Mookie wrote: ↑4 years ago
Questing Beast seems reasonable as a Voltron commander due to the pile of keywords and a bit of evasion. Vigilance and deathtouch don't really help the Voltron strategy though, and with only four power, QB needs some extra assistance to reach 21 commander damage. Deathtouch does work well with trample and first strike though, along with equipment like
Viridian Longbow or other ping effects. Green doesn't have a ton of equipment tutors/synergies, but having a couple of nice pieces of equipment means you can also suit up other fatties if QB isn't available.
Another thing I would suggest would running some
Fog effects - QB makes these one-sided, since your creatures still deal damage.
Vigilance and Deathtouch are EXCELLENT abilities for Voltron. The interaction between Voltrion and Deathtouch is insanely good for getting damage through, and trample is easily granted via equipment or a thousand other green cards.
Likewise, Vigilance is highly underrated, especially in Voltron. In voltron, you're putting a lot of your eggs in one basket, which commits a fair number of your resources and power to the attack. Vigilance allows you to keep those same resources defensively as well.
In other news,
Maze of Ith and
Ebony Horse effects are quite hilarious with Questing Beast.
Stapler wrote: ↑4 years ago
It's based on, funnily enough, a
creature in Arthurian legend of the same name, named after its call, which sounded like thirty hounds hunting, or "questing" after prey. I never heard of this legend either before someone told me that this is what the card is based on.
I'll take this further. Often linked to dragons, the questing beast is in fact described as a beast, with the "the head and neck of a snake, the body of a leopard, the haunches of a lion, and the feet of a hart." Note that the creature type is beast, and the art matches.
In Arthurian legend, fragmented as it is, the Questing Beast is tied to several knights. In each version though, it is made clear that only some chosen few can kill the beast, though the qualifications are usually unclear.
https://theses.ubn.ru.nl/bitstream/hand ... sequence=1
In the Post-Vulgate Cycle, the Questing Beast makes multiple appearances in
the chapters that deal with the quest of the Holy Grail, and is often associated with the death
of the knights that are trying to discover the Holy Grail. These knights are tempted to follow
the Beast, which results in their death. Part of this can be explained by the fact that the knights
following the Beast deviate from their quest to find the Holy Grail, and are, thus, punished by
God for being distracted by an unholy creature. The most important grail knights that follow
the Questing Beast are Sir Galahad, Sir Griflet, Sir Bors, and Sir Yvain. Yvain is the first to
chase the Beast for quite some time. Later Galahad and Bors pursue the beast until they meet
Sir Palomides and his father sir Esclabor. Esclabor tells the horrifying story of how eleven of
his sons were brutally murdered by the Beast, leaving Palomides with the great task to pursue
it. In this version of the Arthurian legend, Palomides is successful in his quest and eventually
kills the beast. He wounds the beast with his lance, and forces it to vanish into a deep lake.
It may be that the Beast is also a combination of several Arthurian legends. A friend at my LGS who's a fan of Arthurian legend explained that there's a beast in Arthurian legend that was described somewhat like a dragon, but referred to explicitly as a beast. The ground it walked on was withered and no crops could grow there (
deathtouch), it was stronger than a bear, and no normal knight could stop it (
creatures with power 2 or less can't block), and the wounds it inflicted would fester and would not heal (
damage can't be prevented).
Trying to find a source for this part.