I have a UW (its mill so its a wildly different concept) clue concept using
Dennick, Pious Apprentice // Dennick, Pious Apparition so I guess I will pass a few ideas to you given I don't know how much experience you have with this yet. Its obviously not going to be the same given that how our decks function are entirely different as is the win con but they are both clue based.
I am looking at
Restoration Angel / and the
Slide enchantments and wondering if they wouldn't be better off as just being
Thassa, Deep-Dwelling,
Teleportation Circle,
Eldrazi Displacer, and
Conjurer's Closet. I think your consistency of cycling cards isn't great and the chance of them out performing a one flicker a turn seems unlikely. It would also free up a LOT of space in your build if you weren't forcing like half of a cycling concept on it. In my mind when it comes to cycling you need to be 1000% onboard to use cards that do nothing if you can't cycle with them in play. Its a little different if a card is functional and has cycling and you just want to play it on its own merit such as
Starstorm. I have even built a number of cycling decks where they are all in on the concept and sometimes its just hard to get enough out of it even when its fully your plan. I don't like splicing it in on top of another idea with like a half density of a normal cycling concept.
I think there are a few strong artificer payoffs I would suggest looking at. I think these aren't really that strong with just playing the random sphinx / random artifact creatures at the top of your curve but if you push harder on flickering your commander
Urza, Lord High Artificer - The mana generation is amazing and it comes with a golem that spreads out your threats and makes spot removing just Urza not always so bad because that golem is amazing. Oh also flickering Urza = more golems so..... good god it seems great with what you are doing.
Shimmer Dragon - Just turn those clues into permenant draw. Also it goes hexproof and its a huge pain in the ass to scrape him off the board for those spot removal heavy / sweeper light decks.
Inspiring Statuary - Its not as good as Urza but its still really good.
Universal Surveillance - Just some good cheap turbo drawing. (oops you have it)
I think there are a few other decent means of creating cheap artifact tokens to consider:
Smothering Tithe - Its expensive but generally I prefer this sort of deck where it has mana sinks to make use of the treasures. Having alternative means of using the chaff tokens is also usually very good.
Disorder in the Court - It can flicker your commander to make a clue and trigger your commander again while also providing some nice control. This effect is very strong against tokens and you can throw someone off their turn by blanking their attack or just making a commander centric commander disappear for their entire turn.
Wernog is tricky though. The fact that opponents can just choose to not make the clues each turn would be really tough. Generally someone gets greedy though and everyone else starts to cave but if your opponents hold tight and just lose life each time oh man it would suck. My first instinct though is that I would want to increase your synergy with the chaff artifact tokens as well as increase your ability to flicker the commander. It feels like you might be a little heavy on the payoffs for clues dying and maybe a little lighter on the setup for getting the chaff artifacts going.
EDIT: Am I missing something with
Angelic Sleuth? Is this going to trigger like ever?
EDIT 2: Sorry I just keep editing this damn post lol. I think you should look at how many one shot flickers and pay to flicker you really want. I say this because your mana will also be in competition with the clue tokens. Its possible you could go a vastly different direction as well and look at some concepts like sac and recur using things like
Gift of Immortality,
Lifeline,
Corpse Dance with some sac outlets as well if you really wanted. Its a different thing but I also think that you don't have enough free flicker at your end of turn even though they are bad when you draw them in duplicate I think their free value is really good and I would likely try to start with at least three of the end of turn flickers assuming you don't dip into a sac and recur theme. Having
Cloudshift but no
Thassa, Deep-Dwelling seems really odd (unless its for budget reasons).