This is my first post on MTGNexus! I'm hoping to get a little feedback on a Commander deck I'm building.
Dromoka's sole purpose is to prevent interaction with my wincons, although I suppose she probably could eventually beat someone to death.
The wincons are Walking Ballista, Blasting Station, and Altar of Dementia. Ballista can be triggered by Heliod or the Druid/Vizier combo. Station and Altar are triggered with Persist creatures and -1 Token preventers.
There are numerous tutors and Genesis Wave to get things into play. Having only one wincon tutorable by the majority of these cards is a weakness, but I don't know of a solution.
I think I would like to ramp faster, but I don't want Dorks, and I don't think I want enchantments either. I want cards that put lands into play.
There are some dubious cards; Riftsweeper is probably too cute, but it would be priceless to pull off a combo with it. Mirror Entity is not really synergistic. Baneslayer Angel is just a beat stick. The legendary Kamigawa lands aren't much more than mana producers, but I don't think they hurt anything. Yavimaya Hollow is probably nearly useless actually pretty darned good!
Ranger-Captain of Eos does get Ballista and he can protect my combos, so I don't think he fits into the dubious list.
I may have gone overboard with the tutors and the graveyard recall. Also, I may have gone a little over the top with the defensive cards including sweepers.
This list is the first commander deck I've managed to scrap together after some hard times made me part with the ones I had previously as well as most of my Modern stuff. I'm not sure it's power-level is adequate, but I want to play with the cool kids, so I've got to try something.
Any advice would be appreciated!
Cuts: Mirror Entity, Nevinyrral's Disk, Oust, Cultivate, Skyshroud Claim
Replacements: Saffi Eriksdotter, Farhaven Elf, Darksteel Mutation, Farseek, Rampant Growth
In pursuit of copies: Sakura-Tribe Elder, Karmic Guide, Nature's Lore, Three Visits
The changes improve the speed of ramp and add an additional combo possibility.
/EDIT
EDIT 2
Cuts Eiganjo Castle, Forest, Kodama's Reach, Magus of the Disk, Okina, Temple to the Grandfathers, Plains,
Replacements: Bountiful Promenade, Canopy Vista, Prismatic Vista, Recruiter of the Guard, Sakura-Tribe, Elder, Verdant Catacombs.
A little enhancement to the mana and a good mana ramper in Steve. Also a good tutor stapled to a body for Skullclamp.
Actively considering: Traverse the Ulvenwald, Wordly Tutor and the cards mentioned in the last edit.
/EDIT
EDIT3
Cuts: Solemn Simulacrum, Ghost Quarter, Plains
Replacements: Courser of Kruphix, Strip Mine, Traverse the Ulvenwald
I am still looking for Karmic Guide, Nature's Lore, Three Visits - not that they are hard to find but I'd prefer to trade. I'm probably going to swap Worldly Tutor in for Green-Sun's Zenith since Wordly can get critters. Also, I confess I want to swap out Elspeth for. . . Nissa, Voice of Zendikar. It might be crazy, but Nissa's cheap and I mainly want the tokens to feed Skullclamp anyway. I'll wait a while on this, maybe someone can talk me down. .
/EDIT3
EDIT 4
Cuts: Birthing Pod, Forest
Replacements: Worldly Tutor, Boulderloft Pathway // Branchloft Pathway
/EDIT 4
EDIT 5
Swapped Three Visits in for Rampant Growth
/EDIT 5
EDIT 6
Swapped Nature's Lore in for Farseek
/EDIT 6
EDIT 7
Swapped Mother of Runes in for Lesser Masticore
/EDIT 6
EDIT 8
Swapped Kharmic Guide for Baneslayer Angel
/EDIT 8
EDIT 9
Swapped Cleansing Nova in for Rout
/EDIT9
EDIT 10
Fabled Passage In, Forest out.
Homeward Path in, Forest out. This last was done some time ago and not noted
/EDIT 10
EDIT 11
Verdant Catacombs In, Plains out.
Song of the Dryads in, Reclaim out.
/EDIT 11