Vnwxt, Shut Up and Draw Cards

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the caterpillar
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the caterpillar
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Post by materpillar 1 month ago

Decklist

Commander


Idea is to always have a 1cmc evasive creature and then to hit Max Speed T4 and start going to town. It's a hella fun deck. It draws just so many cards if my opponents don't kill Vnwxt, Verbose Host right away. Once it has a million cards it can just out tempo people super easy. Note: really hates eating a Blasphemous Act turn 3-4.

The Coastal Piracy variants have been fine? Playing 1 is cool, but any more past that is super excessive and mid. 4cmc is just a lot here.
Considering
Arcane Signet
Unsummon/Fading Hope/Bounce Off/String of Disappearances
Unsubstantiate
Snap
High Tide
Chasm Skulker
Iron Man, Armored Avenger
Kang Dynasty
Lyla, Holographic Assistant
Brainsurge
Twenty-Toed Toad
Vulture, Feathered Fiend
Wizard Class
Ripples of Potential
Thirst for Discovery
Thirst for Identity
Thirst for Meaning
Thirst for Knowledge
Bilbo, Luckwearer // Burglar's Plot
Emrakul's Messenger
Flying Drone
Whirlpool Rider
Tolarian Winds
Frantic Search

Played this deck a couple of times. Got a pile of considerations that I want to jot down here.

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the caterpillar
User avatar
the caterpillar
Pronoun: Unlisted
Location: Ohio
Posts: 2172
Joined: 7 years ago

Post by materpillar 1 week ago

Unspoiled and bumped now that I've actually played a round of this in the shut up and play.

Here's the most updated list. I'll update OP once the list gets ironed out some more. It still needs a lot of tweaks I think.
https://moxfield.com/decks/BA_9Mv6PHkyjTE2buwWu2A


Deck is crazy fun. It really struggles to close out games and projects just an incredible amount of threat to the table that it doesn't back up. So I wouldn't say that it's "strong" or "good" because it attracts so me fear.

I'm kinda thinking of trying to slot in a Temporal Manipulation of some flavor just as a way to help closing out. I cut a lot of the coastal piracy effects because I didn't like drawing multiple of those. The deck is a lot less explosive without them though so back in I think they go.

It'd be really funny to slot in Ormos, Archive Keeper. Might be too cute.

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the caterpillar
User avatar
the caterpillar
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Location: Ohio
Posts: 2172
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Post by materpillar 1 week ago

DirkGently wrote:
1 week ago
Yeah, I was Vnwxt-curious when he came up, but opted for different commanders because I couldn't think of any efficient ways to finish the game. I do like your version, though. The draw=counters guys seem pretty solid, but they do have a very "this will be really nasty NEXT turn" thing going on. Really a surprise draw 32 with 2 of those on board and a bunch of unblockables was kinda best-case-scenario.
The thing is drawing win conditions feels so bad before I'm absolutely popping off. Kinda like your argument against Aether Vial.

My original draft had Mind's Dilation as another way to close the game. I might try to get that back in. It's a massive pain on spell table though.

I might swap Iron Man, Armored Avenger for Empyrial Plate. I'm also kinda side-eyeing Sword of War and Peace and Hand of Vecna too.

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