Got plenty of games done over the week. Here are my thoughts:
Maskwood Nexus is an absolute, irreplaceable, all-star. A perfect grab off a
Coveted Prize to play for free is the most
bonza thing I've done in MTG in a while.
The Nexus has singlehandedly been either a 'Remove on Sight' target, eating removal, or won me the game:
Attacking with 7 creatures while controlling both
Cloudshredder Sliver and
Yuriko, the Tiger's Shadow and flipping 30 damage off the top,
Turning all my creatures into Dogs and Cats and draining with
Rin and Seri, Inseparable,
Battering everyone with
The Scarab God triggers on upkeep,
Polymorphing my board through
Atla Palani, Nest Tender when someone plays a
Wrath of God,
or, my personal favourite, dropping a
Dragon Tempest into an
Avenger of Zendikar to blow everyone up with Dragon Plants.
Running a
Mystic Reflection forced my hand into running either
Avenger of Zendikar or
Master of Waves, as both act as a 'Lord' for Changelings but also combo with Reflection. I'm not sure if Avenger is better than Master for this combo. In a build that cares about smaller costs and is bluer/Merfolk focused, Master excels. Yet, as Avenger is a good card already and puts counters on my Changelings instead of being a static anthem, I've opted for it instead.
My build and other builds that are highly creature-focused are very weak to wipes if you aren't playing patiently. Cards that act as any sort of wipe protection in my build are:
Atla Palani, Nest Tender,
Haakon, Stromgald Scourge,
Hibernation Sliver,
Knight Exemplar and in more niche cases,
The Scarab God can rebuild. In that case, it might be good to run effects such as
Ghostway, (doesn't target and therefore gets around Shroud if that's relevant)
Teferi's Protection or
Eerie Interlude, (extra goodness from Interlude as it triggers
Orvar, the All-Form if you're running it)
Linvala, Shield of Sea Gate can give you value in combat and works similar to the flicker cards.
Full Moon's Rise is a good 2 drop Anthem for Changelings and doubles as a regen shield similar to
Wrap in Vigor, and finally of course there are cards such as
Heroic Intervention which don't get around exile-based removal but work in most situations.
From this list, I'd use
Linvala, Shield of Sea Gate and
Full Moon's Rise, but considering a combination of
Ghostway and
Eerie Interlude is better for a flickering build as they all LTB and ETB instead of simply regenerating.
Using
Haakon, Stromgald Scourge to repeatedly cast
Crib Swap for
or
Nameless Inversion for
is both absolutely busted
and gets around pesky Indestructible effects. Expect Haakon to not live for long once you make this known, not that they can stop you casting it again
. Other cards that don't live for long are the
Troubling Tutor Trifecta but this is entirely understandable as all three of them are ridiculous.
I haven't had a chance to use
Spirit Mirror yet, but if I was to use it I'd want close to the full suite of type changing cards:
Unnatural Selection,
Amoeboid Changeling,
Artificial Evolution,
Imagecrafter,
Standardize and
Shields of Velis Vel.
Shields of Velis Vel is a Changeling spell, and therefore can be used over and over with a
Haakon, Stromgald Scourge on board. Be it playing it defensively multiple times in a turn, having a
Mirror Entity-type effect where all your creatures temporarily become Changelings over and over or using
Spirit Mirror to wipe everyone's boards every single turn. Similar to this,
Blades of Velis Vel and
Wings of Velis Vel can both be used while you have Mirror and Haakon out to act as removal but I don't think it's smart to pile up on all of these single-use spells for a single interaction, maybe only use 1 or 2.
Harmonic Sliver can honestly be the most annoying card to play sometimes and I'm considering
Aura Shards over it simply because the trigger is a "may", so you don't blow up your own
Universal Automaton,
Cryptic Gateway or worst of all,
Maskwood Nexus.
On the topic of
Cryptic Gateway, I am absolutely in love with my
Didgeridoo, yet I can't help but feel it is very much outclassed by the Gateway. Would you recommend using both in one build or just the Gateway and another effect such as
Pyre of Heroes/
Birthing Pod? The two Pod effects also feel extremely good if you arent running
Entomb effects to get
Haakon, Stromgald Scourge into the grave.
Another thing that taps two creatures for an effect is
Birchlore Rangers, which I haven't managed to get out a lot. In the cases I have got them in play they've made one or two mana for me over the course of a game and then fallen by the wayside, the fast mana is highly appreciated though, and
for a cost makes it an ample T1 play on par with
Birds of Paradise.
My
Turntimber Ranger is a sore subject in my playgroups right now. Whereas it's good for filling the board with a bunch of 2/2 Wolves and making a big boy, it also goes infinite so very easily with any sort of type-changing card, which is near to 10% of my current build. I might be swapping it out for some sort of effect that isn't quite so disgusting. (Or gather the self-control to not immediately make 10,000 Wolves at the earliest convenience)
That's all for now, thank you for reading, if you have any other suggestions please let me know! Looking forward to Strixhaven having a bunch of Wizard tribal support that could be easily abused in Changelings!
- Moth