!["Image" "Image"](https://i.imgur.com/MOHtufc.png)
Well then, that's an interesting area to explore.
If you cheat this in with Kaalia, you won't get its trigger.
Deck | Power |
---|---|
Inferno | 5 |
Devoured by Dragons | 5 |
Midnight Hunt | 6 |
Hidden Dragon | 6 |
Chaos Reigns | 6 |
Draconic Onslaught | 7 |
I'm aware, but my local Kaalia player is very fond of multiple attack steps.
All this plus I like that it punishes the player with the most land meaning in general this will help even things out and not feel oppressive and feel bads and you gotta be care with now you are ramping.Maluko wrote: ↑4 years agoYES!! A thousand times yes! Commander needs more of these kinds of ramp-punishing effects. Awesome design: triggers on attacking to prevent it from being abused with blinking effects, has haste to immediately punish mana-greedy players, and a relatively low toughness to keep it from surviving too long in case it starts getting out of control. As pointed out early, it's good that its creature type prevents it from being abused by tribal cards that could cheat it into play earlier than desired.
Keep the ramp-haters coming!
Land sac is particularly evil because you know you're using it to kill everyone's lands. Normal LD or even MLD at least is justifiable on "it destroys things like Gaea's Cradle". This doesn't.
Ramping is counterproductive unless you ramp with mana rocks or dorks. In that case you can force your opponents to never have more than 2-3 lands for game while you can always have even 10 available at that time.Mookie wrote: ↑4 years agoAs a player with several green ramp-based decks, my first response to Tectonic Hellion is 'eeeeurrrrgh'.
Still, very nice to see them exploring this space. There currently aren't many good answers to ramp strategies without opening up the MLD can of worms. Countering / stealing the payoffs can help, but that isn't always a consistent answer.
Notably, at 7 mana, it usually won't come down until fairly late... unless you're ramping into it, which seems counterproductive. I guess it works for artifact-based ramp though. Seems like a very nasty stax piece if you can cheat it out early.