Phelddagrif: The War on Hugs

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TheGildedGoose
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Post by TheGildedGoose » 1 year ago

"The supreme art of war is to subdue the enemy without fighting."
- Sun Tzu, The Art of War


This thread is for archival purposes. The decklist is tinkered with every now and then, but most/all discussion related to it will be found in DirkGently's excellent Phelddagrif thread. I just want to be able to put this in my signature without disturbing the other thread with constant decklist updates.


The War on Hugs

Commander:

Approximate Total Cost:






Why Phelddagrif?

Dirk goes over this in his primer, but tl;dr: The Purple One is nigh immortal, which means you have a constant board presence and when combined with its inherent evasion makes it an excellent finisher. Finally, it introduces a political element to the game, which you can leverage to your advantage.

Without further ado, let's get into some analysis.

Strategy



Lands

Nothing too fancy here. Since we're running a recursion package with Crucible of Worlds et al. we're keeping non-fetchable non-basics to a minimum since this deck really needs to hit our land drops every turn.
Last edited by TheGildedGoose 11 months ago, edited 5 times in total.

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DirkGently
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Post by DirkGently » 1 year ago

Curious how the triple (quadruple with out of time) neutralization package has worked for you. I'd be concerned that people would start to get a bit wary about having their commanders locked down so often.
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Phelddagrif - Kaervek - Golos - Zirilan

Flux Decks
Gollum - Lobelia - Minthara - Plargg2 - Solphim - Otharri - Graaz - Ratchet - Soundwave - Slicer - Gale - Rootha - Kagemaro - Blorpityblorpboop - Kayla - SliverQueen - Ivy - Falco - Gluntch - Charlatan/Wilson - Garth - Kros - Anthousa - Shigeki - Light-Paws - Lukka - Sefris - Ebondeath - Rokiric - Garth - Nixilis - Grist - Mavinda - Kumano - Nezahal - Mavinda - Plargg - Plargg - Extus - Plargg - Oracle - Kardur - Halvar - Tergrid - Egon - Cosima - Halana+Livio - Jeska+Falthis+Obosh - Yeva - Akiri+Zirda - Lady Sun - Nahiri - Korlash - Overlord+Zirda - Chisei - Athreos2 - Akim - Cazur+Ukkima - Otrimi - Otrimi - Kalamax - Ayli+Lurrus - Clamilton - Gonti - Heliod2 - Ayula - Thassa2 - Gallia - Purphoros2 - Rankle - Uro - Rayami - Gargos - Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif - Liliana - Kaervek - Phelddagrif - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa - Ashling1 - Angus - Arcum - Talrand - Chainer - Higure - Kumano - Scion - Teferi1 - Uyo - Sisters
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TheGildedGoose
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Post by TheGildedGoose » 1 year ago

DirkGently wrote:
1 year ago
Curious how the triple (quadruple with out of time) neutralization package has worked for you. I'd be concerned that people would start to get a bit wary about having their commanders locked down so often.
Well, with Song of the Dryads/Imprisoned in the Moon I feel a little less pressure to hold onto them just for a problematic commander, and the versatility is especially nice. Immovable Rod is a nice rattlesnake in theory, but both know how rattlesnakes can also be a dinner bell for the right players. Out of Time is just bananas good. I don't feel as though I'm running too many, though if I cut one it would be Imprisoned in the Moon since it's the least versatile and I'm not running Force so the blue element is irrelevant.

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TheAmericanSpirit
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Post by TheAmericanSpirit » 1 year ago

Dude, you're way more devoted to the discussion of your version than I am with mine. I just keep editing that one post in Dirk's thread over and over again lol
There's no biscuits and gravy in New Zealand.
(Except when DirkGently makes them!)

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TheGildedGoose
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Post by TheGildedGoose » 1 year ago

TheAmericanSpirit wrote:
1 year ago
Dude, you're way more devoted to the discussion of your version than I am with mine. I just keep editing that one post in Dirk's thread over and over again lol
I may have stolen the blueprint, but it's still Dirk's house. Also, I am a noted egomaniac and demand my own space.

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Post by TheAmericanSpirit » 1 year ago

TheGildedGoose wrote:
1 year ago
TheAmericanSpirit wrote:
1 year ago
Dude, you're way more devoted to the discussion of your version than I am with mine. I just keep editing that one post in Dirk's thread over and over again lol
I may have stolen the blueprint, but it's still Dirk's house. Also, I am a noted egomaniac and demand my own space.
I guess that's why I never threw my own thread up; it's a party at Dirk's house. I ain't picking up any cans or cups in The Great Metaphorical Tomorrow Morning. But I did bring some really good %$#% and I'm happy to share!
There's no biscuits and gravy in New Zealand.
(Except when DirkGently makes them!)

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TheAmericanSpirit
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Post by TheAmericanSpirit » 1 year ago

Why is there no loam here? You have literally everything required to make it awesome and somehow it is not here.
There's no biscuits and gravy in New Zealand.
(Except when DirkGently makes them!)

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TheGildedGoose
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Post by TheGildedGoose » 1 year ago

TheAmericanSpirit wrote:
1 year ago
Why is there no loam here? You have literally everything required to make it awesome and somehow it is not here.
It costs mana to recur lands with and is inconsistent and mediocre as a draw engine with so few cycling lands (plus, they come into play tapped). I found I always hit my land drops and could generally rely on other sources of card advantage. I also don't like how Loam reveals the tons of wipes, removal, and countermagic we run.

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Post by TheGildedGoose » 11 months ago

I've updated the decklist to include a lands subpackage, a more modest card selection collection, more card draw spells (including the spicy Trade Routes and Compulsion), a reduction in board wipes and counter, and the introduction of a fog package. More than ever this version of the deck seeks less to police the table and more to survive until the 1v1 endgame where the deck truly shines.

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