.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Alchemist 16 (+4)
netn10 11 (+4)
haywire 10 (+3)
void_nothing 9
JovialJovian 9
Ulka 8
BatBite 4 (+3)
LandellXil0cent 3
JessWill 3
barbecube 3
Cazdraak 0
prince_mulan 0 (+0)
.::Note of the Day::.netn10 11 (+4)
haywire 10 (+3)
void_nothing 9
JovialJovian 9
Ulka 8
BatBite 4 (+3)
LandellXil0cent 3
JessWill 3
barbecube 3
Cazdraak 0
prince_mulan 0 (+0)
The Storm Scale can be sorted by ranking on the MtG Wiki.
.::Yesterday's Submissions::.
Land Archetypical Support
netn10 wrote: ↑3 months agoVotes; Alchemist, BatBite
Sejiri Roil-Skipper
Creature — Merfolk Scout (Uncommon)
Spells you cast that target one or more lands cost less to cast.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
2/3
IIW: A new land matters mechanic, or Awaken
BONDROOD wrote: ↑3 months agovotes: Alchemist, netn10
Hotshot's Spike
Artifact - Fortification
Fortified land has "When this land is put into a graveyard from the battlefield, exile the top two cards of your library. You may play those cards this turn."
Fortify (: Attach to target land you control. Fortify only as a sorcery.)
Leave no trace.
IIW: DFC/DFC support (like Tetzin, Gnome Champion)
LandellXil0cent wrote: ↑3 months agoBatbite, netn10
IIW: Artifact - Book
Property Registry
Artifact - Book
At the beginning of your end step, choose a nonbasic land name. If you control a land of the chosen name, create a Treasure token and put a property counter on this artifact.
: Search your library for a land card reveal it and put it into your hand. This ability costs less to activate for each property counter on this artifact.
"Lets see here, ah yes. There's an acre over by Cherry Creek you can have."
JovialJovian wrote: ↑3 months agoTerrain Plating
Artifact Land - Equipment (R)
: Add one mana of any color another land you control could produce.
Equipped creature gets +1/+1 for each differently named land you control.
Reconfigure
vote: netn10, alchemist
iiw: Red or Blue Lifegain
void_nothing wrote: ↑3 months agoVotes: haywire, netn10
Harbin, Far Roaming
Legendary Creature - Human Soldier (U)
Flying
Landfall - Whenever a land you control enters, target creature gets +2/+2 and gains your choice of first strike or hexproof until end of turn. If it was an Urza's land, instead put two +1/+1 counters and your choice of a first strike counter or hexproof counter on that creature.
2/2
IIW: Nongreen creatures with mana abilities
