Which do you like more?
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JovialJovian Captain, I object!
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TheGildedGoose HONK HONK
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Erebos, because he lives in the command zone and has a cool hat (and his homies agree he really looks good in black).
And on that musical reference, it's a bard-off:
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And on that musical reference, it's a bard-off:
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- MeowZeDung
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- Morganelefay
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Hey Gashnaw I think you forgot something.
Anyway, my pick is Call to Mind. The deck that want this kind of effect will probably just want to win on the spot, that one mana can matter. They're both good options.
On the second: Gwyn is far more interesting, though I don't particulary like either.
Here's an interesting one, tall vs wide:
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(Yea I couldve picked Managorger Hydra but that one also triggers on your own stuff so that's no fair comparison, and Ishaj can be a commander, this is for cards in the 99.)
Anyway, my pick is Call to Mind. The deck that want this kind of effect will probably just want to win on the spot, that one mana can matter. They're both good options.
On the second: Gwyn is far more interesting, though I don't particulary like either.
Here's an interesting one, tall vs wide:
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(Yea I couldve picked Managorger Hydra but that one also triggers on your own stuff so that's no fair comparison, and Ishaj can be a commander, this is for cards in the 99.)
EDH Decks:
Hogaak, Arisen Necropolis - Arise, Lord Hogaak.
Grumgully, the Generous - The wonderful world of Ferngully.
Prime Speaker Zegana - Draw Cards Tribal.
Pir, Imaginative Rascal & Toothy, Imaginary Friend - Imaginary Superfriends.
Selvala, Explorer Returned - Taxes, Denial and Fatties.
Selvala, Heart of the Wilds - Dinos and Eldrazis, oh my.
Ayara, First of Locthwain - March of the Black Queen.
Chandra, Fire of Kaladesh - Chandra Tribal.
Golos, Tireless Pilgrim - Curious Contraptions
Hogaak, Arisen Necropolis - Arise, Lord Hogaak.
Grumgully, the Generous - The wonderful world of Ferngully.
Prime Speaker Zegana - Draw Cards Tribal.
Pir, Imaginative Rascal & Toothy, Imaginary Friend - Imaginary Superfriends.
Selvala, Explorer Returned - Taxes, Denial and Fatties.
Selvala, Heart of the Wilds - Dinos and Eldrazis, oh my.
Ayara, First of Locthwain - March of the Black Queen.
Chandra, Fire of Kaladesh - Chandra Tribal.
Golos, Tireless Pilgrim - Curious Contraptions
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JovialJovian Captain, I object!
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- MeowZeDung
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- toctheyounger
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I try not to play either, I'm not a huge fan. However, the bounce lands have a couple of shenanigans possible - ETB triggers, landfall triggers and such. So that's my choice.
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I know it's a lot of mana to use frequently, but, Arch. The Ascend aspect is pretty much a non-consideration; if you can reasonably afford to pay into Arch, you probably have 10 permanents. I find Monarch to be on the edge of a win-more mechanic; if people can't get through to you, you're probably not losing, but in the opposite circumstance, it won't let you catch up. Losing a land makes Throne all the worse. Throne has its place somewhere, but, just kind of generically in decks is not it.
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- toctheyounger
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Protection. It's less groan-worthy in that it's a once off, 'cool guys walk away from explosions' deal, whereas spamming extra turns just makes you no friends at all. It takes a little more timing to translate into a win, in that it won't completely save your ass if you have nothing else going on, but either way it's still a cooler card. Nexus is undoubtedly strong but it's also not the sort of thing I like to see at my games. The redeeming factor is that it's not Expropriate.
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JovialJovian Captain, I object!
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- toctheyounger
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- MeowZeDung
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Dismissal, though I'm not a fan of either. Both can be a massive blowout with a deep stack, but one has far more magical Christmas land setup costs than the other. At least dismissal can counter a relevant ability, like a Golos activation.
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Assume a dinosaur tribal build (behemoth is erratad as a dino).
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Assume a dinosaur tribal build (behemoth is erratad as a dino).
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materpillar the caterpillar
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I run a Gishath, Sun's Avatar dinosaur tribal, and I'd much rather hit regal behemoth in basically any situation. Dinosaurs are really mana-intensive as it turns out. The card draw from being a monarch is super helpful in colors that are pretty card-advantage light. Admittedly I'm running an aggro-beats deck, not an enrage synergy dino deck so I only have a handful of ways to trigger Polyraptor. No pyrohemia or anything that really pushes him over the top.MeowZeDung wrote: ↑4 years agoDismissal, though I'm not a fan of either. Both can be a massive blowout with a deep stack, but one has far more magical Christmas land setup costs than the other. At least dismissal can counter a relevant ability, like a Golos activation.
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Assume a dinosaur tribal build (behemoth is erratad as a dino).
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Life from the Loam. Playing land cards from your graveyard is great and everything, but being able to Dredge is probably more important. You'll probably never unintentionally deck yourself with Dredge, and LftL is pretty resilient in terms of being in the game unless it gets graveyard hated out or Dissipated, whereas Crucible can be exiled/destroyed/countered and needs another card to retrieve it (though, Buried Ruin often makes it pretty resilient). Also, land-to-hand has other angles, like having multiple Cycling lands for the purposes of something like Astral Slide, etc. I feel that LftL has a wider end of what you could do with it.
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Interesting choice. I'm going to lean towards Song of the Dryads - hits anything, and resetting a commander that has been turned into a land is significantly more difficult than resetting one that has been turned into an Elk.
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- MeowZeDung
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I'm leaning towards Bojuka Bog. I like slotting this kind of effect into the land base rather than spending a spell slot on it. Exceptions would be if I'm playing 3+ colors and need more fixing and a smoother manabase, or if I'm playing a bunch of artifact synergies. I would imagine that is more rare in black though. I will say it is nice that Nihil Spellbomb replaces itself. Regardless, I'm taking the bog.
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God-Eternal Kefnet, for me. I think the miracle-y nature of Kefnet is a significant temper to his admittedly very powerful ability when you do draw a spell. I think if cards like Brainstorm or Dream Cache (or Mystical Tutor/Personal Tutor) didn't exist, Kefnet would be less exciting. But, they do exist, and the number of cards that 'work' with Kefnet is increasing constantly (i.e. Castle Vantress, Mystic Sanctuary from Eldraine alone). As for Naru Meha, I like her abilities and everything, but I haven't exactly been clamouring to play Dualcaster Mage glued to a wizard lord with the legendary supertype. I hardly play Dualcaster Mage as it is.
Kind of makes me want to play Kefnet as a general, and I do have a SDCC copy...
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Kind of makes me want to play Kefnet as a general, and I do have a SDCC copy...
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- MeowZeDung
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I just posted my Kefnet decklist and it doesn't include any topdeck manipulation outside of the two Eldraine lands, but you're right about that being the optimal route. I'm finding the deck to be a blast even though it's casual/focused rather than optimized, so I heartily recommend giving Kefnet a go!Sinis wrote: ↑4 years agoGod-Eternal Kefnet, for me. I think the miracle-y nature of Kefnet is a significant temper to his admittedly very powerful ability when you do draw a spell. I think if cards like Brainstorm or Dream Cache (or Mystical Tutor/Personal Tutor) didn't exist, Kefnet would be less exciting. But, they do exist, and the number of cards that 'work' with Kefnet are increasing constantly (i.e. Castle Vantress, Mystic Sanctuary from Eldraine alone). As for Naru Meha, I like her abilities and everything, but I haven't exactly been clamouring to play Dualcaster Mage glued to a wizard lord with the legendary supertype. I hardly play Dualcaster Mage as it is.
Kind of makes me want to play Kefnet as a general, and I do have a SDCC copy...
I've also wanted to build Naru Meha for a while which is why I posted those two. I was curious what folks would think.
As for your cards, I'd take the amulet. I generally dislike hexproof/shroud/regeneration effects, but they are definitely viable strategies. With the amulet you're always representing a blowout and it can go in any deck. Also, it is still effective the turn it gets removed, but once asceticism gets blown up, your creatures are no longer Thrun immediately.
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