[C19] Tectonic Hellion (CubeApril)
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Well then, that's an interesting area to explore.
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DirkGently My wins are unconditional
- Posts: 4743
- Joined: 5 years ago
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My 98 lands deck just cried out in horror.
I mean, as long as it's past turn 7 or so, though, 2 lands a turn ain't %$#% for that deck.
I mean, as long as it's past turn 7 or so, though, 2 lands a turn ain't %$#% for that deck.
Perm Decks
Phelddagrif - Kaervek - Golos - Wayta - Zirilan
Flux Decks
Eris - Magda - Ghired2 - Xander - Me - Slogurk - Gilraen - Shelob2 - Kellan1 - Leori - Gollum - Lobelia - Minthara - Plargg2 - Solphim - Otharri - Graaz - Ratchet - Soundwave - Slicer - Gale - Rootha - Kagemaro - Blorpityblorpboop - Kayla - SliverQueen - Ivy - Falco - Gluntch - Charlatan/Wilson - Garth - Kros - Anthousa - Shigeki - Light-Paws - Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6
Phelddagrif - Kaervek - Golos - Wayta - Zirilan
Flux Decks
Eris - Magda - Ghired2 - Xander - Me - Slogurk - Gilraen - Shelob2 - Kellan1 - Leori - Gollum - Lobelia - Minthara - Plargg2 - Solphim - Otharri - Graaz - Ratchet - Soundwave - Slicer - Gale - Rootha - Kagemaro - Blorpityblorpboop - Kayla - SliverQueen - Ivy - Falco - Gluntch - Charlatan/Wilson - Garth - Kros - Anthousa - Shigeki - Light-Paws - Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote
Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena
Oathbreaker - Wrenn&6
This is the kind of card you cheat out on turn 2 because you really didn't want to play another commander game. It will go into my land destruction deck though.
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- Posts: 107
- Joined: 5 years ago
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If you cheat this in with Kaalia, you won't get its trigger.
YES!! A thousand times yes! Commander needs more of these kinds of ramp-punishing effects. Awesome design: triggers on attacking to prevent it from being abused with blinking effects, has haste to immediately punish mana-greedy players, and a relatively low toughness to keep it from surviving too long in case it starts getting out of control. As pointed out early, it's good that its creature type prevents it from being abused by tribal cards that could cheat it into play earlier than desired.
Keep the ramp-haters coming!
Keep the ramp-haters coming!
Commander decks
Deck | Power |
---|---|
Inferno | 5 |
Devoured by Dragons | 5 |
Midnight Hunt | 6 |
Hidden Dragon | 6 |
Chaos Reigns | 6 |
Draconic Onslaught | 7 |
I'm aware, but my local Kaalia player is very fond of multiple attack steps.
- 5colorsrainbow
- Posts: 609
- Joined: 5 years ago
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All this plus I like that it punishes the player with the most land meaning in general this will help even things out and not feel oppressive and feel bads and you gotta be care with now you are ramping.Maluko wrote: ↑4 years agoYES!! A thousand times yes! Commander needs more of these kinds of ramp-punishing effects. Awesome design: triggers on attacking to prevent it from being abused with blinking effects, has haste to immediately punish mana-greedy players, and a relatively low toughness to keep it from surviving too long in case it starts getting out of control. As pointed out early, it's good that its creature type prevents it from being abused by tribal cards that could cheat it into play earlier than desired.
Keep the ramp-haters coming!
I'm not a huge "bring back land destruction" but I think cards that play into this space might work better.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
- hyalopterouslemur
- Posts: 3218
- Joined: 4 years ago
- Pronoun: he / him
Land sac is particularly evil because you know you're using it to kill everyone's lands. Normal LD or even MLD at least is justifiable on "it destroys things like Gaea's Cradle". This doesn't.
I like.
Thanks to Feyd_Ruin for the avatar!
As a player with several green ramp-based decks, my first response to Tectonic Hellion is 'eeeeurrrrgh'.
Still, very nice to see them exploring this space. There currently aren't many good answers to ramp strategies without opening up the MLD can of worms. Countering / stealing the payoffs can help, but that isn't always a consistent answer.
Notably, at 7 mana, it usually won't come down until fairly late... unless you're ramping into it, which seems counterproductive. I guess it works for artifact-based ramp though. Seems like a very nasty stax piece if you can cheat it out early.
Still, very nice to see them exploring this space. There currently aren't many good answers to ramp strategies without opening up the MLD can of worms. Countering / stealing the payoffs can help, but that isn't always a consistent answer.
Notably, at 7 mana, it usually won't come down until fairly late... unless you're ramping into it, which seems counterproductive. I guess it works for artifact-based ramp though. Seems like a very nasty stax piece if you can cheat it out early.
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- Posts: 79
- Joined: 4 years ago
- Pronoun: Unlisted
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- Posts: 79
- Joined: 4 years ago
- Pronoun: Unlisted
Ramping is counterproductive unless you ramp with mana rocks or dorks. In that case you can force your opponents to never have more than 2-3 lands for game while you can always have even 10 available at that time.Mookie wrote: ↑4 years agoAs a player with several green ramp-based decks, my first response to Tectonic Hellion is 'eeeeurrrrgh'.
Still, very nice to see them exploring this space. There currently aren't many good answers to ramp strategies without opening up the MLD can of worms. Countering / stealing the payoffs can help, but that isn't always a consistent answer.
Notably, at 7 mana, it usually won't come down until fairly late... unless you're ramping into it, which seems counterproductive. I guess it works for artifact-based ramp though. Seems like a very nasty stax piece if you can cheat it out early.