Sorceries & Instants (Removal)
Sorceries & Instants (Misc)
1 Pharika, God of Affliction
1 Composer of Spring
1 Sanctum Weaver
1 Destiny Spinner
1 Herald of the Pantheon
1 Argothian Enchantress
1 Reclamation Sage
1 Courser of Kruphix
1 Verduran Enchantress
1 Setessan Champion
1 Yavimaya Enchantress
1 Noble Quarry
1 Grim Guardian
1 Eternal Witness
1 Phyrexian Obliterator
1 Poison-Tip Archer
1 Eidolon of Blossoms
1 Doomwake Giant
1 Demon of Fate's Design
1 Nylea's Colossus
1 Carpet of Flowers
1 Utopia Sprawl
1 Wild Growth
1 Burgeoning
1 Fertile Ground
1 Overgrowth
1 Into the Wilds
1 Elemental Resonance
1 Viper's Kiss
1 Bloodchief Ascension
1 Illness in the Ranks
1 Mirri's Guile
1 Phyrexian Reclamation
1 Bonds of Mortality
1 Sylvan Library
1 Animate Dead
1 Kenrith's Transformation
1 Song of the Dryads
1 Ancestral Mask
1 Lure
1 Phyrexian Arena
1 Black Market Connections
1 Necropotence
1 Pernicious Deed
1 Oubliette
1 Enchantress's Presence
1 The Abyss
1 Pestilence
1 No Mercy
1 Gift of the Deity
1 Unnatural Growth
1 Wound Reflection
1 Helm of the Gods
1 Assassin's Trophy
1 Beast Within
1 Krosan Grip
1 Deadly Rollick
1 Snuff Out
1 Deathsprout
1 Gaze of Granite
1 Berserk
1 Rofellos's Gift
1 Heroic Intervention
1 Syphon Mind
1 Command Tower
1 Bayou
1 Verdant Catacombs
1 Overgrown Tomb
1 Underground Mortuary
1 Twilight Mire
1 Tainted Wood
1 Llanowar Wastes
1 Hissing Quagmire
1 Urborg, Tomb of Yawgmoth
1 Yavimaya, Cradle of Growth
10 Swamp
10 Forest
1 Wasteland
1 Strip Mine
1 Rogue's Passage
1 Scavenger Grounds
1 Ancient Tomb
//Sideboard
Originally, I made this deck as a gorgon tribal deck and it was lackluster to say the least. I enjoyed the concept of Pharika as the commander as she is not a commonly played commander. Enchantments seemed a natural direction to lean as they are an easy way to get devotion and there are quite a few effective enchantments in this color combination. I've enjoyed this deck for quite a few years now. This deck isn't a crazy powerhouse but it tends to hold its own in most games.
The deck either wins through combat damage or one of the Vraskas' ultimate abilities (followed by combat damage). This deck really is just going to win by turning creatures sideways. I suppose it wouldn't be unreasonable to put something like
Exsanguinate in the deck as mana production isn't a huge hurdle so you could pull off a moderately sized X value (this deck isn't ramping insanely though but sometimes a card like that doesn't have to be instantly lethal). There are a number of cards that chip away at the enemy life totals like
Poison-Tip Archer and
Pestilence which can also be a major source of damage over the course of a game.
Cards like
Gift of the Deity or
Lure can help Pharika pull opponent's blockers for the rest of your field to get damage through.
Pestilence also works wonderfully with Pharika as long as you are able to keep her in her creature state you can just keep pumping mana into Pestilence to throw damage around, giving you a clear board to swing through for commander damage. Sometimes the win is just a slow grind of swinging with
Pharika, God of Affliction while keeping the board cleared.
Pharika gives you repeatable grave-hate (for creatures), which can be incredibly helpful in many cases. If you are facing graveyard oriented decks, it can be wise to play a little slower and leave mana available for a Pharika activation just in case. Giving the opponent a snake is rarely a big deal and if you get
Illness in the Ranks in play then there is no downside.
This deck gets a good amount of card draw from various enchantment ETB effects and runs a health amount of recursive cards as well. Ramp is generally not a huge problem either.
Problems you can encounter are usually revolving around opponents who use the stack to win. Dealing with a lethal big X spell or storming off is just going to be rough. This is a black and green deck, so your options there are a little more limited, of course you can always focus on that person first to kill them before it is an issue. If someone is trying to pull off a combo win revolving around the graveyard it is generally fairly easy for you to disrupt if you leave mana open for Pharika to remove creatures from graveyards (assuming it is graveyard and creature based).
There are a few other enchantments that can easily slide into the deck depending on how your local playgroup is going lately. If tokens are taking over there are a few other enchantments beyond
Illness in the Ranks that can be included.
Night of Souls' Betrayal and
Engineered Plague can also be reasonable to include if things are getting super creature and/or tribal heavy.
City of Solitude is great for messing up decks preferring to operate at instant speed. Being a deck running very few artifacts and no mana rocks, including something like
Null Rod is also totally viable as well.
Leyline of the Void has been in the deck when graveyard decks have been particularly prevalent.
Living Plane is amazing with
Doomwake Giant, I don't have a copy of it myself and don't plan on getting one anytime soon.
At the moment I don't use any of the black tutors like
Demonic Tutor. Those cards can absolutely have a place in this deck, probably at the expense of recursive cards, but I haven't really missed them. I'm definitely not opposed to their inclusion (I have those cards in plenty of other decks).