Basic gist is to play control, with clamilton as removal, until you've got some untapping, vigilance, voltron nonsense, at which point you scry something spicy to the top and try to swing in for a 1HKO. Pretty much everything has 4+ lines of text, some lands excluded - mostly the basics. Maybe I should cut some basics for more nonbasics, but eh...if I actually care about fighting, I'll for sure have scryed at least once to dump any basics on the bottom.
Alexander Clamilton
Approximate Total Cost:
I keep inadvertently slaughtering my local meta, so for a change of pace I thought I'd try an un-legend to attempt to have what you humans call "fun". Unfortunately, looking down the list they mostly look either pretty grossly overpowered/annoying (X, baron von count, richard garfield, grusilda, phoebe, spike...don't even get me started on M'Odo) and most of the rest are pretty boring/terrible (acornelia, frankie peanuts, mary o'kill, pippa, stet, surgeon commander, the big idea, syr cadian). And some are ponies which...no. God no.
So I'm basically down to 3:
dr. julius jumblemorph - awesome but I don't want to buy a bunch of hosts/augment cards for just one deck
Ol' Buzzbark - pretty funny but seems like it'd be an exercise in frustration for a control player like me
alexander clamilton - love the flavor and seems fun to build around. Will it actually be fun to play with/against? Unsure.
So far my brain does the usual thing when presented with a commander who provides value but no obvious wincons....uh, voltron? RU has often been a bit of a problem for me to build because they tend to focus on spellslinging which is often either a bunch of timewasting with not much accomplished, or infinite combo which i don't want to play, especially not in a "fun" deck.
The nice thing is, a lot of your better equipment has quite a few lines of text, so it's got that going for it. I was thinking something along the lines of:
-suit alexander up to make him a baller and kill off the more dangerous creatures
-scry something particularly wordy to top of deck
-attack with vigilance and/or untappers
-blow the blockers out of the way, giving alexander a big power boost
-1HKO people with a clam
As far as the rest of the cards, probably some amount of control and churn to keep the deck going, but otherwise I haven't really figured that out. Probably some sagas, because they have a ton of text lines compared to anything else I can find, and many of them aren't terrible cards like a lot of old wordy stuff. Ideas appreciated.