[mtgnexus] Random Card of the Day - North Star

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PrimevalCommander
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Post by PrimevalCommander » 1 year ago

3drinks wrote:
1 year ago
Tapping enchantments is weird.....
No more weird than having a Mutated token creature that is a Non-Legendary 12/12 with flying, reach, trample, doublestrike and a slew of other abilities including your commander's abilities because you Twinflamed a big Mutate stack and then go Populating it to make a slew of permanent token creatures with a giant stack of random keywords and abilities.
Last edited by PrimevalCommander 1 year ago, edited 1 time in total.

Ink-Treader
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Post by Ink-Treader » 1 year ago

tstorm823 wrote:
1 year ago
3drinks wrote:
1 year ago
You can draw the game with this and Repercussion. 👀 #BadAdviceFrom3drinks
Imagine the fallout if Unfinity had a card that said "If the game would end in a draw, you win instead."
Honestly I'm surprised that's not a card yet. Wouldn't even need the acorn

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hyalopterouslemur
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Post by hyalopterouslemur » 1 year ago

tstorm823 wrote:
1 year ago
3drinks wrote:
1 year ago
You can draw the game with this and Repercussion. 👀 #BadAdviceFrom3drinks
Imagine the fallout if Unfinity had a card that said "If the game would end in a draw, you win instead."
*snap* Done.

Doomsday Cultist 1wb

Creature—Human Cleric

Defender

If the game would end in a draw, you win the game instead. 1/3

"We'll meet again, don't know where, don't know when
But I know we'll meet again some sunny day"


Now I just need art.

Anyway, I like this tapping enchantment, as strange and "from the future" it seems.

(And now I'm thinking about the Team Titans, who thought they were from the future but were really from an artificial reality. There's just more ontological horror after that.)

It has a lot of potential with Tims or with Pestilence.
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kirkusjones
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Post by kirkusjones » 1 year ago

Would this mean the return of 4 Horsemen as a deck? Never mind, no it won't. 4 Horsemen is a non-deterministic loop that takes forever, but doesn't draw the game.

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Mookie
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Post by Mookie » 1 year ago

3drinks wrote:
1 year ago
Mookie wrote:
1 year ago
I like the design of Empyrial Archangel, but it's not a card I really see myself playing. It's certainly a reasonable speedbump against dying to combat damage, but it's not something I expect to actually lock any opponents out of the game. As a result, I'd usually go with a different topend fatty.
You can draw the game with this and Repercussion. 👀 #BadAdviceFrom3drinks
Not quite - Empyrial Archangel is still taking damage, and will eventually die once it takes cumulative damage exceeding its toughness. You need some way to also make it indestructible.

Anyway, Witch's Mist is... fine? Three mana to repeatedly kill stuff is a bit steep, particularly if you also need to jump through the hoop of dealing damage. Maybe if you have Kelsien, the Plague or another pinger in the command zone... but I'd prefer to just run Basilisk Collar or another source of deathtouch.

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3drinks
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Post by 3drinks » 1 year ago

tstorm823 wrote:
1 year ago
3drinks wrote:
1 year ago
You can draw the game with this and Repercussion. 👀 #BadAdviceFrom3drinks
Imagine the fallout if Unfinity had a card that said "If the game would end in a draw, you win instead."
🤔
Mookie wrote:
1 year ago
Not quite - Empyrial Archangel is still taking damage, and will eventually die once it takes cumulative damage exceeding its toughness. You need some way to also make it indestructible.
I was moving too fast as I quickly got ready for work. Yes, including vigor would seal the deal. Or some other corner case replacement effect card like, say, mark of asylum if you didn't want your wombo combo to die to doom blade.
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Mookie
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Post by Mookie » 1 year ago

3drinks wrote:
1 year ago
tstorm823 wrote:
1 year ago
3drinks wrote:
1 year ago
You can draw the game with this and Repercussion. 👀 #BadAdviceFrom3drinks
Imagine the fallout if Unfinity had a card that said "If the game would end in a draw, you win instead."
🤔
Mookie wrote:
1 year ago
Not quite - Empyrial Archangel is still taking damage, and will eventually die once it takes cumulative damage exceeding its toughness. You need some way to also make it indestructible.
I was moving too fast as I quickly got ready for work. Yes, including vigor would seal the deal. Or some other corner case replacement effect card like, say, mark of asylum if you didn't want your wombo combo to die to doom blade.
Swing and a miss. :P If you prevent the damage, then Repercussion won't do anything.

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3drinks
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Post by 3drinks » 1 year ago

Mookie wrote:
1 year ago
Swing and a miss. :P If you prevent the damage, then Repercussion won't do anything.
Fine, Avacyn, Angel of Hope. Yeah, that's what I meant to say all along, yep. 🙄🤔
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3drinks
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Post by 3drinks » 1 year ago

Thursday, August 25th, 2022; Jacob Hauken, Inspector // Hauken's Insight

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illakunsaa
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Post by illakunsaa » 1 year ago

Extra turns.deck?

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hyalopterouslemur
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Post by hyalopterouslemur » 1 year ago

Not that good. 6 mana to flip is just too much, and you don't get to cast these spells for free.
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Sinis
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Post by Sinis » 1 year ago

hyalopterouslemur wrote:
1 year ago
Not that good. 6 mana to flip is just too much, and you don't get to cast these spells for free.
I'm not sure what you mean. Its says "Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost."

That sounds free to me. 6 is a lot, but if you exile any time warp, you're golden.

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3drinks
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Post by 3drinks » 1 year ago

I like the part where you can flip this thing on EOT, and can even ramp into it with, say, the humble and fairly innocuous Apprentice Wizard|4ed.
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Mookie
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Post by Mookie » 1 year ago

Jacob Hauken, Inspector // Hauken's Insight looks sweet, and I've been meaning to test him out. A looter that exiles obviously isn't that impressive (since you don't get any graveyard synergies), but six mana for a draw engine that also gives free spells every turn seems nice. I'll note that you can also cast whatever you looted away immediately, which gives some nice bonus value. Overall, I don't think Jacob is a particularly powerful card in the 99 - blue has plenty of cheaper draw engines - but I could see it in a deck like Braids, Conjurer Adept or Thada Adel, Acquisitor that has a lot of expensive spells to cast.

As a commander, Jacob excites me less - again, you're probably just using him to cheat out big stuff (or extra turns). Not a bad plan, but a bit too linear / telegraphed for my tastes - definitely seems like a commander your opponents will try to stop you from flipping. I guess it's fine if your opponents are throwing removal at a 2-drop, but...

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3drinks
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Post by 3drinks » 1 year ago

Friday, August 28th, 2022; Volition Reins



Probably my fave theft spell. I can take anything, and if a creature unlike a standard Mind Control I can at least take your best guy and then block your next attack, as opposed to having that one more turn I'm vulnerable because I took your tapped guy that hasn't untapped yet.
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Sinis
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Post by Sinis » 1 year ago

I like that it untaps it. Often if it's a busted mana source or something, they tap it first, but if you're stealing a Gaea's Cradle or something, you can get paid immediately.

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hyalopterouslemur
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Post by hyalopterouslemur » 1 year ago

Definitely the best targeted theft spell. (The best theft spell is Insurrection just because if it doesn't end the game, what are you doing with your life?.)
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TheAmericanSpirit
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Post by TheAmericanSpirit » 1 year ago

I love this card and Confiscate. 6 ain't so bad for removal and a wincon in one tidy package.
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materpillar
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Post by materpillar » 1 year ago

This doesn't seem that great to me? 6cmc is a lot. Is untapping that much better than a 2 mana discount with Control Magic? There's definitely tons of better ways to take creatures. Take Possession is 1-mana more and has split second. Blatant Thievery is 1-mana more for 2 more permanents. Agent of Treachery is a creature and blinkable.

This seems like way down below rate for what I want to be playing for theft effects.

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aliciaofthevast
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Post by aliciaofthevast » 1 year ago

Hmm. I don't think putting this alongside control magic|4ed is a fair comparison since there's lots more to be said for stealing anything versus just a creature. Six would be the going rate for this effect no? I do think you generally want to make use of the untap clause though, but sometimes you just steal someone's Ugin, the Spirit Dragon that's ready to blow and that's totally worth the stiff 3uuu I'd imagine.

I wouldn't scoff at anyone using this card.

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Serenade
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Post by Serenade » 1 year ago

I'm probably only playing this effect (stealing a permanent) in enchantress.aura decks where I hopefully have a cost reducer (and I currently do not use it in any of mine). I do use Treachery in many more generic U/x decks, though.
Mirri, Cat Warrior counts as a Cat Warrior.

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3drinks
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Post by 3drinks » 1 year ago

Saturday, August 27th, 2022; Brokers Ascendancy



*rolls eyes in Bant*
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hyalopterouslemur
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Post by hyalopterouslemur » 1 year ago

I mean, it has value in some decks. Atraxa, Praetors' Voice, Rafiq of the Many, that sort of thing. At the same time, Derevi, Empyrial Tactician and Arcades, the Strategist would frown on having too high power. At least my version, which tends to do everything to freeze out anyone with too high power.

Why does the art remind me of Guernica? Okay, probably what they were going for, remembering what those premium arts were designed to mimic the 1920s and 30s, the golden age of men like Al Capone and Meyer Lansky.
Thanks to Feyd_Ruin for the avatar!

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Dunharrow
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Post by Dunharrow » 1 year ago

this card is very strong 1 v 1, but I haven't seen it in multiplayer. Seems a bit slow, I reckon.
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3drinks
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Post by 3drinks » 1 year ago

Sunday, August 28th, 2022; Ashes of the Abhorrent



A reasonable hate piece to stave off the bleeding from Blood Artist effects but also shut off grave casting. Hmm why do more people not play this?
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I collect Kaalia of the Vast normal-size cards. Do you have any extra taking up space in your binder? Help me grow my collection! :)

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