offspring wrote: ↑3 years ago
It's weird, I just can not, in no way, see how
Patron of the Vein can be good in this deck, like ever. Don't get me wrong: it's not that I don't want to believe you, it's just that 6 mana removal feels really cluncky and anthem effects have never done it for me. Might try it out some time though since you're so enthusiastic about it.
But most importantly: YAY PRIMER! Congrats @materpillar, keep up the good work.
ISBPathfinder wrote: ↑3 years ago
I am kind of in the same. The time to spin it up and make it relevant feels really slow I get that it can add up counters but on average a single +1/+1 counter on changelings doesn't feel like its going to be enough to make them impressive. Six mana sorcery speed creature spot removal that is a simple destroy effect is also a bit lackluster to me.
I see what it could do over a few turns in play, I just don't like what it brings immediately when it is cast.
I'm pretty sure
Patron of the Vein would be pretty awful in your build ISB. Similarly, I don't know that it'd be great in your build either offspring. Basically everyone always says exactly what you guys are saying. It should be a lack luster, extremely slow removal spell.
Individually, I've found that spells in my build are extremely low impact until they hit a critical mass and then they become overwhelming. A vast majority of the cards in my deck are pretty underwhelming and don't provide much board impact when cast by
The Ur-Dragon's trigger. Of my 5 drops+
Liliana's Contract is redundant because I'm drawing cards.
Cryptic Gateway is redundant because I could have just played whatever with The Ur-Dragon and I probably don't have untapped Changelings.
Kindred Discovery does nothing immediately,
Lathliss, Dragon Queen,
Reaper King, and
Gilt-Leaf Archdruid need follow up.
The Scarab God won't have any excess mana to sink into him.
Sliver Hivelord and
Tolsimir, Friend to Wolves are decent. The best two permanents for their board impact are
Kogla, the Titan Ape and
Patron of the Vein.
Off of
The Ur-Dragon,
Patron of the Vein provides immediate impact. Then,
The Ur-Dragon is floating around as a huge threat.
Patron of the Vein sitting around is a huge threat because if I've gone somewhat wide all my random 1/1 Changelings will start getting swoll. So it has immediate board impact and it doubles the amount of game ending threats on my board. Then, it also single handedly houses aristocrat decks. Putting it into play for free just provides so much value that I don't mind having it sit around in my hand until I line up an Ur-Dragon trigger.
Then, I've also got
The Scarab God,
Emiel the Blessed,
Cryptic Gateway,
Glasspool Mimic // Glasspool Shore and
Moritte of the Frost to push its powerlevel more. Ignoring silly specific stuff like
Maskwood Nexus +
Moggcatcher/
Didgeridoo. Sometimes you just need removal and the floor of killing a thing for
4BB is a pretty poor rate but I've done that a handful of times.
TL;DR - I'll keep monitoring Patron but I haven't been unhappy with it yet. It fills a pretty specific niche of "fantastic with the Ur-Dragon" which most of my other cards just don't, has a handful of blink/clone synergies and it's tolerable without support. If you're not running the Ur-Dragon, have no additional synergies or have a ton of bomb hits already it will probably not perform nearly as well.
offspring wrote: ↑3 years ago
Surely, the meta will make a big difference as well. My meta is pretty quick, so I have to run a tight list to keep up and still be janky.
I mostly play in "low" on PlayEDH. It seems like most decks can goldfish the table out around Turn 8 with a decent draw and games really last past turn 14, usually ending closer to turn 10. Not the 20+ turn craziness of really low power voltron stuff but not extremely efficient wincons either.