not very many combo pieces that are sorceries relative to other card types. I'd assume you're mostly looking at playing answers and maybe one big conditional sorcery bomb like
Insurrection or whatever. That's a hell of a lot weaker than the sort of options even a mediocre tutor gives you. Even in mono-red, you can set up a kiki + snoop combo with
Goblin Matron,
Goblin Recruiter,
Moggcatcher,
Gamble (probably) and if you're really desperate stuff like
Planar Portal,
Citanul Flute, etc.
Also I think the idea that "literally ever X deck runs Y" is absurd. Mono red decks run a wide gamut of archetypes and many may not have that much need for sorceries over something efficient and proactive - I doubt many
Krenko, Mob Boss decks are itching to play burning wish over any given goblin lord or token producer, for example, and I think he might be the #1 mono-red commander (haven't looked it up but I'm sure he's at least close). Besides that, even if it was mathematically proven to be optimal, I guarantee that many many people wouldn't bother. I hope we can all agree that
Burning Wish is far, far weaker than demonic tutor...well, demonic tutor has less than a third of decks using it on EDHrec. I'd be shocked and amazed if burning wish cracked 10%, let alone "literally every mono-red deck".
Btw I think wishes could be argued to increase variance. It makes your deck more consistent insofar as a wish gives you the effect most useful to you at the time, but it also opens the door to a wider variety of cards being played. It kinda comes down to which part of "variance" is important to you. Personally, I don't find moments when you're praying for a particular type of effect and brick for six turns to be the good part of the format, but I do think the variance between different versions of an effect printed on different cards that allow every game to play out differently even when decks are successfully "doing their thing" to be extremely valuable, and I think wishes help that more than harm it.