New Challenge Every Day - June 12th: Discard spells

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Post by void_nothing 3 months ago

Today's Challenge: Discard spells

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
void_nothing 24 (+2)
netn10 22 (+0)
Alchemist 21 (+2)
haywire 19 (+1)
JovialJovian 15
BONDROOD 15 (+4)
Ulka 13 (+5)
BatBite 9 (+2)
LandellXil0cent 8
JessWill 3
barbecube 3
Cazdraak 0
prince_mulan 0
.::Note of the Day::.

.::Yesterday's Submissions::.

Fight synergy (direct or incidental)
netn10 wrote:
3 months ago
Votes: void_nothing, Ulka

Blood-Basking Savage 2RR
Creature — Elf Warrior (Rare)
Double strike
Whenever a creature you control fights, it deals double damage to the other creature instead, and it deals it first. (This ability triggers before the fight.)
3/3

IIW: Ikoria, enemy color hybrid
BONDROOD wrote:
3 months ago
votes: void_nothing, Ulka

IVO, Endowed Brawler
Legendary Creature - Mutant Warrior

Each creature you control assigns combat damage equal to its toughness rather than its power.

If a creature you control would deal noncombat damage equal to its power, it uses its toughness instead.

, : IVO fights another target creature.

1/6

IIW: DFC support
BatBite wrote:
3 months ago
Votes: Ulka, haywire

Gladiator Match
Enchantment (R)
When Gladiator Match enters, choose two creatures controlled by different players.
Both creatures must attack each turn if able and must block when able.
If one of the chosen creatures leaves the battlefield, put two +1/+1 counters on the remaining creature, then exile Gladiator Match.

IIW: Creature - Human Ally (make it interesting)
LandellXil0cent wrote:
3 months ago
Batbite, BONDROOD

IIW: Bag of Tricks

Bloodboiler Shaman 2rg
Creature - Goblin Shaman
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
At the beginning of combat on your turn, choose a creature you control with lesser power than this creature. The chosen creature fights another target creature.
3/3
void_nothing wrote:
3 months ago
Votes: Ulka, BONDROOD

Oracle of Skophos 2R
Creature - Minotaur Shaman (U)
If a source you control would deal noncombat damage to a creature an opponent controls, it deals that much damage plus 1 instead. If that creature was the target of an ability of a land you control named Labyrinth of Skophos this turn, the source deals triple that damage instead.
2/3

IIW: Aetherborn
hi1433 wrote:
3 months ago
votes: BONDROOD, Alchemist

Ravaging Behemoth
Creature — Void Beast {common}
Voidborn (At the beginning of your postcombat main phase, if this creature attacked this turn, exile it. Return it to the battlefield under its owner's control at the beginning of your next upkeep with haste.).

When this enter's it fight's target creature.

7/4
this is from a custom set i made and would like some feed back on the cards i made so please feel free to go see if you want to.

IIW: custom keywords
Alchemist wrote:
3 months ago
Votes: BatBite, BONDROOD

Barkscale Ankylosaur 3RG
Creature - Plant Dinosaur (U)
Trample
Enrage - When this creature is dealt damage, it gets +X/+0 until end of turn, where X is the amount of damage dealt.
1RG: This creature fights target creature you don't control.
0/8

IIW: Plants
haywire wrote:
3 months ago
Eidolon of Unending Rage 2RR
Enchantment Creature - Spirit {R}
Whenever a creature you control would be dealt lethal damage, instead prevent that damage. At the beginning of the next end step, sacrifice that creature.
5/2

Votes:alkaline, alchemist

Iiw: color change
Psst, check the second page of Custom Card Contests & Games for more quick reply games! | Collaborative Create-A-Booster | My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.

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Post by BONDROOD 3 months ago

votes: void_nothing, Alchemist

Untombed Revenant
Creature — Zombie Berserker

Haste

Whenever you discard a card, choose one that hasn't been chosen this turn —
• This creature gains first strike until end of turn.
• This creature gains lifelink until end of turn
• This creature gains deathtouch until end of turn.

3/3

IIW: "You may look at the top card of your library at any time." + You may play lands and cast spells conditionally from the top of your library (so only instants or sorceries like Melek, or spells mana value 4 or greater like Glarb)

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Post by BatBite 3 months ago

Votes: BONDROOD, hi1433

One with Something
Instant (M)
Discard cards until you have only one card in hand. You may play that card without paying its mana cost if you discarded three or more cards this way.

IIW: A twist on an iconic card.
Check out my (as of now) completed custom sets The Card Game Collision and Cards 4 Contests.

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Post by netn10 3 months ago

Votes: Alchemist, hi1433 (This should probably not be a common but I really like this mechanic)

Hope Consumer 2BB
Creature — Horror (Rare)
This creature enters prepared.
At the beginning of your upkeep, destroy target enchantment. If you do, draw two cards.
3/3
////
Abandon Hope 1XB
Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.

IIW: Prepare

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Post by JovialJovian 3 months ago

Lose Direction BB
Sorcery (C)
Target player discards two cards unless they discard a land card.

vote: landellxilocent, alchemist

iiw: Number of (Land Type) You Control

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Post by LandellXil0cent 3 months ago

Alchemist, void_nothing

IIW: New archetype for a two color pair (like Lorehold for rw)

Unearth Arcana 1rw
Sorcery
Discard two cards then draw two cards. Each instant or sorcery card discarded this way gains flashback until end of turn. It's flashback cost is equal to it's mana cost.
"No spell is forgotten, simply awaiting rediscovery."
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Post by hi1433 3 months ago

votes: Alchemist, batbite
Maddening Snare
Artifact {uncommon}
This enters taped and doesn't untap during the untap step.

When a creature attacks you if this is untaped, tap it and attacking player discards a card at random.

Arm — pay and tap an untaped human untap this artifact.

IIw - curse

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Post by haywire 3 months ago

Mindgame
Sorcery {R}
Choose target opponent. Starting with them. you and that player each name a card, then that player discards a card at random. Each player who named the discarded card creates a Treasure token and a Clue token. If you are the only player who named the discarded card, return Mindgame to your hand.
What to reveal, what to conceal, and what in what you conceal will you reveal?

votes: LandellXil0cent, hi1433

@hi1433
voidborn
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For voidborn, especially if it's going on commons, I'd recommend a shorter wording. Something like (At end of combat, if this creature attacked this turn, exile it until your next upkeep. It re-enters with haste.)" Reminder text doesn't have to explicitly spell out the full mechanic, and can use slightly abbreviated wordings. The rules for "exile until..." already clarify that an object reenters under its owners control unless otherwise specified. If theft is a significant mechanic of the set, then explicitly writing out "owner's control" might be worthwhile, but otherwise I'd drop it.
iiw: "when you cast this spell, copy it for each ..."
Last edited by haywire 3 months ago, edited 1 time in total.

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Post by Alchemist 3 months ago

Votes: haywire, LandellXil0cent

Wild Abandon RR
Instant (U)
You may discard a Mountain rather than pay this spells mana cost.
As an additional cost to cast this spell, discard a card.
Draw two cards.

IIW: Battle tricks
Infinite notions, recombining and blossoming anew. Innumerable reasons to keep going.
Be kind. We are all here to create.

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Post by void_nothing 3 months ago

Votes: netn10, BONDROOD

Visit to Vizkopa 3WB
Sorcery (R)
Until end of turn, whenever a player discards a creature card, create a 1/1 black Bat creature token with flying, and whenever a player discards a noncreature card, create a Treasure token.
Each opponent discards two cards at random.

IIW: Planeswalker interaction
Psst, check the second page of Custom Card Contests & Games for more quick reply games! | Collaborative Create-A-Booster | My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.

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