EDIT: amusing mostly-un-serious suggestion: commanders start in your graveyard and can be cast from graveyard or exile. Also fixes
haakon, stromgald scourge!
cryogen wrote: ↑4 years ago
These are all options, but the issue is that it creates a trigger which can be responded to and now different types of unintended interactions.
I guess it depends on what you see as the point of allowing "dies" triggers to work would be.
For my money, it matters more whether the general spirit of "the card does something when it's killed" is allowed, less so the nitty gritty of specific interactions. And I think the existing options provide that general spirit. But that's just my opinion.
I also think death triggers are honestly not great design space for commanders. Looking down the most popular, very few are etb-type effects because 1-shot effects aren't usually what people want to build around. They want something with an ongoing effect on the board. And while etbs can be easily reused with blink or reanimation, using death triggers with intention to send the commander to the CZ are pretty limiting since you're only going to get it once per cast.
Agreed, but giving Child the trigger AND option to go to the Command Zone makes it stronger because now you don't need to wait until you have that reanimation spell before letting it die. Again, not saying it would be banned, but it's definitely the general that is the most concerning since it goes against the spirit of Commander and now the drawback would be removed.
I used to sac baby with no reanimation all the time. If you're all-in on it, it's the right move anyway. You'll hit recursion soon enough.
Does it make it stronger? Objectively yes, but it's a pretty small improvement imo. And afaik no one has seriously considered big baby anywhere near bannable, annoying though it may be. Right now it's the 15th most played of the 5-color commanders on edhrec (holy crap wotc likes printing 5c commanders these days...). I haven't seen anyone playing it in years. I can't imagine it becoming much of a problem. If anything it'd open up more space for CoA decks that aren't trying to fully lock down the game, which is probably a good thing.
Not that I want the change, obviously, I'm just saying that CoA is definitely not a cause for concern.
3. still nope. It's a change the community has proven they want, and it's a drawback WotC has said they have to take into consideration when designing cards.
I wish the poll had a way to see how many total people have voted so we could see what the % in favor is. Was there something I could have checked that would have changed it?
Either way, I think the community might like it conceptually but most probably don't understand the rules baggage that would come along with it. I don't really trust the general magic public to know what's best for the game. Most magic players get super excited for new powerful cards, only to complain weeks later when it's flattened their format.
I think wotc sees it as a bigger limitation than it is. They've got perfectly good tools for recreating the effect right now. Plus I don't see much evidence that the majority of R&D really has a good grasp of what is and isn't fun in commander. Most of what they design on purpose for commander is miserable cancer. I'd rather give them fewer tools rather than more.