pokken wrote: ↑2 years ago
There is no reason it needs to cost more to be unlimited. It would not be overpowered if it were not -- it'd be very good, but not bannable.
Irrelevant. Cards aren't banned in commander for being too good.
Also I disagree. I think it's pretty absurdly powerful already - though how powerful something needs to be to quality as OVERpowered is pretty subjective. I think it's probably the most powerful 1-drop creature in the entire format though.
They're never going to catch white up by printing cards that are worse than every other color's options, they need to leap frog a little and be close to as good as stuff like
Rhystic Study or whatever.
(1) Rhystic study costs 3x more than this card. That is a massive difference and you seem to completely ignore it. It's so big of a difference that it makes them kind of impossible to compare imo.
(2) Please don't give wotc justification for printing more unpleasantly powerful garbage. Don't you dislike it when wotc prints broken stuff? Rhystic study was a card printed long before commander was a twinkle in Sheldon's eye (or whoever invented it, I know it wasn't sheldon). Let's not try to make all cards conform to that same level of power.
(3) To the degree that white is "behind", that's been the product of cards printed since alpha - healing salve v recall/rit/bolt/growth and all that. The idea that we should hurry up to try to compensate for almost 30 years of printings within some artificially short window is a recipe for disaster.
That said I would have definitely preferred it cost WW and be unlimited all things considered. I hate that they keep making great white cards splashable.
Outside of budget builds it's kinda irrelevant tbh, at least within 3c or less. Fixing is too strongk. You'd need to make it WWW before it started to look sketchy in 3-color decks and probably WWWW for 2, and by that point it's a totally different card. And even at cmc 2 with unrestricted triggers, that's a way weaker card imo.
Anyway, at least in commander you have to actually have a white commander to play it. That white pip makes a much bigger difference here than anywhere else. You can't just put a w/x dual in a non-white deck with a dozen-plus fetches and instantly be able to play all the white cards you want.
Plus heavy-color-requirement cards annoy me even in monocolor because it restricts how many utility lands I can run. And I love my utility lands, dammit. The joy of having 15+ utility lands is one of the few benefits monocolor has.