Mookie wrote: ↑3 months ago
Yeah, having a higher budget definitely helps. That said, I think the comparison to a 5C deck is a false equivalence. If you're running original duals (which you look to be), enemy colors have 5 typed duals. Throw in a full suite of 7 fetchlands, and that gives 12 typed lands in the deck before including basics. If we're generous and say all of the remaining lands are basics and you're targeting 40 lands, that leaves 26 lands of each type for the purposes of Emeria or whatever. More realistically, I would estimate that 2C decks can only afford 10-15 basics, bringing the total number of typed lands to 17-20 of each type, with the rest being untyped lands.
Meanwhile, a 5C deck can have 30 typed lands off fetches, shocks, and duals before basics and any other fixing, 18 of each type. That's more typed lands than the 2C deck, and just as many lands of each type. Throw in any green fixing like
Nature's Lore /
Farseek and I would expect hitting 7 plains for Emeria to be even easier in a high-budget 5C deck than it would be for a high-budget, non-green, enemy-colored deck. I suppose it's possible for the nongreen deck to also be running land fixing, but I would generally expect them to have mana rocks over
Solemn Simulacrum or whatever, particularly at a higher budget / power level.
5c has benefits and detriments compared to 3c. Yes, you have access to more duals and tris that intersect with a particular color, but you also need fixing across more colors, so it's harder to commit a bunch of lands to making Emeria work.
Personally I would not try to making something like emeria work in 3+c unless I had a repeatable way to fetch plains - either in the CZ or something I intend to tutor for pretty regularly (like LFTL in my CoA build). Just having one additional X/plains in the deck that I might draw is pretty negligible - I only care if it's something I might need to fetch in order to hit 7. In 3c, you've got the triome, 2 shocklands, 2 surveil lands - and ideally 2 abu duals, otherwise you're looking at basics or bicycles/tangos/snow/dmu ones - personally I'd probably go with basics.
Of course if you get stuck in a spot where you only have, say, a green/X fetch then you're only able to hit the triome, 1 shock, and 1 surveil, in terms of lands to support emeria - but you've got 7 other fetches you can hit that remove the issue.
It does also depend a lot on how heavily the deck is oriented around Emeria - for my CoA deck it's a pretty consistent part of the plan in the endgame, with numerous tutors for intuition to set up loam fetching + emeria (of course since I'm already tutoring, I'm usually going to get a W/X fetch, so none of this is likely to be an issue). But if Emeria is just a land in the deck that you draw occasionally, how much would I want to orient my manabase around it? Probably not THAT much. Emeria is sweet but it's pretty slow even if you do draw it. And if you're running land tutors for emeria, you'll probably be able to set up your plains engine as well.
Depends on the context of course - neither your deck (being on a budget) or my CoA deck (being both old and 5c) are a perfect test case. I could believe that some decks might want to go that deep on plains to support emeria-like-things, but I think it's pretty rare. Whereas I'd put an ODY filter into almost all my 2c decks I think. I could look back through my decklists to make sure that holds up, but I think it's true.
I don't think it's true for things like Coffers or Valakut btw. Coffers is too heinous of an early draw without being mono-black imo, and valakut just isn't enough of a payoff in commander for multicolor unless there's some big explosive scapeshift-type combo you're doing (and even then I'm skeptical).
@Hermes_ lol what's that supposed to mean? I think most of the cards spoiled are objectively pretty low-powered (and imo boring, except for
Three Dog, Galaxy News DJ who looks interesting).