Zirda, Patron Goddess of Trash Artisanry
Premise
Themes
Apostles of Trash
While probably a tad overboard in terms of numbers, these fervent servants of the Dawnwaker want nothing more than to tinker for their goddess' favour. Some with different intent than others, but the gist is that they recycle what's been destroyed and keep both the battlefield as well as the graveyard in constant flux.
Trash for the Trash Goddess!
The amount of trash in this deck is immense (true for the whole deck, really ). That's both to give us an assortment of what to retrieve as well as just the sheer number necessary to both ensure that we have enough to retrieve and have on the battlefield at the same time. Currently the selection is very unrefined, so there's definitely work to be done here.
Creators of Trash
Aside from the pieces of trash, this deck wants additional ways of getting them in the graveyard to start recycling. That's both due to discarding them for other cards, saccing them for damage (which is also somewhat channeling the goddess' wrath), or simply making trash tokens! These cards are in charge of getting and keeping things flowing.
Channel the Goddess' Wrath
What does all that churning do? Well, pleading for the favour of our patron goddess, we ask her to rid us of our enemies! This is done through burning our opponents through 1-damage triggers, or by sending a large Dragon or Trashbot their way.
Channel the Goddess' Benevolence
We don't just plead for destruction, but creative strength too! The goddess favours the diligent and empowers them to go beyond their limits. In doing so, she enhances their tapping capabilities.
Decklist
Decklist
Approximate Total Cost:
Further additions/thoughts
- Yes, Zirda isn't exactly the best commander here in terms of actually giving discounts to the trash apostles themselves, I'm thinking of ways to change this without gutting my Trash section (which would be the case if I use Zirda as a companion), but it isn't as clear cut what would still make sense flavour-wise. Jan-Jansen, Chaos Crafter might be an interesting angle, but it'll probably make it even more aristocraty, I like the less obvious path this deck has taken. We'll see. Don't like Osgir, the Reconstructor here though, his exile goes against what this deck wants to do.
- This deck avoids infinite combos. Odds are that there are still a couple in there (given the inclusion of things like Cathodion), but that's why I don't play stuff like Palladium Myr, the obvious Basalt Monolith, and sac outlets like Krark Clan Ironworks.
- I've got some of my other activated abilities-matter cards in a Mairsil, the Pretender deck, stuff like Thousand-Year Elixir and the better bracers. I'm not sure how long I will keep that deck intact, but I'll transfer those cards to this deck once I've dismantled it.
Help wanted:
- I very much welcome suggestions on how to get the themes more in line with eachother and perhaps have Zirda play a larger role herself too. For example, I haven't looked at the lines for Oswald Fiddlebender at all, so that's probably quite awkward at the moment too.- Some fitting removal? Shrapnel Blast seems like a good fit, Dispatch.. Anything else?