The sad truth is that most of white's main strengths are just not good in this format.
Incremental life gain, or life gain as its own strategy, is great in 20 life formats, but fine at best here.
Strong aggressive creatures that benefit heavily from playing 4 copies are amazing in a 4-of 60 card format, but basically worthless here.
Silver bullets are incredibly potent and important in a format with sideboards. We don't get to play with sideboards.
Going wide with 4/4 angels is a strong tactic in a 20 life 1v1 format, where you've got 120 damage to deal to kill the table and you should almost always assume one of your three opponents will have a wrath.
Building up dudes with +1/+1 counters suffers from the same problem as above.
Generally speaking, the white cards we see most frequently play large, ubiquitous roles in this format are the ones that focus one of white's other two main strengths:
1) hate, tax, etc
Unfortunately, in recent years, the white cards have leaned more heavily on all the strengths we don't really benefit from. Are they bad cards? No. Are they good for this format? Also no. But we've still gotten some gems, at least.
ISBPathfinder wrote: ↑
3 months ago
I lived through Innistrad standard and I can tell you 100% there was literally no counter to zombies when innistrad first hit.
I also lived through that standard, right in the heart of when I was actually attending a lot of higher level events, and I can definitely say Haunted Humans performed quite well against Zombies. Which, coincidentally enough, was a mostly mono white deck splashing blue for Geist of Saint Traft
and Moorland Haunt