New Challenge Every Day - June 6th: Land Archetypical Support

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Post by void_nothing 3 months ago

Today's Challenge: Land Archetypical Support

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
Alchemist 12 (+3)
void_nothing 9 (+1)
JovialJovian 9 (+1)
Ulka 8 (+3)
netn10 7 (+2)
haywire 7 (+2)
LandellXil0cent 3
JessWill 3
barbecube 3
BatBite 1 (+0)
Cazdraak 0 (+0)
.::Note of the Day::.

.::Yesterday's Submissions::.

Beans
prince_mulan wrote:
3 months ago
Votes: netn10, Alchemist

Mamen Beans, Hunter Association Employee
Creature — Beans (Mythic)
"Chairman... thank you for everything. Please rest in peace."
0/0

IIW: The Flying Spaghetti Monster
haywire wrote:
3 months ago
Jumping Beans
Sorcery {R}
Create X Food tokens, then Foods you control become 1/1 red and green Plant creature tokens with haste until end of turn. Whenever a Food you control deals combat damage this turn, it deals 1 damage to defending player, then sacrifice it and amass green Plants 1. (Put one +1/+1 counters on an Army you control. It's also a green Plant. If you don't control an Army, create a 0/0 green Plant Army creature token first.)
It's not the most traditional way to grow a beanstalk, but you can't knock results.

votes: ulka, alchemist

iiw: Plans
BatBite wrote:
3 months ago
Votes: Ulka, Alchemist

Magic Beans
Artifact (R)
During each player's upkeep, put a Height counter on Magic Beans.
: If Magic Beans has 12 or more Height counters, create a Treasure token. Otherwise, put a Height counter on Magic Beans.
It's worth goats.

IIW: Treasure
netn10 wrote:
3 months ago
Votes: void_nothing, haywire

Beanstalk Hound 6G
Creature - Plant Elemental Dog (Common)
This creature cost 3 less to cast for each permanent you control with mana value 5 or more.
When this creature enters, draw a card.
The best friends will be with you through thick, thin, and people.
5/5

IIW: Common with a mechanic 8 or more on the storm scale
void_nothing wrote:
3 months ago
Votes: netn10, JovialJovian
Alchemist wrote:
3 months ago
Votes: haywire, Ulka

Seven-Layer Bean Dip 5
Artifact - Food (U)
This artifact enters tapped with 7 charge counters.
Remove a charge counter from this artifact: Untap it.
2, T: You gain 3 life. Remove a charge counter from this artifact. If you can't, sacrifice this artifact instead.

IIW: Non-token Foods
Psst, check the second page of Custom Card Contests & Games for more quick reply games! | Collaborative Create-A-Booster | My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.

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Post by netn10 3 months ago

Votes; Alchemist, BatBite

Sejiri Roil-Skipper WU
Creature — Merfolk Scout (Uncommon)
Spells you cast that target one or more lands cost 1 less to cast.
Awaken 4—2WU (If you cast this spell for 2WU, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
2/3

IIW: A new land matters mechanic, or Awaken

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Post by BONDROOD 3 months ago

votes: Alchemist, netn10

Hotshot's Spike

Artifact - Fortification

Fortified land has "When this land is put into a graveyard from the battlefield, exile the top two cards of your library. You may play those cards this turn."

Fortify (: Attach to target land you control. Fortify only as a sorcery.)

Leave no trace.

IIW: DFC/DFC support (like Tetzin, Gnome Champion)

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Post by BatBite 3 months ago

Votes: haywire, Alchemist

Simic Island
Land - Forest Island (R)
(: Add or .)
Simic Isles enters tapped unless you pay .
Other Islands you control have ": Untap target Forest."

IIW: Money
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Post by Alchemist 3 months ago

Votes: haywire, batbite

Rolling Hills 1GG
Enchantment (R)
You may play an additional land on each of your turns.
Lands you control have "(1): Return this card to its owner's hand."
"It... it was just here yesterday!"

IIW: Land creatures
Infinite notions, recombining and blossoming anew. Innumerable reasons to keep going.
Be kind. We are all here to create.

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Post by LandellXil0cent 3 months ago

Batbite, netn10

IIW: Artifact - Book

Property Registry 3
Artifact - Book
At the beginning of your end step, choose a nonbasic land name. If you control a land of the chosen name, create a Treasure token and put a property counter on this artifact.
5, t: Search your library for a land card reveal it and put it into your hand. This ability costs 1 less to activate for each property counter on this artifact.
"Lets see here, ah yes. There's an acre over by Cherry Creek you can have."
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Favorite Deck Quintorius, History Chaser
Current Deck The War Doctor + K-9, Mark I

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Post by JovialJovian 3 months ago

Terrain Plating
Artifact Land - Equipment (R)
T: Add one mana of any color another land you control could produce.
Equipped creature gets +1/+1 for each differently named land you control.
Reconfigure 5

vote: netn10, alchemist

iiw: Red or Blue Lifegain

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Lily-and-Pearl Prince
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Post by void_nothing 3 months ago

Votes: haywire, netn10

Harbin, Far Roaming 1WU
Legendary Creature - Human Soldier (U)
Flying
Landfall - Whenever a land you control enters, target creature gets +2/+2 and gains your choice of first strike or hexproof until end of turn. If it was an Urza's land, instead put two +1/+1 counters and your choice of a first strike counter or hexproof counter on that creature.
2/2

IIW: Nongreen creatures with mana abilities
Psst, check the second page of Custom Card Contests & Games for more quick reply games! | Collaborative Create-A-Booster | My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type, Kindred is a card type, and typal is a general term for caring about subtypes.

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