I wanted to do a deep dive on two drops as while I did look through them to some degree I felt like my one and two mana spells are my most important and I wanted a fresh take on two drops available so I did quite a bit of digging through them. BTW there are a LOT of two drops so while I didn't look at everything I ended up looking at a lot of them with a most popular filter on looking into the first 1500 results (of 10,000 results).
--------------2 drops -----------
Gilded Drake - Its one of those cards that you probably could get away with casting on most boards so long as the guy before you didn't wrath and its like the first thing off your commander. Its a good card and there is usually something worth trading with. I personally like being able to time it a little bit more than just at random time which is why I haven't included it yet but I think its totally reasonable and something on my list.
Kroxa, Titan of Death's Hunger - I tend to move through a good number of cards and I have fetches as well so escaping is reasonable.
Manamorphose - Casting it is.... fine but cascading into it seems very reasonable. Its sort of a one shot cost reduction to whatever I was doing but it also cantrips so it seems fine as something to bump into.
Arcane Signet - Its probably the next ramp effect I would run. I like it more than the basic ramp effects and while its technically stronger than Farseek, I like ramping lands over artifacts when I can but this effect is strong and probably the next ramp I would consider.
Selfless Spirit - Its an anti wrath card that is cascade friendly.
Baleful Strix - Good anti aggro tool that cantrips. I don't run it because well, that isn't really what my deck seems to need nor what my meta does.
Kenrith's Transformation - Its a nice answer that cantrips.
Gaddock Teeg - anti control card. I considered running it before but my issues tend to be spot removal rather than sweepers as spot removal can still allow my opponents to continue to build up.
Cloudshredder Sliver - an option if I wanted to be more aggressive. I am trying to keep from getting my sliver count too high though and I don't really need more two drop cascade effects as I already hit my one drops too hard.
Tibalt's Trickery - Its funny in that cascading into it allows you to throw back the card that cascaded into it and try for another card. Lots of the cheap counters are awkward with cascading so I felt like mentioning that its slightly more friendly.
Dragon Tempest - Its low cost and option of giving repeat control actually seems sort of appealing. Its also cascade friendly in that if you cascade into it if you had changelings up the cascade stack they resolve after it which is cool.
Regrowth - It can be similar to a cantrip but it gives me more control over what I am getting back. Recovering
Volcanic Torrent would be sweet.
Witherbloom Command - I think the first two modes are reasonable but my issue is the last two modes don't really seem good. Its interesting but probably a little lacking as if I can't execute the first two modes well the card isn't going to be good.
Dromoka's Command - Similarly to
Witherbloom Command there are two modes I like about this one. The fight and sac enchant both seem good to me but sac an enchantment isn't always effective. Also when it comes to fighting I generally have one big creature (my commander) and giving people a positive reason to remove him in response to something like this isn't really what I want to do.
Lets talk a bit more about this list. The first card that peaks my interest is
Dragon Tempest. I have seen this card in materpillar's list previously and I wasn't excited about it previously but that was when I was playing slower with
Sliver Hivelord as more of a control deck. This deck can move through a lot more cards in a turn and the cascade effect can result in me playing a lot more changelings in a turn as well as having wider boards. My excitement over this card is more that its cheap and easy to cascade into though as I still don't want to run
Scourge of Valkas even though they are very similar given its cost to cast. I feel like it has some similarities to
Aura Shards but its cheaper and interacting with commanders for me at least is often more important than artifacts and enchantments.
Manamorphose is the second card that I came across that surprised me a bit. Its a one shot cantrip that makes a bit of mana but if you cast a changeling / sliver and you get two mana back and cantrip that seems like a good return for me. If I am totally tapped out it might not be as useful but the idea of looking at the top of my deck and seeing this card then casting a 3 mana changeling and getting two mana back plus drawing a card seems really good.
After those two I thought that both
Kenrith's Transformation and
Selfless Spirit were both reasonable effects as well. They were a little less interesting to me but I felt like both of them were very reasonable effects that I wouldn't dislike cascading into.
DECK CHANGES:
- Sylvan Library → Dragon Tempest I think that Sylvan Library is a good effect and its an effect I like in this deck but it was too redundant with the one drops of Sensei's Divining Top and Mirri's Guile. Library is generally a stronger effect than Mirri's Guile but given how cascade works and how much more prevalent my one drops are to being found I often found my library after finding one or more of these one drops making it a bit too redundant. Dragon Tempest also has some fun World Tree synergy assuming I could set up Dragon Tempest and untap to Tree my opponents.
I unfortunately haven't gotten to play this deck recently as I haven't been able to make it to play commander in most of a month now. Its also going to be another two weeks probably before I can make it sooooo that kind of sucks. I did get all of the changes ordered so hopefully I can test them soon.